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Metaphor: ReFantazio |OT| Don’t Worry, It’s All in Your Head!

On which platform will you be picking up the game?


  • Total voters
    249

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
To each their own, will probably just give up on the game because of it.

It's not even hard, just so long and repetitive for no reasons
SMT games have their roots on the dungeon crawler genre, and those extend to Persona (5 not so much maybe) and Metaphor.
It's not for everybody, but longass dungeons with many hallways, treasure chests and enemies is in the DNA of those games.

I agree that this one's kinda easy tho, as long as you don't let the enemy start the fight ofc. The bosses so far are definetly too easy tho.
 

Jinxed

Gold Member
SMT games have their roots on the dungeon crawler genre, and those extend to Persona (5 not so much maybe) and Metaphor.
It's not for everybody, but longass dungeons with many hallways, treasure chests and enemies is in the DNA of those games.

I agree that this one's kinda easy tho, as long as you don't let the enemy start the fight ofc. The bosses so far are definetly too easy tho.
Yeah, as long as the ennemies are stunned, you can finish the fight without ever getting hit
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Yeah, as long as the ennemies are stunned, you can finish the fight without ever getting hit
I think that's by design. Imo the "difficulty" is more about doing so without spending a fuckton of MP so you can explore as much of the dungeon as possible in 1 day.

Nothing super challenging, but nice enough imo.

How far are you into? Imo things got a bit more challenging in the 4th dungeon.
 

Jinxed

Gold Member
I think that's by design. Imo the "difficulty" is more about doing so without spending a fuckton of MP so you can explore as much of the dungeon as possible in 1 day.

Nothing super challenging, but nice enough imo.

How far are you into? Imo things got a bit more challenging in the 4th dungeon.
Not yet there, I'll try to keep going then. So far the cathedral was the longest, is there a lot of long ones like this?
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Not yet there, I'll try to keep going then. So far the cathedral was the longest, is there a lot of long ones like this?
2nd is shorter.
3rd one is different, not the same kind of dungeon experience (don't want to detail it too much to avoid spoiling you) and shorter than the 1st one as well.
4th one is quite long.
 

DonkeyPunchJr

World’s Biggest Weeb
If there’s one thing JRPGs love to do, it’s get you into some difficult dilemma, only for your characters to pull some far-fetched “solution” out of their asses right there on the spot, and it goes off without a hitch despite being some ridiculous long shot. Bonus points if they have their planning session within earshot of the enemy while he patiently waits.

E.g. (first dungeon spoilers)
“oh no, he’s shooting BONE BULLETS at us! There’s no way we can walk down this hallway! What should we do?”

“I know, let’s hold that portrait of Louis up in front of us like a shield! That won’t do shit to block the bullets, but I’m pretty sure that he wouldn’t be willing to damage this beautiful portrait.”

“you sure you want to bet your life on that?”

“Yeah, it’ll work, trust me! He will have no choice but to retreat!!”
 

Nankatsu

Member
Tried the game on Playstation Portable.

It's suits the Portal pretty well.

Stick Around Bob Ross GIF by Originals
 

Kurotri

Member
I'm getting closer to the end. I take back some of the few criticisms I have voiced (though really, my only real complaint was the overall game length. I was fearing that it might be too short, not giving itself enough breathing room to properly develop itself, but that is not the case).

This game is a masterpiece. The last few hours and play sessions I've had have completely and utterly taken me for a spin. Really driving home the fun journey I've had so far. I spent my whole weekend glued to my TV. Hell, I was stuck playing for 12 hours straight because I genuinely couldn't let go. I love the story and cast so much. The combat is the best, the archetypes bring so much variety. The world, art, lore, presentation. It's all so carefully and lovingly made. Everything comes together so beautifuly especially towards the end where you feel the game's charm at its peak. The game feels like you are playing through a beautifully written fantasy novel.

I was initally worried and anxious that the game would lose steam after a certain point in the story which I won't name here. But nope, shit only gets more real. If you ever feel like "wait.. this is it?" just know that the answer is probably no. And yes, the side-dungeons might be a little lazy and copy-paste, but they do not overstay their welcome nor are they really bad in any way. You can choose to engange with the goons or just blitz to the boss, and looking back, I like that option. It's nitpicking of the highest order at most. For instance in Persona 5, which is my fav Atlus game, I actually hated Mementos. Fuck that place. Yet, it wasn't enough to have an impact on my feelings about the game, same thing here. In contrast, the main dungeons are really great. Especially the one in Brilehaven.

Katsura Hashino, Shigenori Soejima and Shoji Meguro have once again proven to me that they are at the top of this industry. I'm looking forward to finishing it this week. Will probably post a more lengthy post later.

I do however want to add that I also fully understand some in this thread that aren't thinking so favorably of it. Some of you guys mentioned the dialogue and how you skip them, or other design choices. I think it's fully understandable, I have yet see any outlandish complaint, which is cool to see. Just wanted to mention that.
 

