This highlights my fears about the combat:
"There's also something off about how Samus Returns folds in some of the more combat-heavy leanings of Other M - that most divisive of Metroids - into this remake. Samus now has a free aim, and is reliant on counter attacks that open up the defences of enemies. The problem is how a majority of enemies require that counter in order to be dealt with, leading to a staccato rhythm to the action as you're constantly stopped in your tracks for such one-note encounters. It's all counter to the free-form exploration that the rest of Samus Returns dictates, and it's not helped by a slight sloppiness that can be felt in the controls."
Honestly, I don't necessarily trust a lot of reviewers to hone in on what makes combat good/bad, so I'll have to see for myself. Always thought adding more combat to metroid was an extraneous idea.
At least it's nice to hear the game is overall fine.