Virgin Wii
Banned
Amir0x said:Well, I wasn't making that implication.
I was just sayin' that Bebpo is a meanie. Geeze!
I didn't imply that about you, back up off my grill punk.
Amir0x said:Well, I wasn't making that implication.
I was just sayin' that Bebpo is a meanie. Geeze!
Bebpo said:--The DS while bringing the neat idea of a touchpad to the market has also stemmed a new problem in gaming: Touch accuracy.
Bebpo said:Yes I'm a meanie, but that's part of my personality.
For the DS I love Yoshi's Touch & Go and think that's highly deserving of it's 35/36 or whatever it got and is by far the system seller. But yea otherwise there haven't been any AAA DS games IMO.
Anyhow I'm not saying that Meteos is bad at all. No way, Meteos is a cool puzzle game with tons of replay value. I just said it's not a 38/40. It's a 38/40 the same way RE0 is a 38/40 by Famitsu standards if they exist.
Anyhow Meteos = good, Another Code = kinda good but not great, Pac Pix = ok IMHO, yet Famitsu rated all of them pretty high and well beyond what I believe they should be scored at. So sorry if I don't put much faith into Famitsu scores.
*edit* oh and Pacman Arrange >>>>>>>>>>>>>>>>> Pac Pix. Yet Namco Museum gets a 30, Pac Pix a 32 @_@ Pacman Arrange is AWESOME![]()
Bebpo said:Yea a 32/40 for Meteos seems about right.
My main problem is that it seems pretty shallow. With Lumines it was all about thinking and making strategies for setting up huge combos + being able to react on the fly. But with Meteos because the game is so fast paced (levels under 2 mins) the game is just about reacting on the fly and lining up stuff ASAP then after that look for something near it that can combo into it and line up stuff ASAP then try to line up stuff while it's falling ASAP. Basically the entire game consists of searching quickly with your eyes and lining up a bunch of the same colored blocks. It's fun for a bit, but to me it's the kind of play mechanic that gets old fast and unlike Tetris and Lumines which are thinking games, Meteos really feels like it'll be on the shelf and collecting dust by next week.
Bebpo said:Pac Pix is more that the touch detection is stupid which in turn limits the fun factor. For example you can't just draw a pac-man. No you have to draw him in the exact stroke order that they show you. You have to start at the upper right and zig zag in and out and then close up the circle. If you try to draw pac-man counter-clockwise nothing happens. Start elsewhere? Nothing happens. Draw pac-man in a less than good way...nothing happens. Then you have the other functions like drawing walls which work say 9/10 times, but then 1 out of every 10 times your wall doesn't stop pac-man and he goes off screen and you lose a life. The stop and drag function for pac-man controls pretty bad too. Otherwise it's a really cool tech demo to show off to people and the game is kinda fun in a really simplistic way. But the control issues totally hamper the experience.
Bebpo said:Pacman Arrange on the other hand...just think of the 2d Saturn bomberman with tons of powerups, cool level gimmicks, great level design, and good graphics. Only downpoint is it's pretty short. But otherwise the game is the best pac-man ever.
Amir0x said:That sounds really awkward. johntv made it sound like it was just fine, but now you're scaring me. Is it something that you can get used to relatively quickly, like awkward controls? Can you improve enough so that the problem is non-existant?
Best Pac-Man ever!? Aside from the original, right? Right? 'Cause that is a tall order. But you're making me even more excited for it!
You don't have to always start at that exact point -- you can do it backwards too. The only rule is that you have to start with the "V" part (inside the mouth) and work around from there. Whether you start on the left side or the right doesn't make a difference.Bebpo said:You have to start at the upper right and zig zag in and out and then close up the circle. If you try to draw pac-man counter-clockwise nothing happens. Start elsewhere? Nothing happens. Draw pac-man in a less than good way...nothing happens.
Yeah, lines can be frustrating at times. Arrows and bombs, too. But on the whole it hasn't bothered me that much. Usually I've found the only times the walls don't work out is when an enemy has "erased" the green part (if it's brown it won't work). But man do I ever hate it when I NEED to get a well-placed arrow off and A) it keeps not drawing properly, and B) the bitchass ghosts keep walking in front of me.Bebpo said:Then you have the other functions like drawing walls which work say 9/10 times, but then 1 out of every 10 times your wall doesn't stop pac-man and he goes off screen and you lose a life. The stop and drag function for pac-man controls pretty bad too. Otherwise it's a really cool tech demo to show off to people and the game is kinda fun in a really simplistic way. But the control issues totally hamper the experience.
