GrotesqueBeauty said:I'm going crazy waiting for my order.
Why would they have problem finding shipments for this game, though? A shipment is like, what, 50 copies?zigg said:Fun fact (theory?) I found out when I was waiting for LKS to arrive. Amazon'll say they've "shipped" something, but in reality it can sit on a trailer for days waiting for other packages from the same zone to go with. USPS gives Amazon discounts for doing this presorting.
It can take awhile, too...
ZealousD said:Looks like it fills the screen to me.
Farore said:Question for the people playing it:
- Do the games fill the screen completely [full 640x480 (either 16:9 or 4:3) resolution like Galaxy, Pikmin or Wario Land] or do they have black bars on the sides [overscan area like Okami, de Blob, Tales]?
Took this for you to see:Farore said:Thanks...
For the new page (to get more confirmation):
Anyone?
Farore said:Thanks...
For the new page (to get more confirmation):
Anyone?
scitek said:The first two are identical to Corruption for me. Small bars on the sides.
vanguardian1 said:Small bars on the sides? I didn't get a border on our family TV.....
EmCeeGramr said:Part II of IGN's look at Retro and the trilogy: http://wii.ign.com/articles/101/1016511p5.html
Still a few AV things I don't know, why would he get borders in widescreen and I not?The Main Event said:Because of overscan.
Scalpel Knight said:
Wait what?EatChildren said:It's a bit annoying that some of the graphical details are missing (eg: interactive water). It doesn't effect gameplay, but it's just one of those little things I would have liked to make it into the final game.
Gamer @ Heart said:Anyone else turn off free aim in lock on mode? I hated how my first shots were always off when playing the original. It plays so much better now because its the way the original was designed in my opinion.
I noticed that too. I wonder what changed in the engine to make them change the 3d water?EatChildren said:It's a bit annoying that some of the graphical details are missing (eg: interactive water). It doesn't effect gameplay, but it's just one of those little things I would have liked to make it into the final game.
autobzooty said:I just beat Metroid Prime 1. Opted not to save so I could go back and get 100% completion, but I saved the game after beating Meta Ridley, and it looked like the cave to go to the rest of the world was blocked off at that point. I didn't check, but can someone confirm this for me?
Giolon said:Fuck fuck fuck I hate that. One more question: if you say NO, does it still give you your credit for beating the game/getting 100% scans for unlocking things?
In my opinion, even in Prime 3, locking on to some enemies is still essential even though you have free aim. Locking on makes circling enemies a lot easier and also enables you to strafe dash by mashing B which really helps when fighting some bosses. During my first time through I somehow missed the game's reminder that you can strafe dash which pops up briefly when you fight the first miniboss (MP3 was my first Prime game and I'm usually too lazy to read through manuals thoroughly) so the final boss kept handing my ass to me. When I finally figured out how strafe dashing worked, I eventually beat him.Osuwari said:me.
i don't get what's the point of it. why lock onto things if you still have to aim? if i wanted to aim manually, i would just not lock onto anything.
also, the beams and enemies in the first 2 games were made for the old aim-lock mechanics so you end up losing acurracy with that option.
upandaway said:Wait what?
You mean they removed whatever little interactive water was there, or they just didn't expand on it where it fits?
Maybe they actually are working on Star Fox?jufonuk said:Jsut reading the IGN article, would love to see what Retro are working on , my Guess is either Star Fox or F-Zero. Those games would suit Retro's style
Taurus said:Maybe they actually are working on Star Fox?
http://www.nintendocu.com/index.php?subaction=showfull&id=1250871116&archive=&start_from=&ucat=3
Finally, a confirmation from inside Nintendo about this rumor!Shiggy said:No...
Spocker said:Just got a reply from the Swedish distributor, Bergsala.
There will be no tin case for the European version, it will instead come in a standard plastic case with an embossed slipcase. The Art folder is included, just like in america.
