She was doing ok at the start of the story (except the stupid STUPID following orders on power regulations). But later on there are some cutscenes that really IRKED me.
The cutscene leading up to the Ridley fight was so stupid and out of character from all instances i've seen the character before. If it was her first time fighting him in the history of the franchise i'd be ok with it. But after so many encounters to then freeze up and let others die was pathetic.
this first sentence may negate everything that follows it: id say this is my favorite metroid game.
i played zero mission, super metroid, fusion and the prime trilogy and im pretty sure this one is the best, imo.
i really hope the next metroid game is just like this one but further refined.
Where's Waldo stuff: this wasnt that bad. if you paid attention to the cutscene or action that preceded it, you knew exactly where to look. although it did really slow things down if you werent paying attention.
Over-The-Shoulder View: odd. ill admit that much. it just didnt work as well as it should've with a d-pad. it wasn't a terrible concept, i guess. it was just not d-pad material and could've moved a tad quicker. haha. it can be eliminated in the sequel and nobody's gonna miss it. lets say that.
Controls: the controls were just perfect. the third to first person stuff was pretty seamless. auto-aim in a game like this is pretty necessary. how else would you be able to kill enemies in a 3-D space like this? all side-scrolling metroid games only had 5 directions to shoot in anyway.
Story: i thought the overall story was kinda cool actually.
there was a lot going on with the metroid & ridley cloning, space pirates, the new mother brain and the federation cover-up. it was all pretty interesting.
Adam / Samus Relationship: thumbs up/thumbs down stuff was ok at the beginning of the game, but
i gotta admit i chuckled a little when samus gave that final thumbs down to adam... it was a little cheesy. they kinda overdid that gag. haha. i thought the adam/samus (father/daughter) relationship was kinda nice though, tbh.
Ridley: That battle was epic. She froze for a bit. Shocked. I can get behind that... but when she broke out of that trance, she went absolutely RUINED that thing. haha. my appreciation for that battle stems from the speed of gameplay.
Linearity: i don't know why people want to be confused about where to go next. that doesnt make much sense to me. i like to know what my next goal is at all times. wasting time just running around in circles isnt fun to me.
i had mentioned it in a post before, but, prior to this game, i never got the impression that Samus was as badass as everyone said she was. in this game, shes quick-dodging, jumping on enemies to shoot charge shots into their heads. i mean, that was really cool.
She was doing ok at the start of the story (except the stupid STUPID following orders on power regulations). But later on there are some cutscenes that really IRKED me.
The cutscene leading up to the Ridley fight was so stupid and out of character from all instances i've seen the character before. If it was her first time fighting him in the history of the franchise i'd be ok with it. But after so many encounters to then freeze up and let others die was pathetic.
I think it was more of a "how the fuck are you still alive? Won't you ever die? Why do you keep haunting me?" type of a shock. But yeah, I do agree that chronologically is a bit out of place. Didn't think it was that big of a deal though.
While the over the shoulder sections were mostly pointless there was one that I thought worked really well.
the one when you're going towards sector zero and it constantly switched to the perspective of the metroid was really well done. The camera angles along with the music made that a really great moment in the game.
That's fine because there's a lot he can do with that, but the point I'm making is that he pigeon holed himself by taking the mystery away from the character. I think that's what he meant when he said he doesn't know what to do next.
Nessus said:
That said, I was shocked that the epilogue ending actually evoked a strong emotional response in me.
Just that quiet, dialogue-free moment of her hugging Adam's helmet was the single most impactful moment in the game.
Exactly my point. The best parts of the story for me was when Samus said nothing. The scene when she first sees the baby chick was a good example. They both gave each other a look. That look wouldn't be explained until later on in the game, but it was one of the most classic "Metroid" scenes in the game imo. The main problems I had with the voice acting were the internal monologs. They were terrible.
While the over the shoulder sections were mostly pointless there was one that I thought worked really well.
the one when you're going towards sector zero and it constantly switched to the perspective of the metroid was really well done. The camera angles along with the music made that a really great moment in the game.
Yep, that's exactly what he's saying. The game was good for people who really enjoy Metroid but enjoy them for the games they are, not fanboys who create meaning for themselves through the games. I'm sure there are a lot of us out there, so yah, would like more of these types of experiences. Especially considering the Wii library, this fills a gap.
So very curious to see what the next Metroid game turns out to be, and how the success/failure of this game in the market dictates changes. I get the gut feeling that we'd be looking at a sidescrolling 2-D sort of affair on the 3DS...but that would probably leave them open for either sort of story progression.
That's fine because there's a lot he can do with that, but the point I'm making is that he pigeon holed himself by taking the mystery away from the character. I think that's what he meant when he said he doesn't know what to do next.
Exactly my point. The best parts of the story for me was when Samus said nothing. The scene when she first sees the baby chick was a good example. They both gave each other a look. That look wouldn't be explained until later on in the game, but it was one of the most classic "Metroid" scenes in the game imo. The main problems I had with the voice acting were the internal monologs. They were terrible.
