I thought they were a lot of fun on Hard, especially Ridley.BorkBork said:The boss fights, while not difficult, are something else and totally memorable.
goomba said:I think the design and controls are to try and make the game more accessible for non gamers. Nunchucks scare away the non gamers.
speedboost could work with a button press but that wouldnt be a good way imo. with analog stick it would be kinda hard to pull off as you would have to hold it in one direction all the time and with analog controls it would be confusing on some environments (like big curvy corridors)etiolate said:eh you don't need dpad for speed boost
I am not sure how you do spineshark with analog, but there might be a way
The problem is that the game guesses what you mean to do and disconnects you from the action. I have yelled at the screen "NO I DID NOT SAY TO DO THAT" more than once.
.Tenbatsu said:Personally I am impressed with the control. Like the concept of doing more with less.
_Alkaline_ said:How the hell do people have trouble with switching to first-person view? It's smooth as fuck.
Haunted said:.
Activating switches and buttons without even using a button, that's just fucking clever.
Mael said:If by smooth you mean weird...
It's like in Super Paper Mario, you get intel on the foes that way and well...it sucked then, it still does (especially since it now means that for all the high speed action Samus can do, you can't actually use missiles most of the time during battle).
Let's look it that way, would anyone ever use the bow in 3d Zelda if you HAD to switch to 1rst person view?
It works great, doesn't it? The only way I can see anyone having trouble with it is if they have their sensor bar positioned wrong or something._Alkaline_ said:How the hell do people have trouble with switching to first-person view? It's smooth as fuck.
Mafro said:It works great, doesn't it? The only way I can see anyone having trouble with it is if they have their sensor bar positioned wrong or something.
_Alkaline_ said:Eh, I have no issue at all with the transition, both physical and in the game. It feels totally natural to me, and even kind of novel. The only minor gripe I have with it is that it's pretty important for noticing certain things that you would probably have skipped past in the normal viewpoint, meaning that more often than not you're pointing at the TV which slows the pacing down. It doesn't really bother me, but a couple of times secret pathways and such are a tad too obscure for the regular viewpoint.
_Alkaline_ said:It's almost a good thing they didn't put in the full-fledged scan visor since it would have bogged the pace down way too much.
_Alkaline_ said:As for the missiles, yes you can't use them in the normal viewpoint but the charge beam (particularly once you getis pretty rad and good enough for those encounters where getting into first-person isn't viable. Basically it's missiles at the distance, charge-beam up close.the diffusion charge
And I love the missile animation in this one. Has a lot more oomph to it.
_Alkaline_ said:Exactly. And the pointing itself is almost as smooth as it was in Corruption/Trilogy. The only issue really is against enemies that are up close but in those instances you really shouldn't be using missiles, charge beam all the way baby.
Forgot to mention, I really like the way health replenishment is done in this game. You're not handed out free goodies during boss fights like you are in the Prime series, so the tension is ramped up and even when you get the chance of replenish, it's almost always a pretty small window. It makes even mini-boss fights really tense. I'm not saying it's the pinnacle - I'm sure there are ways to improve it further - but for me it's a step-up in terms of raising the difficulty and tension of encounters.
_Alkaline_ said:I'm not going to quote that as the risk of seeing what's in those spoiler tags, but I will address your last point - yes it does to some level make some enemy encounters pointless since there's no health reward, but at the same time, destroying all the enemies reveals the whereabouts of a room's item. Plus, the enemies that you can run through and avoid tend to be the same ones that are easy to dispatch and don't slow you down much at all, so there's not much loss here. And for the larger encounters, more often than not the doors are locked anyway so you have to fight them, and the combat in this game is a sizeable step above the rest of the series.
Mael said:The answer is evidently NO, you would use it only when mandatory, thus depriving yourself of a choice in how to dispatch the foes (I won't even talk aboutthat are now even more worthless than in the prime games....or the other upgrade).super missiles
Mael said:the spoiler tag is for item the very same you used it for.
Problem is that despite the claims there's quite a bit of backtracking in the games (or at least running the same rooms) so that's not a problem during the 1rst encounter but the others...
And as for the battles for all the claims that it's static, the B-button escape of the Primes actually proved VERY useful to avoid shots fired at you. Since the encounters are so pointless in Other M, I really prefered them in the Primes (and you have way more ways of dispatching the foes too, from power to creative use of the screw attack or even missile combos...).]
A.CHAP said:I did often use the FP view for the bow in Zelda and i use missiles a lot in OM.
