Lost Weekend said:
I'm wondering about this myself. That one NDS shooter game by Shin'en (Nano something or another) uses the WLAN for multiplay also. I do see that becoming the standard way to multiplay. If that is so, and since the NDS can accept both GBA and NDS games at the same time, (and since Nintendo has said that they're talking to wireless companies for software development as well) couldn't someone make a cart that works like Warppipe and turns LAN play into internet play?
WLAN is probably the only way to play multiplayer on DS. If the Nintendo protocol is Bluetooth, it's possible it would have the bandwidth necessary to play multiplayer games, as the NGage uses BT for multiplayer (up to 16 players IIRC). Frankly, i'd rather have the option to use it since it, again, assuming it's BT, would consume much less power, and a range of 30 meters is completely functional.
Using the DS to play others online would require that the DS WiFi be in infrastructure mode to connect to an access point like a wireless router. Normally, the DS would be in ad hoc mode to connect directly to another DS. This will probably all be transparent to the gamer, or at most, there'll be an option to play local multiplayer (ad hoc) or internet multiplayer (infrastructure). The latter would also require some tunneling software to connect users via IP, like Warp Pipe.
Insertia said:
*shakes head*
some of you have terribly low standards.
It looks okay. When i first saw shots of the game, i was a little impressed because i wasn't, for whatever reason, expecting much from DS 3D. It's not like Nintendo really pushed the graphic abilities of the system that much, so there wasn't much room for letdown, unlike with the PSP.