Danjin44

The nicest person on this forum
Mask Dancer is such interesting Job Class, at first I wasn't sure what make of it but once I figure out you can craft different Job mask and equip to character, this class literally use any skill from any job.

This game easily my one of my personal GOTY.
 

Grildon Tundy

Gold Member
Mid/late(?) game spoiler: I stopped playing last night right after
killing Louis (for what I'm assuming is just the first time: dude went down too easy for it to be one-and-done). I've got a feeling the story is going to really kick off here in my next session. Looking forward to it.
 

Go_Ly_Dow

Member
Too scared to come into this thread and browse cos of spoilers/advanced game discussion, but just want to drop by and say I got to the Gaunlet Runner and am blown away by this game. That cutscene where they announce the candidates was so good too.

Dat vocal song was awesome.

Coupled with FF7 Rebirth, Infinite Wealth, Persona 3 Reload, this year as been one of the best years for JRPGs ever. Not just quantity but the quality of all of these games. Metaphor and FF7 Rebirth are the two most ambitious JRPGs I've played in a long time (each relative to their budget/production values) since the PS1/2 era. Xenoblade 1-3 is another that's rivaled the PS1/2 era games as well.

I've got DQ3HD, FF Pixel Remasters, Ys X to chomp into after this. I wouldn't describe it as eating good, but more so I've consumed so much goodness in my fav genre that I am bursting at the seams and need to be stomach pumped.

I hope all of these kinds of games can continue to sell well and be supported cos the Japanese devs are really hitting their stride again and they all deserve to see success for crafting such ambitious games.
 
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Danjin44

The nicest person on this forum
I just got Eupha, guess I still have a ton of the game left?

She cute btw.
She has summoner class and later on it becomes Dvil Summoner which summon SMT demons.

I also didn't think we reference to Etrian Odyssey in this game but make sense since all the Archetypes was designed by EO artist.
 

Grildon Tundy

Gold Member
You just know that if this was a Western-developed game, Atlus would be getting Kotaku'd for
introducing Junah (a canonically cute white girl with blonde hair) to the party, immediately followed by Eupha (a canonically cute white girl with blonde hair).
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
She has summoner class and later on it becomes Dvil Summoner which summon SMT demons.
Hehe, I know, it was shown/spoiled on the trailers. Almost 60h in and still no hee-hos, I'm getting anxious over here! :goog_relieved:

Gotta admit tho, I laughed a bit when they pulled an SMT IV during the 4th dungeon. Wasn't expecting that, but gotta admit it made me even more interested in the story and now has me wondering what's up.
 

Danjin44

The nicest person on this forum
Gotta admit tho, I laughed a bit when they pulled an SMT IV during the 4th dungeon. Wasn't expecting that, but gotta admit it made me even more interested in the story and now has me wondering what's up.
I also thought SMTIV reference at first but is actual Etrian Odyssey reference, Shinjuku map design almost same as EO and it even had its own version of FOE.
106-t29149.jpg
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
I'm not even opening that spoiler my man. 👀

I'll come back and do so once I've beaten the game tho. Have you already beaten it? Overall I'd say this is a step up from the Persona games, wish we get more of this.
 

Danjin44

The nicest person on this forum
I'm not even opening that spoiler my man. 👀

I'll come back and do so once I've beaten the game tho. Have you already beaten it? Overall I'd say this is a step up from the Persona games, wish we get more of this.
I'm close, but I defiantly agree this BIG step up from Persona games, from the combat to Follower/royal virtues mechanics and the fact you are not stuck in one place and you visit several cities and towns.

Also Gauntlet Runner one of best mechanics they introduced in this game, it makes the world feel much bigger without needing to open world.
 
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TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Also Gauntlet Runner one of best mechanics they introduced in this game, it makes the world feel much bigger without needing to open world
It's genious indeed. Gives you adventure-travel feel while also being a perfect match for the calendar and weather systems. Very, very nice.
 

Ridicululzz

Member
Well I finally beat the game last night and I thought it was really good! I really liked the ability to just defeat enemies in the overworld, great for farming.

The world has a lot of potential, so I’m hoping this becomes a series.
 

Fabieter

Member
Okay my copy of ys x seems to arrive tomorrow and iam pretty underleveled for the start of the final dungeon. Around 65. What should I do? 🤣
 

iorek21

Member
Got to say, I'm very disappointed with the soundtrack. Nothing really stands out too much, some tracks are good, others are mediocre or forgettable.

Was expecting a lot more from Shoji Meguro.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Got to say, I'm very disappointed with the soundtrack. Nothing really stands out too much, some tracks are good, others are mediocre or forgettable.

Was expecting a lot more from Shoji Meguro.
Only part that disappoints me is the lack of battle themes. Coming from SMT V which probably has more than 20, the ones in Metaphor are starting to get a bit repetitive.

