dark10x said:Wha? Backtracking in Prime was FAR more interesting than in every other previous Metroid game IMO...
Loved it.
If you don't like backtracking - if sequential "levels" are more your bag - there there's a host of games out there available to you. Go play them instead.
Teddman said:I didn't find the last boss in Prime to be all that tough. Took me like three tries. The Omega Pirate and Ridley were both harder. I think Ridley took me seven or eight tries to get past, and I barely beat him when I did.
xsarien said:If you don't like backtracking - if sequential "levels" are more your bag - there there's a host of games out there available to you. Go play them instead.
vitaflo said:I find it interesting that people have such differnet issues with the bosses in Prime. I thought the Omega Pirate and Ridley were pretty easy, I beat them both on my first try (I must have been lucky). But for the life of me I can't finish off that last boss. :/
Are you sure you were playing fusion???? Most of the game was going to one area discovering you can't go any further and then coming back their later to go through that different path.Kiriku said:Oh, come on...the Metroid games are more than just backtracking. And I'm convinced it would be possible to make a Metroid about exploration without relying too much on backtracking. Look at Metroid Fusion, for example, which happens to be the best Metroid game I've played in years, or probably ever. There wasn't much backtracking in that game, unless you wanted to find every small little secret.
BlueLegs said:Are you sure you were playing fusion???? Most of the game was going to one area discovering you can't go any further and then coming back their later to go through that different path.
Do The Mario said:Just because i think retro can reduce the back tracking doesn't mean i hate the game, it's just ONE! Problem i have with it!!!
Asking them to pull it out is like asking Samus to take off the suit for parts of the game.
Which is part of the reason it was panned by most of the Metroid fans, cause it was to linear and almost un-metroid because of its lack of exploration. (not me though, i loved fusion ) Back tracking is what metroid games are all about, finding that hard to find hole in the ground over the other side of the planet which allows you access to whatever is half the fun, that's what differentiated metroid from the likes of contra and the like, with out it you just have another adventure game (or in Primes' case, just another FPS)Kiriku said:Yes, there was backtracking, I'm not denying that, but you were usually limited to backtrack within a certain area rather than the whole map since the game was split up into different areas in a more structured and defined way than other Metroid games.
vitaflo said:I find it interesting that people have such differnet issues with the bosses in Prime. I thought the Omega Pirate and Ridley were pretty easy, I beat them both on my first try (I must have been lucky). But for the life of me I can't finish off that last boss. :/
What do Metroid: Echoes, Metal Gear Solid 3, Grand Theft Auto: San Andreas, Resident Evil 4, Devil May Cry 3, Jak 3, Zelda Reborn and perhaps even Halo 2(since the first had it a tinsy bit, although that was different since in the others the gameplay evolves and changes and in Halo the levels were more or less recycled) all have?