If you remember, in Prime 1 you could dynamically move the water. Rolling around shallow water in a ball was the best example, as the water would ripple and wave in 3D. Was a simple but cool effect. Its not in the Trilogy version, and there are a couple of other effects missing too, such as the a couple of particle effects to do with the arm cannons energy charge, as well as the heat haze effect from when firing quickly and excessively.
The latter is a case of effect incompatibility with control changes. While the barrel of the gun hazed in Prime 1, it was actually just a layered effect over the screen, made to look like it was coming out of the gun. It worked because the gun remained static for 99% of the game. With the Trilogy controls the gun moves around, so the haze effect would need to be programmed to function as if it were actually coming out of the gun.
Simple little things like this dont effect gameplay at all, but Im a stickler for perfection and its a tad annoying these features are missing, if just because it makes it seem like theyre not the complete versions.
Can anyone confirm if Ridleys stomp attack is in? Im going to be very disappointed if theyve cut it. Its one thing to cut or forget about minor graphical effects, but its another to scrap an enemys attack.