For super missiles try; Hold down 1 and do a sense move to dodge, switch to 1st person as samus lands the dodge (dont release 1 while doing this) you should automatically face the target you dodged, hold down b while going into 1st person to lock on straight away, release 1. BAM.
Not the easiest to pull off but it skips the time taken to charge and lock on for a super M.
_Alkaline_ said:But the rooms in which you face difficult normal enemies are almost always empty after the first time you beat them. It's generally only the rooms with minor enemies that respawn, and these aren't a hassle at all to take down. I'm not really sure what the problem is here. Sure they don't replenish your health but that doesn't really matter anyway since save stations are placed quite liberally.
_Alkaline_ said:The important thing is that they've raised the tension of mini-bosses and bosses. Not to say that boss fights weren't already great in the series, but I never really liked how you were given health rewards during the fights in the Prime series since if a boss didn't approach any sort of difficult challenge they basically became a throw-away.
I found that the rest of the game was rather easy as a result, since foes aren't THAT agressive and if you're in danger of dying you can ALWAYS replenish your health._Alkaline_ said:One could argue that the new health replenishment system is an artificial way of increasing tension but I would argue that it's the opposite - it makes sense. That said, I wouldn't mind have a health reward after beating bosses. Having the same health after a fight as you had at the end of it makes encounters following the boss rather difficult, which is a bit unfair at times.
Mael said:The good point with that way is that you REALLY feel like a badass for pulling that off, but we can agree that's hardly useful at all :/
I mean there even was a way to transform Samus into an automatic missile firing maching in the prime games :lol
very simply too.
Other M on the Other Hand is clearly designed with using the beam for everything battle related.
Time to be bold...
They should have canned the 1rst person entirely
A.CHAP said:Well i disagree with you as i really like the way 1st person works in this game. I prefer the prime games to this (the trilogy is the greatest disk ever burnt IMO) but i prefer other Ms combat and dont avoid enemies when backtracking like I did in the prime games.
Mael said:If by smooth you mean weird...
It's like in Super Paper Mario, you get intel on the foes that way and well...it sucked then, it still does (especially since it now means that for all the high speed action Samus can do, you can't actually use missiles most of the time during battle).
Let's look it that way, would anyone ever use the bow in 3d Zelda if you HAD to switch to 1rst person view?
People have found a few minor sequence breaks, but nothing major yet. Unfortunately, the cutscene time is always part of the game timer, whether or not you skip it.McNum said:So, just to go off on another tangent, when people start speedrunning this, and they will since it IS a Metroid, how low do you think it'll go? If the cutscenes are skipped, you think we'll see a two hour any% run? I'm sure it'll go under three hours. A 100% run is likely just over three hours with a good route.
Of course, this is only guesses, but I wouldn't be surprised to see a two hour run or lower at some point.
levious said:I had no trouble switching back and forth between first and third person in Zelda TP battles. Even more so in this game. The transition is very quick and smooth and you can immediately dodge after coming back to third person.
If you find missles useless or impossible to use in any battle then you just aren't very good at the game.
Mael said:They are useless and it's not from a fault of mine it's because there's basically no foes that requires missile to be used and it's actually harder to do that than use the normal charged shot anyway.
Heck it's like disregarding the Ztargetting in Zelda and killing foes with the bow or something, unpractical.
Mael said:They are useless and it's not from a fault of mine it's because there's basically no foes that requires missile to be used and it's actually harder to do that than use the normal charged shot anyway.
It's the very definition of useless. why go through all that trouble anyway? sure I can finish Mario World only using the A button to jump, but that's absolutely pointless.
Heck it's like disregarding the Ztargetting in Zelda and killing foes with the bow or something, unpractical.
Acting all high-&-mighty-you-suck-at-games doesn't change how fucking useless missiles are in Other M for battle compared to any other Metroid games where they're a button press away.
levious said:you sure about that? Seems like there's sequences with enemies when you have to switch back and forth between missiles or beam shots. Maybe you don't have to, but it seems easier, faster to do so.
Even then you can still target the foes and kill them very easily...then again I only played it once on Wii and don't remember it well.levious said:I assumed we were talking about Wii Twilight Princess, I'd agree with you on the previous 3d Zeldas.
_Alkaline_ said:Missiles are a terrific way to hit enemies that are far away.
heringer said:You lock on automatically against bosses, even if you're facing the opposite direction. I'm kinda surprised a lot of people didn't notice that.
