It's probably just me, but I was never able to activate it reliably enough. I'd really just prefer ZL/ZR.
I'm having a hard time successfully grappling from one block to a second. Any tips? I've fallen into lava a couple times because of it. lol
Ridley's too big
Spoiler tag that shit!For you.
Just aim for the second block, you have more than enough range.
About the ending:
The fight against Ridley was very intense, but I'm still not sure how to feel about his inclusion. It kind of diminishes the impact the Queen has on the player. In the original, the part where you walk to your ship with the baby after beating that menacing creature was cathartic. Some of that is lost in SR due to Ridley and because there are teleporters on the way and you are encouraged to use them to collect missing items. But still, the atmosphere when you come back to the surface was handled really well and the subsequent fight was awesome.
The Chozo memories were a really nice touch and I loved the way they were drawn. It feels good to know that Nintendo has not forgotten about those guys. They are one of my favourite elements of the Metroid series and I'm dying to know more about them.
I'm just really happy that this game exists. Metroid II holds a very special place in my heart, and yeah, some of my "complaints" might seem strange, but they're just minor nitpicks at the end of the day. The only real complaint I have about this game are the high heels. Fuck those.
I feel like after Other M we needed a more aggressive look for Samus. Let her badassery shine, likeThe suit design looks really good but it looks somewhat "overdesigned" in parts. The visor is a bit too aggressive and makes me wonder how she can even see anything. The original visor looked a lot better in my opinion
Ridley's inclusion also bridges the Prime trilogy back into the canon, by showing a half meta/half organic Ridley that's slowly regrowing his organic parts and by the end, is back to being entirely organic, just in time for Super Metroid.
I feel like after Other M we needed a more aggressive look for Samus. Let her badassery shine, likeIt's pure poetry.at the end of the Robot Boss fight, when she blows up its face without even looking.
I'm glad I'm not the only one that thinks this! I keep hearing it's ugly or that it lacks variety and going 'whaaaat' in my head? While the 2D games have striking pixel art and will always look timeless it is nice to have a 2D Metroid with backgrounds that have this much depth, life and detail in them. None of the other 2D games come close in that regard and this reminds me more of the Prime series. It's quite incredible with the 3D effect on and while I'll miss that moving forward I cannot wait to see what they do for the Switch! Just so glad Metroid is back.Finished it 100%. What a game! A few thoughts:
The game looks fantastic. The backgrounds are full of life and little details. I loved the creatures that walked around, the walls that started to crumble as you walked by... The best part for me was the Chozo architecture, which was very reminiscent of the Prime games.
End game spoilers:I think at least the fusion suit model is clearly from tbe original pitch. I remember whdn it was revealed and it feels super random, I think the suit design in general isn't even that popular? (I like the one with the default colors a lot myself). But yeah it feels like they simply decided to keep it as an extra because why not.
I wonder if the Fusion suit and some other things were leftover models from the Fusion remake pitch.
The concept art for the Fusion suit certainly looks like concept for a remake (it also fixes the Varia colors to not look awful).
There's also some concept art of fossils of various monsters found in Fusion that aren't found in this game, just confirming to the player they exist, we just didn't get a chance to see them. Based on just the fossils, they seem slightly remade as well.
Totally right about them fixing the fusion suit. Their version much better.
You know, remaking M2 instead of MF was really the right call. M2 was the most limited. However, now with that box already checked. I wouldn't be mad if they remade Fusion. Sure, an original game would be notably preferable, but seeing how much they improved the Fusion suit in-game and in art, it's tempting. In-game didn't quite live up to the art, but imagine if it came out on Switch.
Fusion was sort of a black sheep until Other M came around. I'd buy a Mercury Steam remake if one happened.
The music for theboss fight is so good. The fight itself was one of the easier patterns to learn.Queen Metroid
I was kinda disappointed they didn'tThe music for theboss fight is so good. The fight itself was one of the easier patterns to learn.Queen Metroid
Don't get your hopes upGuess at some point I should redeem the code I got with the LE and see what the original is like for curiosity's sake.
This game is really good you guys. I had to force myself to stop playing last night because I don't want to just plow through it.
Don't get your hopes up
I find it easier to go back to than Metroid 1.
I said this before but it's an interesting transitioning period from Metroid to Super Metroid. It's still clunky and archaic by today's standards and especially in comparison to what came after, but it introduced quite a handful of innovations that are now standard in the series, like missle and health recharge stations, save points, Samus' generally improved control options (like being able to crouch and shoot down), etc.
I wouldn't go back to it now after playing through AM2R and Samus Returns, but I did play through it all the way on my 3DS back in 2015 and had a good time. Which is a lot more than I can say for the original Metroid.
You get some of those items in the very same area.I'm in the midst of Area 5 and rapidly losing my will to keep playing. It's just roadblocks every which way. Can't go here because I don't have the gravity suit, can't get past there because I don't have power bombs, no passing that because I don't have the screw attack... Repeat ad nauseum. The area is too goddamn big, it takes way too long to traverse, and there's bullet sponge enemies on every goddamn ledge slowing things down even more. I'm at the point where I feel the game is purposefully wasting my time now.
A tip on fightingthe Queen Metroid:
She seems to take three Power Bombs to kill regardless of how much you've damaged her mouth--so use Super Missiles exclusively to stun her, but when she becomes stunned do not waste your Super Missiles at all. She doesn't take very many Super Missiles to stun, so if you conserve them for this sole purpose she goes down fairly quickly if you know her attack patterns.
I never used a single power bomb, and she died in three phases for me, with constant super barrage. They aren't required. I never even thought to use the Other M way of killing her
I never used a single power bomb, and she died in three phases for me, with constant super barrage. They aren't required. I never even thought to use the Other M way of killing her
There's one ability left for you to get--once you get it (and you'll know it when you get it) that's the best time to head back.Without spoiling anything, what's the best time to go back through earlier areas and pick up all the items I missed? I assume there's a point of no return, but I don't know where it is. I only have one Metroid left on the counter, but there are still a couple of environmental obstacles that I don't know how to get around, so I don't know if I'm going to learn another ability or something.
There's one ability left for you to get--once you get it (and you'll know it when you get it) that's the best time to head back.