Wait did you take those back-and-forths seriously? I was joking the whole time. :lolMadOdorMachine said:There's a point in a conversation that you hate. It's when you realize you were wrong. I think you missed the entire point.
The fact that the lack of HDfication in the actual game doesn't seem to affect the overall image quality proves to me that the team has really accomplished their goal of making the most visually compelling game on Wii to date.Thunder Monkey said:No, just all around beautiful.
Here's a link. http://www.neogaf.com/forum/showthread.php?t=395121&page=15
I'm not sure how spoiler heavy the thread itself is, but some of the collection is very spoilerific.
Seriously pretty.
Do you see the bar on the top? It should say "Go to Photo". Then everything should be alright. Also what about the Mario Galaxy games?sfried said:The fact that the lack of HDfication in the actual game doesn't seem to affect the overall image quality proves to me that the team has really accomplished their goal of making the most visually compelling game on Wii to date.It seems ironic that it is only to be trumped by Epic Yarn.
Those screens are wallpaper worthy already. If only there were some way to save them. Stupid Silverlight.
PounchEnvy said:Yes, I'm sorry but you are.
edit: Man that dolphin screen withSo desktop-worthy but I don't want to get rid of my current desktop wallpaper.the unmasked Nightmare is so awesome.
Boney said:I still want to know about what plot holes we are talking about.
omg I just saw those pictures.Thunder Monkey said:It easily has some of the best visuals I've seen on the Wii.
Those Dolphin shots in the emulation thread look psychotic.
I expect as close to Pixar level stuff as anyone in this industry has been able to achieve.Rez said:Galaxy 2 (and probably 1) literally looks like a 360 game in 720p. I played some. It's insane.
Makes me drool at the thought of a HD Nintendo console. It's going to be off the hook.
they're so damn smart about how they balance their workload. inspiring.Thunder Monkey said:I expect as close to Pixar level stuff as anyone in this industry has been able to achieve.
They've got terrific art designers under their employ.
Leondexter said:I already mentioned Samus' drastic change in physical size. "Sakamoto says so" is no excuse, either, because he's (presumably) contradicting himself.
debatableSegata Sanshiro said:and such stellar hygiene, too!
Chet Rippo said:Samus is 6'3'' tall, and stands about as tall if not taller then the other characters, except Anthony Higgs who is just gigantic compared to everyone else.Samus also weighs 198lbs apparently
Chet Rippo said:Samus is 6'3'' tall, and stands about as tall if not taller then the other characters, except Anthony Higgs who is just gigantic compared to everyone else.Samus also weighs 198lbs apparently
The thing is, without the NES style controls, we never would have seen the advancement in the simplicity of the combat. There was a great achievement made, but it was at the expense of controls. I don't know how else to make sense about it. Yes, I liked the game, but there were a lot of things about it, controls just being one of them that were wrong.
That she's over 6 feet tall? It's from Metroid II's game manual, and I seem to remember it being mentioned somewhere else aswell... I'm not sure if that is in or out of her suit though.Gravijah said:Wait, is this true?
AniHawk said:You're forgetting about the rift in space-time after Super Metroid that made her look like she does now.
Chet Rippo said:Uh, yeah... sure.
AniHawk said:It's one of those things that isn't fully explained, but it makes sense when you think about it, like how it's really the Phazon that mutated Samus from a human in Prime to a half-human, half-anime creature in the later entries.
well you only need two buttons and the dpad for one.Mael said:How can the combat be simpler if you end up fighting with the controls?
farnham said:well you only need two buttons and the dpad for one.
i think the controls worked fine with platforming and combat. i had very little problems with it. (and controls were my primary concern about the game)
as ani pointed out the dpad controls also allowed abilities like the speedboost or the shinespark to return
Segata Sanshiro said:I went looking via search for some games etiolate likes to try to turn the tables on him and show him why everything thinks he's being an arseface, but etiolate, dude, you never post about games except Other M. And Guild Wars I guess? But that would be like picking on the retarded kid. You seem to hold Metroid Prime in high esteem, and while I really dislike the game, I have a feeling if I pick on it, I'm going to get jumped on by *everyone*, so I'll just let that be.
All I can say is this: Every game has problems. Every game has some areas where it's not up to snuff. And every person holds those areas to different standards and expectations. Basically, if we hold every game to the ideal that in having flaws it is a game that is holding back the standards and keeping things from moving forward, then we cannot enjoy *anything*. You think the story in Other M is terrible. You think the characterization is awful. You think the game on the whole is lacking. Cool. Some other people don't, and you go after them like they're objectively wrong for thinking the story and characterization is fine. Don't try to deny it, you've done it many times throughout this thread.
