Yeah late to the party. I had Metroid for a year but the first part of the game made it hard to get into. This thread could be for us late ones.
Now... I just got to the Phazon Mines.
WTF!?
The game just turned 5x harder. I'm dying to find a save station. I just checked the ign cube guide (I had to... so many.. other games to finish. I ended up seeing the final boss.. ) and there' s no save station for a good while into the mines.
Here's my problem: Up until now, I LOVED metroid's "non-traditional" controls. Metroid is about exploration, puzzle solving, until finally you get to the big boss who has his own "technique" to beat like in Zelda games for example. I loved it. It wasn't better or worse then other FPS controls-- I consider metroid an adventure game with a fps perspective. Controlling Samus with two control sticks would hit the game pretty hard in what it aims to be.
However, phazon mines just kicked my ass. The problem is that when you deal with multiple enemies who can't be beaten with one or two hits Metroid's controls become a problem. In a traditional FPS I can turn right and left as I move around with the left stick-- this will allow me to evade the pirates' fire and hit them back. With Metroid, my only hope is the lock-on. If I don't use it I'm done for-- I'll barely get a hit or two. Now when I use the lock-on I can only target ONE enemy. For a boss fight this makes sense. If I can trap and corner multiple enemies and take them on one by one it's also good. However, when I'm in one huge room with no where to hide, and there are 3-4 pirates ALL FIRING AT THE SAME TIME there's no way I'd be able to evade their fire. While I'm locked-on to one another is behind me. I need to keep locked on to charge my beam (super-missiles!) and can't deal with the pirate behind me. I can jump and strafe, but it's like I'm moving in the dark hoping I don't run into that fucker.
So...
1- What do you guys think of metroid's controls? What do you want to see changed for the sequel?
Me... I think their will be more harm then good if they change the controls. Just give us more save stations OR less-- but more powerful-- enemies.
2- Any tips for phazon mines? What techniques did you use? For example did you escape with the morph ball to try and separate the pirates... Or just strafe like a madman. I have to go through about 7-8 wave pirates, 3-4 ice fuckers, 3-4 troopers, and about 5 shadow pirates before getting to a save station. Maximum energy I found totaled 50-60... =\
Now... I just got to the Phazon Mines.
WTF!?
The game just turned 5x harder. I'm dying to find a save station. I just checked the ign cube guide (I had to... so many.. other games to finish. I ended up seeing the final boss.. ) and there' s no save station for a good while into the mines.
Here's my problem: Up until now, I LOVED metroid's "non-traditional" controls. Metroid is about exploration, puzzle solving, until finally you get to the big boss who has his own "technique" to beat like in Zelda games for example. I loved it. It wasn't better or worse then other FPS controls-- I consider metroid an adventure game with a fps perspective. Controlling Samus with two control sticks would hit the game pretty hard in what it aims to be.
However, phazon mines just kicked my ass. The problem is that when you deal with multiple enemies who can't be beaten with one or two hits Metroid's controls become a problem. In a traditional FPS I can turn right and left as I move around with the left stick-- this will allow me to evade the pirates' fire and hit them back. With Metroid, my only hope is the lock-on. If I don't use it I'm done for-- I'll barely get a hit or two. Now when I use the lock-on I can only target ONE enemy. For a boss fight this makes sense. If I can trap and corner multiple enemies and take them on one by one it's also good. However, when I'm in one huge room with no where to hide, and there are 3-4 pirates ALL FIRING AT THE SAME TIME there's no way I'd be able to evade their fire. While I'm locked-on to one another is behind me. I need to keep locked on to charge my beam (super-missiles!) and can't deal with the pirate behind me. I can jump and strafe, but it's like I'm moving in the dark hoping I don't run into that fucker.
So...
1- What do you guys think of metroid's controls? What do you want to see changed for the sequel?
Me... I think their will be more harm then good if they change the controls. Just give us more save stations OR less-- but more powerful-- enemies.
2- Any tips for phazon mines? What techniques did you use? For example did you escape with the morph ball to try and separate the pirates... Or just strafe like a madman. I have to go through about 7-8 wave pirates, 3-4 ice fuckers, 3-4 troopers, and about 5 shadow pirates before getting to a save station. Maximum energy I found totaled 50-60... =\