I dunno if I'd say best ever but I do agree it's a lot of fun! You need to try it 2P co-op as well. It's even better.Bebpo said:Pacman Arrange on the other hand...just think of the 2d Saturn bomberman with tons of powerups, cool level gimmicks, great level design, and good graphics. Only downpoint is it's pretty short. But otherwise the game is the best pac-man ever.
Bebpo said:My main problem is that it seems pretty shallow. With Lumines it was all about thinking and making strategies for setting up huge combos + being able to react on the fly. But with Meteos because the game is so fast paced (levels under 2 mins) the game is just about reacting on the fly and lining up stuff ASAP then after that look for something near it that can combo into it and line up stuff ASAP then try to line up stuff while it's falling ASAP. Basically the entire game consists of searching quickly with your eyes and lining up a bunch of the same colored blocks. It's fun for a bit, but to me it's the kind of play mechanic that gets old fast and unlike Tetris and Lumines which are thinking games, Meteos really feels like it'll be on the shelf and collecting dust by next week.
Nah, it's really nothing at all like Tetris Attack. I don't think anything ever will be.Mihail said:From the trailers, this game looks like a "spiritual successor" to Tetris Attack. Does it have the same feeling when you play it? If it does, or has a similar one, it's a definite buy for me. Tetris Attack/Panel de Pon/Pokemon Puzzle League is the best puzzle game in my opinion.
Bebpo said:Just pretend Famitsu is run by monkeys with typewrites that only have the buttons 6-10 on them. Their scores will suddenly make a lot more sense and you'll feel less confused.
"See Bebpo...
this is why i love DCharlie. He tells me what I want to hear! He won't let me be disappointed. Will you, DCharlie... no you wouldn't do that to poor Amir0x.
*rubs face against DCharlie's leg*"
DCharlie said:Be warned, if you don't like feeling stressed, this game is not for you
PkunkFury said:It seems more like you are complaining that it is "fast" or "hard" than "shallow".
Can you not plan ahead when arranging the blocks that have fallen, placing them into patterns that will allow maximum lift when a particular block is moved? I palyed the flash demo extensively and found it to be quite deep. I should hope the game itself hasn't lost those qualities.
Be warned, if you don't like feeling stressed, this game is not for you
"How does the game stress you out? I mean the levels are only 2 mins or less and you can instantly retry where you lost unlike Lumines. I dunno, I suck at Lumines; after 10-20 hours of playing I could only hit about 180k, but so far everytime I play Meteos in Star Trip mode I seem to never die and just keep beating the game. I just look for a group that's getting tall and then do a 3-5 horizontal line on the very bottom row and repeat on the other side, then when they're falling down I see if I can get any extra height."
"Pac Pix makes me feel stressed and yell curse words at the game, but Meteos is just quick fun for me."
When you get 3 blocks the same colour lined up horizontally or vertically, they "launch" into space. If they don't have enough momentum to propel the blocks on top of them, you can create extra propulsion by forming extra rows of 3 in the mass that is floating.Guy LeDouche said:sorry, I'm a jackass. When I watch the IGN gameplay vids, what am I watching? How do the in-game mechanics work? I just see different colored blocks falling and sections rocking up into the screen.
GaimeGuy said:Mizuguchi rules.
Rez, Lumines, and Meteos.
And these are just his studio's first three games (I think).![]()
It will consume you..... muahahahahajulls said:ok, i've given Meteos a few hours of playtime, and i'm undecided. currently leaning on the side of 'this is great', but at times i agree with bebpo's comments about how you sort of follow the same pattern of 'start launch, if it doesnt get to the top, try add more sutff to it' (and if you can't, try line up some block at the bottom that will launch the rocket again when it sinks back down).. it's not like say, tetris attack where you can set up a glorious collapse of blocks and there's dogs barking and trumpets sounding and you get a real sense of satisfaction and acheivement. but i guess it's not really that type of game - it's mroe hectic and more 'reflex' based than a 'planning ahead' style puzzler.
that said, it's amazingly addictive. whenever i take a break, its about 10 minutes later that i feel the urge to fire up the DS and have another go. and the different styles of blocks /levels/music/gravity add quite a bit of variety to it.
so, mostly positive from me so far, but it could go either way![]()
ZeMMiK said:so less strategic but fast....compare it with Magical Drop then??