You lock on automatically against bosses, even if you're facing the opposite direction. I'm kinda surprised a lot of people didn't notice that.Mael said:Then my memory of the last few is fucking hazy as I can't remember anything but minoboss and bosses requiring any missile work. Heck due to the great 4 direction dpad it's a bit on the dangerous side to go 1rst person as you could be not facing the opponents....
a bit on the dangerous side to go 1rst person as you could be not facing the opponents
levious said:you are in control of what direction you face when switching to first person though.
levious said:you are in control of what direction you face when switching to first person though.
Mael said:They are useless and it's not from a fault of mine it's because there's basically no foes that requires missile to be used and it's actually harder to do that than use the normal charged shot anyway.
It's the very definition of useless. why go through all that trouble anyway? sure I can finish Mario World only using the A button to jump, but that's absolutely pointless.
Heck it's like disregarding the Ztargetting in Zelda and killing foes with the bow or something, unpractical.
Acting all high-&-mighty-you-suck-at-games doesn't change how fucking useless missiles are in Other M for battle compared to any other Metroid games where they're a button press away.
etiolate said:eh you don't need dpad for speed boost
I am not sure how you do spineshark with analog, but there might be a way
The problem is that the game guesses what you mean to do and disconnects you from the action. I have yelled at the screen "NO I DID NOT SAY TO DO THAT" more than once.
Ding ding ding!Cosmonaut X said:FWIW, I don't think the designers intended you to use first-person view in the same way you would in an FPS. They slowed it down, locked the screen unless you trigger the movement and present it more as a shooting gallery - the intention (and the way I played it) is that players in combat will line themselves up, switch into first-person to quickly let off a missile and then drop back into third-person for beam and melee combat, or to line up their next missile attack. You aren't meant to try and spin around in first-person targetting multiple, fast-moving enemies - it's more Duck Hunt, less Doom 3.
It puts pressure on the player when they want to use one of their most powerful weapons, offering a trade-off that makes combat more interesting - you can't just spam missiles, you have to consider when and where to use them and be precise.
Movement in first-person seems to be almost exclusively for the "hunt the spot" sections.
jman2050 said:Seriously, it just sounds like you're not very good at the game. Which is fine, but don't blame the game for that.
Mael said:Ding ding ding!
That's my problem right there.
That's exactly what I don't like with it.
Since I play the game the way I like, I don't use it thus missile == useless.
Take status ailment in FFIV, in the original version they give no feedback whatsoever that a status ailment ever worked on someone or not.
As a result I never used them and dismissed them as useless.
Then came FFIV DS, this one actually gave feedback that something actually worked or not and then the game went on another level (and then I learned that Slow is very useful in that game).
As a rule, if something is not fun or useful I won't use it, that's why some weapons go unused in fps and why ultimately I don't use the 1rst person mode here.
It's barely useful in battle and there's always a better solution anywayand really who would use any shot by the end of the game when you have the screw attack? since that's most of the time I spend on a Metroid game, I usually experiment with all the tools available by then. Hence the screw attack in prime 2/3 being EXTREMLY potent weapons if a bit unpractical. Here it's a bit upsetting to see that there's a win button with no downside when you finish the game : power bomb, they should have kept the ammo for that one
Mael said:and that 's a horribly stupid argument.
Well you can't do something that's a bit awkward in the game, that's because you suck, the game is alright :lol
Guess they were wrong and Action Game 52 is actually awesome.
jman2050 said:So basically all your misgivings with the first person view are based entirely on personal preference, which is what everyone has been saying from the very beginning.
What exactly was the point of all this again?
Mael said:WTF are you talking about?
We're not discussing 1rst person view, we're discussing the usefulness of missile in the context of the game.
1rst person mandatory view is only part of the problem here.
jman2050 said:But the usefulness of the missiles to you is tied entirely to your problem with switching to 1st person. That's the entire crux of your argument. Because otherwise missiles are a superior solution to charged shots in 95% of situations.
Kard8p3 said:Seems like etiolate got banned.
Thank God.Kard8p3 said:Seems like etiolate got banned.
CcrooK said:I'm still baffled by the fact that there is slow down in this game. I guess that's TN's staple when it comes to video game design.
Character models are superior in Other M. They're very well rounded and bump mapped very nicely. Textures are a mixed bag; some look a tiny bit more detailed than you average textures in Corruption, but you sometimes have a washland of horribly low res texts too._Alkaline_ said:Character animation and water effects are certainly above Corruption, but I'd leave it at that I think. I struggle to think of anything else that Other M does better visually.