But still, I'd say the quality here is real nice, not the best of his works but on par with Strange Journey I'd say.
 

Ridicululzz

Member
Got to say, I'm very disappointed with the soundtrack. Nothing really stands out too much, some tracks are good, others are mediocre or forgettable.

Was expecting a lot more from Shoji Meguro.
Yeah I wasn’t a huge fan of the soundtrack either. Especially the regular battle music. Had to put on the P1 outfits to get music I liked lol
 

Grildon Tundy

Gold Member
Oh god this
Dragon Temple
dungeon just keeps going on and on .. (Mid August).
100% It felt like a never-ending ordeal, which seems intentional. But I'm a lazy ass playing a JRPG--not an actual archetypical hero. Cut me some slack, Atlus.
 
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iorek21

Member
Only part that disappoints me is the lack of battle themes. Coming from SMT V which probably has more than 20, the ones in Metaphor are starting to get a bit repetitive.

But still, I'd say the quality here is real nice, not the best of his works but on par with Strange Journey I'd say.

Yeah, it's a quality soundtrack, but I think it needed to be more memorable, can't really point it out exactly.

But the lack of a "Beneath the Mask", a "Rivers in the Desert" or even a "Iwadotai Dorm" is disappointing.
 

DonkeyPunchJr

World’s Biggest Weeb
IMO so far (like 3rd week of September)

Best lineage: Summoner. You can hit pretty much any weakness, and many of their attacks do debuffs on top of it. Plus coolness factor.

Shittiest lineage: gunner. I don’t know WTF the point is. Their attacks hit like nerf gun and they don’t have a lot of utility either. Only reason I’ve ever used it is because it’s a prerequisite for other Archetypes

So-So but has a lot of good abilities to inherit on other archetypes: Commander. The abilities that move your whole party to the front/back and buff their attack/defense are so useful. I have them on my fastest party member so I can use it first thing. They also have a bunch of good elemental physical/magic attacks, super useful for whatever weakness you need to hit.
 

Danjin44

The nicest person on this forum
Yeah, it's a quality soundtrack, but I think it needed to be more memorable, can't really point it out exactly.

But the lack of a "Beneath the Mask", a "Rivers in the Desert" or even a "Iwadotai Dorm" is disappointing.
Those music fits tone P5 going for while Metaphor is going for very different tone entirely.

For music is amazing to me.
Shittiest lineage: gunner. I don’t know WTF the point is. Their attacks hit like nerf gun and they don’t have a lot of utility either. Only reason I’ve ever used it is because it’s a prerequisite for other Archetypes
They are enemies that would go in rage when see one of your party members in front row and buff themselves and increase their press turn. Gunners are not high damage but Snipe class becomes much better.
 

DonkeyPunchJr

World’s Biggest Weeb
Those music fits tone P5 going for while Metaphor is going for very different tone entirely.

For music is amazing to me.

They are enemies that would go in rage when see one of your party members in front row and buff themselves and increase their press turn. Gunners are not high damage but Snipe class becomes much better.
Yeah I did use a gunner in the dungeon that had those enemies. I mostly had them just use items or pass on their turn though, because the damage output sucked and the success rate for their status effects was lousy as well (this was with my highest luck party member too).
 

Danjin44

The nicest person on this forum
Yeah I did use a gunner in the dungeon that had those enemies. I mostly had them just use items or pass on their turn though, because the damage output sucked and the success rate for their status effects was lousy as well (this was with my highest luck party member too).
Masked Dancer job comes with passive skill that will increase your chance inflecting status effect but I kinda agree, when it comes pure physical damage Brawler is best class and it promoted class also will come pierce attack which out damages Gunner.
 

Vlodril

Member
I am on the first trial for the tourney and after doing the first dungeon and now about to start the kidnapper quest it feels i have much less time than persona games for non combat stuff. There are also a bunch of quests but there is no time to do almost any of them (or raise the skills). Maybe the game will let me breath a bit later but so far it seems to have a lot of pressure time wise.
 

Danjin44

The nicest person on this forum
I am on the first trial for the tourney and after doing the first dungeon and now about to start the kidnapper quest it feels i have much less time than persona games for non combat stuff. There are also a bunch of quests but there is no time to do almost any of them (or raise the skills). Maybe the game will let me breath a bit later but so far it seems to have a lot of pressure time wise.
You actually more time compare to Persona, big reason is how Followers system works compare to Persona's S.link. In Metaphor there is no "right or wrong answer" during Follower converstaion, you only get MAG as reward but it wont stop progression like S.link does if dont choose the right answer.

Another reason is you actually can see your Royal virtues progression unlike Persona's social status and it fills up much faster. At first it might feel like you less time compare to Persona but you its the opposite, in fact I would can everthing in this without using guid.

Edit: Also some side quests have deadlines but most of them dont, you can comeback do them later time.
 
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