LOL Chico gameplay.
it's kojima, i bet he's laughing his ass off at these
I don't think they're too happy with this. I think ya'll just delayed the game for a few months
on PC

it's kojima, i bet he's laughing his ass off at these
Thanks! Uploading some Skullface gameplay to Youtube, in the meantime...
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what am i looking at here? what's different about this vs. the actual scene? i don't recall the medic getting screen time like that
Can all enemy soldiers be changed into MGS1 Shadow Moses models, BB into MGS1 Solid Snake, Chico into Psycho Mantis, Paz into Cyborg Ninja and Morpho into Hind D. That would be very nice "nostalgic" mission.![]()
Or turn Chico and Paz into the Darpa Chief and Kenneth Baker respectively, and turn Skullface into Psycho Mantis.
Thanks! Uploading some Skullface gameplay to Youtube, in the meantime...
How about swapping the chopper model with the fighter jet's? That'd be pretty cool to call in for fire support.
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Holy shit @ realtime reflection. Though thinking about it how else would they have done it?
btw.: why aren't there any dogs outside the intro cutscene?
Lol it's trying to maintain the T-pose while being contorted. These mods are killing me.A friend sent me these, he got it from 4chan
http://a.pomf.se/tsmxsd.webm
http://a.pomf.se/zqhgtp.webm
I'm still laughing from the first one.
I anxiously await the Lightning mod.
I bet KojiPro will be locking the files down hard for TTP after seeing these shenanigans.![]()
Some Skull Face gameplay.
https://www.youtube.com/watch?v=rXT13nCZsi0&list=UUZ9-aX84L2LqmG1nWhOyBdQ
Also features the best song in the world as helicopter music.
https://pp.vk.me/c623325/v623325882/1b48c/yCSspZvShqU.jpg
I bet KojiPro will be locking the files down hard for TTP after seeing these shenanigans.![]()
What about me with an old Core 2 Duo and HD4870 card? :lolYou will probably be able to easily achieve PS4 level of visuals while maintaining 60fps. It is a well optimized game, especially if you have intel+nvidia combo.
Kojima mentioned that they put a lot of manual work for animating them for that opening sequence. They probably were not part of GZ because they were not needed, or maybe it is a simple reason of "it was too early" in dev cycle. We saw that wolves/dogs will roam the wilds of Afhanistan, and that TPP already have fully animated DD.
I think that lot of visual enhancements that were introduced in PC version of GZ will become part of TPP on consoles [better reflections for example].
Personally, I think Kojima is sitting at his desk with a bottle of scotch, hammering F5 for more model swaps. Hell, let's not forget that MGS2 had Casting Theater, which let players do exactly this but with even more character models.
http://steamcommunity.com/app/311340/discussions/0/619574421273582659/#c620700960623403524
Someone allegedly found a way to uncap the framerate.
Can confirm this works to no ill effect (for the five minutes I've spent with it). Seems as though it might have been an arbitrary cap all along.
http://steamcommunity.com/app/311340/discussions/0/619574421273582659/#c620700960623403524
Someone allegedly found a way to uncap the framerate.
Imagine the mods in TPP
Imagine when we can actually edit the models to have naked Snake
what a time to alive
So, switching models like in that Chico video is possible... Has anyone ported other models into the game yet?
(courtesy of cra0 from xentax)
You will probably be able to easily achieve PS4 level of visuals while maintaining 60fps. It is a well optimized game, especially if you have intel+nvidia combo.
Kojima mentioned that they put a lot of manual work for animating them for that opening sequence. They probably were not part of GZ because they were not needed, or maybe it is a simple reason of "it was too early" in dev cycle. We saw that wolves/dogs will roam the wilds of Afhanistan, and that TPP already have fully animated DD.
I think that lot of visual enhancements that were introduced in PC version of GZ will become part of TPP on consoles [better reflections for example].
Thats from Jayveer, please credit ppl for their work
If someone could import a Kiefer Sutherland model that would be pretty fantastic.