that's not what rape means
Nope. Look for another path.Question, when shine sparking, can you stop it somehow? I'm at a part where it flings me to the right or left, but I need to stop in the middle.
Ear grating. I'm sorry for my language, that was disrespectful on my part.that's not what rape means
There's an ability on that level that solves that issue. Try looking in incomplete rooms for the passage to it.
Is there a way to unequip the Varia suit or something?
I just got it but I entered this room with heat I'm taking damage.
You don't have it yet.Just to make sure I don't have it already. I have a beam to shoot through walls. I can jump higher, and go through fire.
I'm a bit puzzled. I'll keep searching I guess
END OF GAME BOSS SPOILERS
It feels so satisfying to pull down the Metroid Queen with the Grapple Beam, roll through her open mouth and throat and into her gut with the Morph Ball, and lay a Power Bomb. Mercury Steam took one of the most bullshit moments of Other M and made it fun and interactive and the best part is that, like the original Metroid 2, some players never even realized that option existed on their first playthrough.
I'd love to see Nintendo and MS remake Fusion before they move onto V. I think that's a game that could benefit from a few extended sequences and a completely redo of the soundtrack. The GBA audio limitations killed Fusion from achieving any kind of legendary status.
The biggest issue I had with Fusion was inability to skip text (and honestly, even on a first playthrough where I care about story, there's an excessive amount of text; could be trimmed). The overall structure could stand to be a little less rigid, but ultimately works really well for the game. I'm not sure the game really needs a remake, but I'd love to see where they go with it.
Nah, I would like to see a remake of it.FUSION is perfect as it is.perfect
You mean this thing?Only the "New" consoles have NFC built in. You'd need to get the separate NFC reader.
An Alien planet 👾Started playing it for 2 or 3 hours. I like it a lot but something is off.
Not sure what it is. Lack of new power ups or variety? The environments are off, not sure what they are supposed to represent. An old laboratory? An old temple? The different areas don't make sense next to each other. In 8bit 2D, your imagination did its job but in full 3D I don't know. Maybe it has to do with the foreground tileset as said earlier?
That said, 360 aiming is awesome, the controls and responsiveness are spot on.
But at the moment, it's still a bit stuck in the past in terms of surprises.
I'm waiting for a re-invention Breath Of The Wild-style.
Metroid Prime 4, by the title alone, is not going to be it probably.
snip
Fusion and Super don't need to be remade.
~snip~
Yeah. Fusion and SM both have SNES plus QoL, don't control super poorly, and nice sprite work.
They need to be remade as little as, say, LttP does.
If they are going to go back to them, I'd hope they wait until after Metroid 5 (and probably Metroid 6 too).
Just 100% beat it. What a great return to 2D Metroid. One thing that has really stood out from this game is the amazing boss fights. It just feel so right. In all the other games it always felt so clumsy and awkward having to work with the fixed angels you could only use. The precise aiming in this game allowed them to really make these fights challenging and fun.
It's not you. I've been playing the series since Metroid on the NES and this game is kicking my ass (on Normal.)maybe im just getting worse at games or something but damn this game kicked my ass at some points
I agree on the topic of puzzles and collectibles. I didn't particularly dislike ZM's approach or requiring skill and knowledge of special techs to get 100% completion, it was very interesting at the time, but the return of the Super Metroid school of design was a welcome addition. I just love how well thought many of the puzzles were, placing more unknown obstacles near rooms where you get new power ups, subtly hinting the way to tackle them. I'm actually surprised when I see some users unable to figure them out as I found great how clear the intended progression was for the most part.
And about gadgets like the grappling hook, I think this is probably best game in the 2D series when it comes to making creative use og your full arsenal. I loved how you were never getting upgrades that straight up rendered older ones obsolete, but simply giving you more tools to tackle new problems. Also their implementation in boss fights was fantastic (even though only reading this thread I've found out they were usually optional, haha).
Also I think I'm realizing I'm one of the few who really liked the soundtrack! Sure it doesn't have many memorable tunes, and those who are come mostly from SM, but I like how committed to embracing the original soundtrack's weirdness and creepiness the sound team was, making it mostly atmospheric and even incorporating those weird bleeps and bloops from RoS. I don't really remember many songs, but I do remember feeling a lot of tension and uneasiness in nearly every room of the game thanks to the soundtrack.
I can agree with leaving fusion alone, but something MUST be done with Super Metroid's sloppy controls. Coming to it after playing the others is incredibly annoying. That's what's stopping me from a replay right now.
Oh that's fucking sweetTrick to fighting Omega Metroids:
Power Bombs instantly destroy their chest armor.
Just 100% beat it. What a great return to 2D Metroid. One thing that has really stood out from this game is the amazing boss fights. It just feel so right. In all the other games it always felt so clumsy and awkward having to work with the fixed angels you could only use. The precise aiming in this game allowed them to really make these fights challenging and fun.
