Jonneh3003
Banned
Enjoyed the review! You should look into being a narrator for audio books or something.
Thank you
Enjoyed the review! You should look into being a narrator for audio books or something.
8.5? I was expecting this game to be around 9.5 and 10s from all the hype and coverage this game has been getting
I'll pass
IGNs review actually reads a little more positive than the score suggests IMO.[/url]
8.5? I was expecting this game to be around 9.5 and 10s from all the hype and coverage this game has been getting
I'll pass
Eurogamer is that lonely one out of em allEurogamer didn't like it :
http://www.eurogamer.net/articles/2017-09-12-metroid-samus-returns-review
Awesome, well done Mercury Steam.
lolSo... better than Federation Force?
So... better than Federation Force?
This legit got me.So... better than Federation Force?
Don't be afraid to ask anything, I'll try to answer.
So, the scores are realistic, but still great and nothing short of perfection is good enough for you?
K.
Are these real posts?
Also I know completely different reviewers and all, but IGN also gave Metroid Other M an 8.5. Fun fact.
IGN said:Aside from a few minor tweaks and a new look, Metroid: Samus Returns doesnt do anything new to the series; and thats probably for the best.
Lenght of a first playthrough?
Ugh, I despise this kind of thinking.
I want games to take risks, damn it!
Eurogamer didn't like it :
http://www.eurogamer.net/articles/2017-09-12-metroid-samus-returns-review
Ugh, I despise this kind of thinking.
I want games to take risks, damn it!
This highlights my fears about the combat:
"There's also something off about how Samus Returns folds in some of the more combat-heavy leanings of Other M - that most divisive of Metroids - into this remake. Samus now has a free aim, and is reliant on counter attacks that open up the defences of enemies. The problem is how a majority of enemies require that counter in order to be dealt with, leading to a staccato rhythm to the action as you're constantly stopped in your tracks for such one-note encounters. It's all counter to the free-form exploration that the rest of Samus Returns dictates, and it's not helped by a slight sloppiness that can be felt in the controls."
Honestly, I don't necessarily trust a lot of reviewers to hone in on what makes combat good/bad, so I'll have to see for myself. Always thought adding more combat to metroid was an extraneous idea.
At least it's nice to hear the game is overall fine.
Then I'm sure Other M and Federation Force delivered for you.
It was about 15-20 hours for me. Mind you, I sometimes backtracked but that is to be expected from a Metroid-game. But the backtracking is a lot more voluntairy than in previous Metroid-games. The gameworld is devided into 'levels' that you switch between with elevators. You mostly can visit older regions for extra energy and rocket tanks.
Well it's up to an 88 on Opencritic after 22 reviews....
I'll do whatever you want, Sakamoto-san! Please don't hurt my childrenRemember everyone, you must buy this game if you ever want to see your family again!
Gooooo Metroid!
This highlights my fears about the combat:
"There's also something off about how Samus Returns folds in some of the more combat-heavy leanings of Other M - that most divisive of Metroids - into this remake. Samus now has a free aim, and is reliant on counter attacks that open up the defences of enemies. The problem is how a majority of enemies require that counter in order to be dealt with, leading to a staccato rhythm to the action as you're constantly stopped in your tracks for such one-note encounters. It's all counter to the free-form exploration that the rest of Samus Returns dictates, and it's not helped by a slight sloppiness that can be felt in the controls."
Honestly, I don't necessarily trust a lot of reviewers to hone in on what makes combat good/bad, so I'll have to see for myself. Always thought adding more combat to metroid was an extraneous idea.
At least it's nice to hear the game is overall fine.
Lenght of a first playthrough?
Yeah, Metroid II has always been one of the more linear games. It's nice they've added more incentive for exploration even though the progression appears to be as rigid as the original.
That's fine to me as well. Ideally I would want something truly interconnected like Prime or Super, but there's room for different progression styles to keep things fresh. At least it's not Other M that is straight up obnoxious about how you traverse.I thought it was a good balance between exploring and lineairity. I mean, the different areas still made me make an internal map in my head (and on the screen ofcourse) with places that I couldn't visit yet. It still felt like walking through a maze sometimes. Just not as big a maze as, for example, Metroid Prime, where the whole world felt more connected.
So it was a plus for me instead of a con, but to each their own of course.
11 hours 22 minutes 26 seconds for me.
Wow, is this that 7= terrible 8= fine 9= good enough 10= check cleared hardcore gamer attitude towards reviewers in action? With an added 'journalists don't know what they're talking about'? for good measure?
It's true that the counterattack feels forced at the beginning, especially against those flying things. But later, once you learn the rhytm and acquire new powerups, it just feels amazing to play.
Yes, plus the counterattack is needed when the enemies become stronger. In the beginning I was like, what is this shit? But halfway I used it all the time. It also nullified the complain about the aiming making you stop moving, because when you do a succesful counterattack, Samus aims automatically after that. So its really helpful.
Ugh, I despise this kind of thinking.
I want games to take risks, damn it!