But if you look at people saying "Samus never had any character before", you realize you're dealing with an audience that has a vocal percentage of people that need to be told everything.
I am not saying it's an excuse, but maybe someone thought that people actually didn't understand the story of Super Metroid.
While the over the shoulder sections were mostly pointless there was one that I thought worked really well.
the one when you're going towards sector zero and it constantly switched to the perspective of the metroid was really well done. The camera angles along with the music made that a really great moment in the game.
I seriously can't believe that there are people saying they weren't completely disgusted with the cutscenes, or, even worse, liked them. Just... seriously? Where are your standards? Have you people ever watched anything besides bad anime in your lives?
thecouncil said:
Linearity: i don't know why people want to be confused about where to go next. that doesnt make much sense to me. i like to know what my next goal is at all times. wasting time just running around in circles isnt fun to me.
Because allowing the player to explore in a series that made its mark by giving the player a big world to explore is a bad thing.
There are ways to direct the player without locking off every other path you could take. The hint system in the Prime games and the Chozo statues in Zero Mission were perfect ways to balance the games for both people who want to actually be able to explore and people who cry about getting lost because they don't have a constant waypoint directing them to their next direction.
I seriously can't believe that there are people saying they weren't completely disgusted with the cutscenes, or, even worse, liked them. Just... seriously? Where are your standards? Have you people ever watched anything besides bad anime in your lives?
Well you'll just have to deal with it. I for the most part didn't care for the cutscenes but I'm not going to tell people that they shouldn't enjoy themselves.
heringer said:
I think he's just saying he wants the game to do well because he likes it and want more of it. It's not a far fetched tought.
Well I doubt Nintendo's not going to let them have another chance. That's the great thing about Metroid. It will never do the numbers of Mario or Pokemon (or even Zelda) so they don't necessarily have to stick to what "works". I welcome it. The Prime games lacked the speediness the 2D games offered.
I think im of the only ones that doesnt irk me the
Ridley cutscene, because as some people have say, I hink she snaps becuase she sees Ridley AGAIN after she thought he was dead forever, and she thinks this time, that even if she beats him, he will always return to haunt her. And so she snaps at the idea of him always being there haunting her past, and neither running or fighting will help her.
I like the voice acting in the normal cutscenes, but the inner monologues really arent necessary. The actions in the scenes themselves are awesome though.
Okay, just saw the cutscene that that photo above is from, and I have to say, the actual cutscene direction is really good, I feel at least. Its just Samus' damn monologues.
Well you'll just have to deal with it. I for the most part didn't care for the cutscenes but I'm not going to tell people that they shouldn't enjoy themselves.
I seriously can't believe that there are people saying they weren't completely disgusted with the cutscenes, or, even worse, liked them. Just... seriously? Where are your standards? Have you people ever watched anything besides bad anime in your lives?
.
I seriously can't believe that there are people saying they weren't completely disgusted with the cutscenes, or, even worse, liked them. Just... seriously? Where are your standards? Have you people ever watched anything besides bad anime in your lives?
Okay, just saw the cutscene that that photo above is from, and I have to say, the actual cutscene direction is really good, I feel at least. Its just Samus' damn monologues.
Okay, just saw the cutscene that that photo above is from, and I have to say, the actual cutscene direction is really good, I feel at least. That one in particular really creeped me out, the way it just....stares at you. Its just Samus' damn monologues that suck, arrghhhh!
EDIT: Whoops, double post
EDIT 2: Wait...is there a way to turn the Waypoints off? Please please?
I seriously can't believe that there are people saying they weren't completely disgusted with the cutscenes, or, even worse, liked them. Just... seriously? Where are your standards? Have you people ever watched anything besides bad anime in your lives?
The hint system ... perfect way to balance the games for both people who want to actually be able to explore and people who cry about getting lost because they don't have a constant waypoint directing them to their next direction.
haha... wow... just settle down a bit and have some respect for people who like a different experience than you... but, yeah, youre right. toggling a hint system was probably the way to go. i actually thought about that while playing and forgot when i was typing.
Don't wanna close my eyes, I don't wanna fall asleep
'Cause I'd miss you Adam and I don't wanna miss a thing
'Cause even when I dream of you the sweetest dream would never do
I'd still miss you Adam and I don't want to miss a thing
Okay, just saw the cutscene that that photo above is from, and I have to say, the actual cutscene direction is really good, I feel at least. Its just Samus' damn monologues.
I seriously can't believe that there are people saying they weren't completely disgusted with the cutscenes, or, even worse, liked them. Just... seriously? Where are your standards? Have you people ever watched anything besides bad anime in your lives?
While the over the shoulder sections were mostly pointless there was one that I thought worked really well.
the one when you're going towards sector zero and it constantly switched to the perspective of the metroid was really well done. The camera angles along with the music made that a really great moment in the game.
damn, you are right about that. that WAS really good. wasnt the camera really low at some points? it wasnt over-the-shoulder the whole time, right? i thought it was lower to the ground at some points so you could see the expanse of that enormous room.