Oh I definitely prefer the SM kind of map structure over this 100% too. Actually I'd say most of my gripes with this game have to do with a (I assume anyway) lack of budget and having to stick to the source material. I'd even say it's quite impressive that they managed to make something this good while sticking to the Metroid II structure, because that game is almost objectively inferior to what we'd later see in Super and its successors, so I'm still amazed that I can confidently say this is my second favorite 2D Metroid.
I think a theoretical Metroid 5 developed by MS would be just amazing, as the talent they showed here is extremely promising... And that art direction in an HD game for Switch... I'm drooling.
To me it's SM > SR > ZM >>> Fusion, though I like them all a lot. I think I technically enjoy the original II more than Fusion, but I dunno, I think Fusion is still better, I guess. The original Metroid is definitely at the bottom though lol.
And I've been debating whether I should start the original II again for some perspective too haha, but I resumed my Prime 3 playthrough today and I'm super hooked, damn, I love these games.
(I have to beat Pinball and FF already too).
This is where I stand right now (we'll see how it holds up over time), except for the ZM >>> Fusion part. I enjoyed them more than not, but both left me a little cold in a way that makes it hard for me to decide which game I liked the least. Maybe I'll revisit them some day and figure it out once and for all.SM > SR > ZM >>> Fusion.
This is where I stand right now (we'll see how it holds up over time), except for the ZM >>> Fusion part. I enjoyed them more than not, but both left me a little cold in a way that makes it hard for me to decide which game I liked the least. Maybe I'll revisit them some day and figure it out once and for all.
Fusion really starts to show its cracks on replays. The inability to skip the navigation room dialogue is awful.Before the SR reveal I couldn't really decide which of those two I liked the most either, I remembered both being equally good and had very fond memories of the creepy moments in Fusion, but that announcement hyped me so much I revisited both games for the first time in almost a decade... And found that the magic of Fusion wears off when replaying it. The linear structure and the constant dialogue and repetitive structure feels super intrusive, and you realize how obviously scripted the SA-X encounters truly are. Before this I never understood all the criticism Fusion gets, but now it makes a lot of sense (even though I still enjoy it a lot!)
And the story isn't very good when you start looking at it more closely. Why does Adam suddenly switch personalities? Why are there 10 SA-Xs when you only encounter 1 anyway? Why are the exact same animals from Super Metroid coincidentally on the BSL?
Try Lightning Armor.Area 6 spoilers
Fighting the damn diggernaught and twice I've gotten him down to the final weak spot. The one where he sticks his head and you need to spider ball onto it and bomb each weak point when it lines up with the center. The 3rd and final one never lines up while he's vulnerable! Only when he's electrified. Help me GAF.
Fusion really starts to show its cracks on replays. The inability to skip the navigation room dialogue is awful.
And the story isn't very good when you start looking at it more closely. Why does Adam suddenly switch personalities? Why are there 10 SA-Xs when you only encounter 1 anyway? Why are the exact same animals from Super Metroid coincidentally on the BSL?
Try Lightning Armor.
Actually, does anyone here have a good memory of Metroid II? Is there anything particularly interesting in comparison?
I think my OG green brick still works...but reading other peoples' thoughts would be fun to!
Game was atmospheric as hell back in the day, especially with headphones. That said, I played it after Super Metroid, so it already felt rough/dated to me even back then.Actually, does anyone here have a good memory of Metroid II? Is there anything particularly interesting in comparison?
I think my OG green brick still works...but reading other peoples' thoughts would be fun to!
It still shocks you when you use lightning armor. Just stay in that bomb spot on his head. You're safe there.Try Lightning Armor.
I played it about two years ago for the first time on 3DS VC. I finished it. I liked it better than Metroid 1, but definitely had it's share of issues.
I'd say the single most important thing it had over Metroid 1 was the fact that you could crouch. This was a game changer, because it could get incredibly frustrating to hit enemies in the original. However it has flaws such as Samus being so huge, and the field of view on the screen being so small. You would often get hit by enemies you couldn't see. There's also the fact that a lot of areas looked the same, and sometimes you couldn't remember if you had explored all the way down a series of rooms or not, and gotten the Metroid there. The game is definitely enjoyable, but Samus Returns is a straight up improvement and makes it hard to go back to the original.
The bosses weren't quite as interesting. Metroids were for the most part missile sponges, and didn't have the varied attacks they do in this game. The final boss was neat, but also done much better in SR.
Game was atmospheric as hell back in the day, especially with headphones. That said, I played it after Super Metroid, so it already felt rough/dated to me even back then.
Edit: played it on a GameBoy Pocket, too. I'd love to see it on the original GB.
Actually, does anyone here have a good memory of Metroid II? Is there anything particularly interesting in comparison?
I think my OG green brick still works...but reading other peoples' thoughts would be fun to!