For 2D Metroid it's the hardest in terms of bosses and mini bosses.Edit: Also, for those that have beaten the game, would you say this the hardest Metroid game ?
Edit 2: Nevermind, found a guid for unlocking stuff
Yeah I think Echoes might be harder. I haven't replayed it in a very long time but I remember spending a lot of time on some bosses, much longer than in Dread, mostly because Echoes didn't have Dread's checkpoint system so there were a few sections where you had to make a tedious trek back to the boss room to try again which made the whole process particularly grating. The spider guardian in Sanctuary Fortress was especially painful. I think finding your way through the world was also harder, the level design in Echoes is probably the most complex and confusing in the series.I think Metroid Prime 2 was acknowledged to have been the toughest Metroid game up until now (if you don't count the original). Some of the bosses in that one were no joke, and of course the whole dark/light mechanic.
Prime 2 final boss is not easy at all.For 2D Metroid it's the hardest in terms of bosses and mini bosses.
Don't remember much about difficulty in Prime series, it had it's moments for sure though.
I always thought people complaining about the difficulty in that game were full of it, but it may be true it was the hardest until now. I feel like the bosses here were 10x harder, I never slammed against a boss in that game like a dozen times like I did against Raven BeakI think Metroid Prime 2 was acknowledged to have been the toughest Metroid game up until now (if you don't count the original). Some of the bosses in that one were no joke, and of course the whole dark/light mechanic.
Ori blew alright, but not my mind.The game is pretty mediocre imo, but coming into this thread you would think some milestone has been achieved in gaming
If you are gushing so much about it, i recommend playing Ori, it will blow your mind
Samus animates and controls great, i agree, but higher calibre in every way?Ori blew alright, but not my mind.
JK, I enjoyed it, but Dread just feels so much better to play. It's a higher calibre game in pretty much every conceivable way.
Plus I'll take Samus' badass arm cannon over prancing around a forest any day.
This is just plain wrong. How far have you played?the exploration is almost non existent, every biome plays the same and almost looks the same
Agree about the music but the worlds are as different as in any other Metroid game. For better or worst, it's a classic Metroid experience without bullshit. It's definitely what I wanted it to be.Samus animates and controls great, i agree, but higher calibre in every way?
There's a lot of recycled content in Dread, the exploration is almost non existent, every biome plays the same and almost looks the same, unlike Ori, where underwater, sand, snow etc biomes actually brought new things gameplay wise.
Music art is subjective, but Ori actually has a beautiful and memorable soundtrack, which can't be said about Dread
Im at a point where i need to fight the second chozo robot, an immense bullet sponge, placed almost right after the first one, which is a rather strange decision pacing wise, and frankly annoying.This is just plain wrong. How far have you played?
It took me a good few hours to understand how they want you to progress. They seal off the "way back" a lot so you can only explore forward a couple of ways. Very frustrating at first, but it's designed a specific way.I struggled for the first hour on Dread, I think it’s the way 2D maps translate with exploration, I genuinely end up feeling lost and like I have no idea where to go. However, this game has just clicked with me all of a sudden, and it feels like when I finally ‘got’ Demon’s Souls and the gameplay loop clicks and you just ‘get it’ all of a sudden.
Finished it! The last boss and the sequence after that clicked so much with me, gameplay- and narrative-wise. I was so engrossed in the fight, I couldn't tell if I was still in control of Samus or a cutscene was playing. I pretty much never let go of the Y button until the credits rolled. What an amazing game with a great portrayal of Samus.
But I didn't understand why the chozo helped Samus in the ship? And this doesn't mean that all chozo are dead now, does it?
I reached the end boss and went back for items. I’m at 74% but I don’t know if I have it in me to 100% this. The speed booster puzzles kill me.You guys are killing me. I had to stop playing to celebrate my girlfriend's birthday. Now I have to work 12s every day until I have a 5 day trip. I'm right before the final boss too lol. Might be another week unless I can sneak in a few late night sessions to get 100% items.
Search for the central computer unit on the map or whatever that’s called. That’s normally the process with the Emmy Awards.I've had a few days away due to a severe tooth infection so gaming was out the window, but back now and after finishing off Alan Wake again, jumping back in,
That 3rd E.M.M.I is a real pain to deal with, even with the new abilityand I'm not 100% on where to go in this new areaThe Phantom Suit
Yep, though I've managed to travel to another new area Darion, so I think I maybe have gone too far, but then again, maybe notSearch for the central computer unit on the map or whatever that’s called. That’s normally the process with the Emmy Awards.
At one point the only way I could actually physically progress in the game was by breaking blocks in one specific place.Yep, though I've managed to travel to another new area Darion, so I think I maybe have gone too far, but then again, maybe not
ori was pretty fucking boring actually but okayThe game is pretty mediocre imo, but coming into this thread you would think some milestone has been achieved in gaming
If you are gushing so much about it, i recommend playing Ori, it will blow your mind
My main issue with Ori is the art direction doesn't always lend itself to good level design. There were more than a few times things simply blended into the background, or weren't immediately noticable.ori was pretty fucking boring actually but okay
I wish people would stop engaging in these stupid ass wars between games. Ori games are great, Hollow Knight is great, and Dread is great. You can have individual preference for one of them but it's undeniable they're all extremely high quality titles and every Metroidvania fan should rejoice about the genre having so many quality titles to choose from. You could add Bloodstained, Axiom Verge and a plethora of smaller games to the list. Definintely one of the healthiest genres in the industry right now.ori was pretty fucking boring actually but okay
I agree, the whole X Metroidvania is better than Y Metroidvania is annoying as hell.I wish people would stop engaging in these stupid ass wars between games. Ori games are great, Hollow Knight is great, and Dread is great. You can have individual preference for one of them but it's undeniable they're all extremely high quality titles and every Metroidvania fan should rejoice about the genre having so many quality titles to choose from. You could add Bloodstained, Axiom Verge and a plethora of smaller games to the list. Definintely one of the healthiest genres in the industry right now.
I don't ever thought about difficulty when the game is interesting to play. Dark Souls or Sekiro were hard? I don't have an answer and don't care because those are very interesting to play and I have beaten them without ever thinking about how hard or easy they were. So making a game that is hard means you have to make a game enjoyable and rewarding to justify that difficulty - that's much harder to make too. In short - those games I've mentioned are masterpieces of a game design and Prime 2 and Dread seems to be one of those games. I just don't care about difficulty because how fun are those to play.I think Metroid Prime 2 was acknowledged to have been the toughest Metroid game up until now (if you don't count the original). Some of the bosses in that one were no joke, and of course the whole dark/light mechanic.
NoI wish people would stop engaging in these stupid ass wars between games. Ori games are great, Hollow Knight is great, and Dread is great. You can have individual preference for one of them but it's undeniable they're all extremely high quality titles and every Metroidvania fan should rejoice about the genre having so many quality titles to choose from. You could add Bloodstained, Axiom Verge and a plethora of smaller games to the list. Definintely one of the healthiest genres in the industry right now.
I will say ori is definitly the prettiest none 16bit sprite looking metroidvaniaMy main issue with Ori is the art direction doesn't always lend itself to good level design. There were more than a few times things simply blended into the background, or weren't immediately noticable.
By the way, I've been curious about...
The golden Chozo warrior with the shield and spear. I think it's the last miniboss before Raven Beak? Anyway, it's the only thing in the game that I was never able to counter. Is it even possible?
I did play Ori. I didn't bother with the second one.The game is pretty mediocre imo, but coming into this thread you would think some milestone has been achieved in gaming
If you are gushing so much about it, i recommend playing Ori, it will blow your mind