Princess Skittles
Prince's's 'Skittle's
I just finished the game too and was trying to read through some of the earlier thoughts in the thread and it's truly embarrassing, even for GAF standards.
So, any complaints I could have had about the linearity and/or story I got out of my system playing Metroid Fusion for the first time, so I pretty much got to enjoy the game a lot knowing full well ahead of time that it probably wasn't going to be another Super Metroid/Zero Mission. I feel an analog stick would have worked better for 3D movement but otherwise, I loved almost everything the game did gameplay wise. I loved seeing Samus being agile again after three Primes and the kicked-up action was a welcome addition to the series.
That SAID, if you think that Sakamoto designed Zero Mission right after Fusion.. if they pushed ahead with a sequel (is there time in the Wii's life still?) that was another pure non-linear specifically-designed-for-sequence-breaking game using this engine, I'd be in Metroid Heaven.
So, any complaints I could have had about the linearity and/or story I got out of my system playing Metroid Fusion for the first time, so I pretty much got to enjoy the game a lot knowing full well ahead of time that it probably wasn't going to be another Super Metroid/Zero Mission. I feel an analog stick would have worked better for 3D movement but otherwise, I loved almost everything the game did gameplay wise. I loved seeing Samus being agile again after three Primes and the kicked-up action was a welcome addition to the series.
That SAID, if you think that Sakamoto designed Zero Mission right after Fusion.. if they pushed ahead with a sequel (is there time in the Wii's life still?) that was another pure non-linear specifically-designed-for-sequence-breaking game using this engine, I'd be in Metroid Heaven.