Essentially the problem is that you think there is some kind of objective criteria, some academic truth, which can be applied to people's experiences with an entertainment product. That's fatally flawed thinking. You can scream until you're blue in the face that Twilight is an objectively terrible story, but people who like it are never going to see it your way, and your constant insistence that people shouldn't enjoy it or that they are stupid for enjoying it or that they have some kind of standard that is holding back the entire art of storytelling by enjoying it serves absolutely no purpose but to try to annoy people, tear them down, or ruin their enjoyment.
You aren't happy with the direction Metroid took. Believe me, I can understand. I went through the same thing with Metroid Prime, which in my eyes took one of my favourite series out behind the woodshed and did naughty Thunder Monkey things to it. You voiced your opinions here, many times, so you've certainly made your feelings known. I'm sure you've written a letter or two to Nintendo, because if you haven't, that would be pretty silly. At the end of the day, as far as this thread goes, as far as this audience goes, you've done your job. You've expressed your dissatisfaction very strongly and nobody here is going to go around saying Etiolate is down with the Other M.
But you've also continued past that point. You've run around, nay, made continuous laps of the circuit, pissing in everyone's Cheerios, calling them stupid, uneducated, or backwards for not seeing things your way, and man, that's shitty. It's a pretty rotten thing to do. And in the end it does not help your cause. It does not make people sympathetic to your angle or your plight. All it results in is everyone thinking you're an asshole, and I've known you on GAF long enough to know that can't be what you want.
etiolate said:eh you don't need dpad for speed boost
I am not sure how you do spineshark with analog, but there might be a way
The problem is that the game guesses what you mean to do and disconnects you from the action. I have yelled at the screen "NO I DID NOT SAY TO DO THAT" more than once.
etiolate said:eh you don't need dpad for speed boost
The problem is that the game guesses what you mean to do and disconnects you from the action. I have yelled at the screen "NO I DID NOT SAY TO DO THAT" more than once.
I agree. The first chase bit in lava-world was a little awkward, but otherwise fine.legend166 said:I've has basically zero problems with the controls so far, and I'm 8 hours in. I was worried when people were talking about 'clunky platforming' but I've hit everything I wanted to pretty much perfectly. Never had any problem with the switch to first person, either.
legend166 said:I've has basically zero problems with the controls so far, and I'm 8 hours in. I was worried when people were talking about 'clunky platforming' but I've hit everything I wanted to pretty much perfectly. Never had any problem with the switch to first person, either.
AniHawk said:No, but digital control is the best choice for this game. Analog could have been made an option, but there'd be other frustrations with it. I think the ideal solution would be an 8-direction digital pad like the Genesis.
Would be interesting to see the ages of people complaining about the controls to see which consoles they grew up with
Mael said:Actually something closer to the analog the psp have would probably be the best answer...
I mean something that actually has the all directions movements of analog and the binary state of pressed/not pressed of digital.
Or better yet better assume that the game is 3D and make the game around that or make it 2D. Anything but the bastard state this game is in, in retrospect it's no surprise they thought the 1rst person by turning the wiimote was a good idea...
:lol :lol :lol :lol :lolBigJonsson said:Not how "Awesome" it is, but not used to holding a controller like an NES controller
etiolate said:As for spineshark, I was thinking that dpads offer quicker stop and direction change than analog sticks. Yeah, it could still work. Prime desperately needed speedboost.
AniHawk said:The PSP's nub would be a poor choice. The reason to stay away from analog entirely is because of how easy it is to shift directions, even the tiniest bit. When you're doing something like a speedboost, and you need to be running in a straight line to do so, the dpad is the best solution.
Mael said::lol :lol :lol :lol :lol
You're a riot :lol :lol :lol :lol
I won't even begin to comment on that I would end up insulting.
If the Gc could have provided WAY bigger environments why not, as it is the games' level design would need to adapt to that new skill.
What I mean is, the games would have to be changed same as Other M would be different with analog control.
BigJonsson said:Uhhh, yea
Keep on complaining about the controls
BigJonsson said:Did I direct my first 2 comments at you?
I said maybe it was one of the issues
Or some of you just really suck at games
Or some of you take this stuff way too seriously and I touched a nerve with you
Don't take NeoGAF personally dude :lol
BigJonsson said:+1
Would be interesting to see the ages of people complaining about the controls to see which consoles they grew up with
Chet Rippo said:Samus is 6'3'' tall, and stands about as tall if not taller then the other characters, except Anthony Higgs who is just gigantic compared to everyone else.Samus also weighs 198lbs apparently