Metroid Prime 2's main menu was better and had better music. Your theory is flawed.Gamer @ Heart said:While the new overall menu system is quick and easy for managing 3 different games and their saves, i really really missed not having the original primes main menu with the amazing music and the metriod scan. Best menu screen in a game imo.
upandaway said:Metroid Prime 2's main menu was better and had better music. Your theory is flawed.
Even though you are still wrong regarding the music, let's say you were right.Gamer @ Heart said:Just went to youtube to check it out.
YOU ARE WRONG AND I AM WILLING TO FIGHT YOU. http://www.youtube.com/watch?v=T7uZf4uiMN8
SUPERIOR: http://www.youtube.com/watch?v=WLLE_PvJ5mY&feature=related
EatChildren said:If you remember, in Prime 1 you could dynamically move the water. Rolling around shallow water in a ball was the best example, as the water would ripple and wave in 3D. Was a simple but cool effect. Its not in the Trilogy version, and there are a couple of other effects missing too, such as the a couple of particle effects to do with the arm cannons energy charge, as well as the heat haze effect from when firing quickly and excessively.
The latter is a case of effect incompatibility with control changes. While the barrel of the gun hazed in Prime 1, it was actually just a layered effect over the screen, made to look like it was coming out of the gun. It worked because the gun remained static for 99% of the game. With the Trilogy controls the gun moves around, so the haze effect would need to be programmed to function as if it were actually coming out of the gun.
Simple little things like this dont effect gameplay at all, but Im a stickler for perfection and its a tad annoying these features are missing, if just because it makes it seem like theyre not the complete versions.
Can anyone confirm if Ridleys stomp attack is in? Im going to be very disappointed if theyve cut it. Its one thing to cut or forget about minor graphical effects, but its another to scrap an enemys attack.
_mo said:Anyone else notice these additional differences in the Prime 1 CE version?
1. All the graphical effects on the arm cannon have been removed, i.e. the cannon doesn't frost over when the ice beam is fired and the uncharged ice beam doesn't cast light, light beams do not come out from charged shots, the barrel doesn't smoke when the gun overheats from rapid fire, etc.
2. When using the X-Ray visor you don't see the bone structure in Samus's hand.
Besides the previously mentioned water effect removal has anyone noticed anything else? I'm surprised no one has brought it up in any reviews.
Osuwari said:uh... i think her bones were never visible in mp1. they're visible in mp3...
i would need to recheck the GC version but i'm 70% sure her bones couldn't be seen.
if they removed the freeze effect from the ice beam in this version, it is odd since the jp one had it.
The Ice Beam doesn't freeze over when its charged in the Trilogy, even though the sound effect is still there.Osuwari said:uh... i think her bones were never visible in mp1. they're visible in mp3...
i would need to recheck the GC version but i'm 70% sure her bones couldn't be seen.
if they removed the freeze effect from the ice beam in this version, it is odd since the jp one had it.
Osuwari said:uh... i think her bones were never visible in mp1. they're visible in mp3...
i would need to recheck the GC version but i'm 70% sure her bones couldn't be seen.
I remember seeing her hand and arm bones as well, when you had the X-Ray Visor on and was hurt, she pulled her arm up and could see her hand and arm bones.EatChildren said:I'm 100% sure they could be seen, as I loved the little details they put in, such as her finger pose changing for each cannon type.
Very silly that it's gone, along with some effects. As fantastic as this package looks to be, it's missing touches like this that disappointment and make me feel it's not a 'true' definitive version.
EatChildren said:I'm 100% sure they could be seen, as I loved the little details they put in, such as her finger pose changing for each cannon type.
Very silly that it's gone, along with some effects. As fantastic as this package looks to be, it's missing touches like this that disappointment and make me feel it's not a 'true' definitive version.
ryan-ts said:The team may had to remove a couple things in order to get wii controls to work effectively in the game and even with a couple effects missing it's the definitive version by a mile.