MGSV: Ground Zeroes - Spoilers Thread - #TeamBowie

There's a trophy for saving some prisoner scheduled to be executed, maybe it's an in-game scripted sequence?

Wait, doesn't that just refer to Chico? Unless it's that extraction trophy. Might have to track him to see what happens just out of curiosity now.
 
There's a trophy for saving some prisoner scheduled to be executed, maybe it's an in-game scripted sequence?

It's not scripted. I found this prisoner and carried him back for retrieval then a trophy popped out. I didn't even know he was about to be executed.

That's one thing I like about this game. Things happen somewhere on the base even without you like some dialogue that you may very well miss because you weren't there when it was happening.
 
I think it's the fact that he has two lines in the TPP trailer that has people kind of worried. At E3, Boss not talking back to Ocelot during the intro scene like he was Link was a bit weird, but after GZ and scarcity of Big Boss lines it's possibly a sign of something.

I understand that's a concern. My original point was more about whether Kiefer is effective at delivering emotion, which I think we should hold off on until there's more to chew on.

But if we're going to talk about whether he'll speak a lot in TPP compared to previous games, I think we're forgetting the long stretches of total silence Snake has had previously (especially in MGS4, where he was given five lines in the final 30 minute cutscene) that few criticized as Gosling-ing.

And, to play devil's advocate, I guess I'd take Kiefer Snake's supposed silence over Hayter Snake's much-parodied questioning of everything ("A HIND D?" "A SURVEILLANCE CAMERA?").

I don't know what's preemptive about judging his performance now that there is a game available at retail in which we can hear his performance. He's boring in the main mission and he's just as boring in the cassette tapes where he has spoken dialogue.

I am optimistic about TPP in general. I am not optimistic about Keifer's voice acting abilities.

Also find it kind of funny that for as much as Kojima talked about hiring Sutherland because he needed somebody who could express shit with their face for the mocap, there was maybe a line and a half in Ground Zeroes where you could actually see Big Boss's face while he spoke.

You just proved my point though about preemption. Maybe the reason why "he needed somebody who could express shit with their face for the mocap" was for particular scenes in TPP, and NOT in GZ, which is why it's silly to judge his reasoning at this time.
 
It's not scripted. I found this prisoner and carried him back for retrieval then a trophy popped out. I didn't even know he was about to be executed.

That's one thing I like about this game. Things happen somewhere on the base even without you like some dialogue that you may very well miss because you weren't there when it was happening.
Just looked it up on YouTube and in-game. While I don't have the patience to go unnoticed right now to see if the scene has a special waterboarding animation it's definitely scripted. The prisoner in question doesn't spawn in the level until you rescue Chico.
 
So there's a limited number of soldiers? You can just kill them all and no more will spawn?

I definitely got guys to stop spawning while dicking around on The Renedage Threat. No idea if it happens in every mission, though. It's a cool little detail.

I think it's the fact that he has two lines in the TPP trailer that has people kind of worried. At E3, Boss not talking back to Ocelot during the intro scene like he was Link was a bit weird, but after GZ and scarcity of Big Boss lines it's possibly a sign of something.

I do actually wonder if there were any sort of budgetary constraints with Kiefer that could have affected the writing somewhat, although it's a bit early to tell and you'd think Konami would basically be writing blank checks for Kojima at this point.

I really wish Boss spoke more and Miller would shut the hell up, though. Their amount of lines seriously needs to be swapped, it's hard to explore and have fun in the side missions when Miller keeps calling you up to talk about THE FINGER and THE EYE
 
I think it's the fact that he has two lines in the TPP trailer that has people kind of worried. At E3, Boss not talking back to Ocelot during the intro scene like he was Link was a bit weird, but after GZ and scarcity of Big Boss lines it's possibly a sign of something.


Speaking of that trailer, is the scene of the POW being beaten, waterboarded, and shot at Camp Omega like hidden in a Side Op or something? I don't think it is, which means a return to the camp for TPP's story seems probable.

Might have also been cut from the final product. There's plenty example of that all trhoughout the series' history, with the E3 2001 Tanker escape sequence where you run away from water being the most well known.

Played all the side ops. There was no little cutscene like that. Maybe it's in the actual GZ mission but that is set at night.
 
So I was reading through the MGSV Gameinformer article, and I noticed something strange. When Kojima is asked about what happens while BB is in the coma, he says that the nature of his coma won't be revealed until late in the game. I'm not sure if I'm allowed to quote from the magazine though, but if I can maybe we can dissect that a little bit (if it hasn't been already).

I was under the impression that the end of Ground Zeroes is what causes the coma?
 
You know what I just thought of? Remember, Chico is in the chopper when it crashes so either he is dead, unlikely, or he could be the other person on the operating table in the GZ trailer.

9 years is enough for Chico to grow old enough to impersonate Big Boss...

So I was reading through the MGSV Gameinformer article, and I noticed something strange. When Kojima is asked about what happens while BB is in the coma, he says that the nature of his coma won't be revealed until late in the game. I'm not sure if I'm allowed to quote from the magazine though, but if I can maybe we can dissect that a little bit (if it hasn't been already).

I was under the impression that the end of Ground Zeroes is what causes the coma?

He specified that BB only goes through one (1) coma, not more than one. The reason it's even mentioned is because it's commonly thought that during the Les Enfants Teribles project Big Boss was in a coma, but that started in 1972 according to Snake Eater which is of course 3 years before this new coma. The old coma could have been a translation error, however, or it will be retconned. Or option C is that this guy isn't Big Boss at all...
 
9 years is enough for Chico to grow old enough to impersonate Big Boss...



He specified that BB only goes through one (1) coma, not more than one. The reason it's even mentioned is because it's commonly thought that during the Les Enfants Teribles project Big Boss was in a coma, but that started in 1972 according to Snake Eater which is of course 3 years before this new coma. The old coma could have been a translation error, however, or it will be retconned. Or option C is that this guy isn't Big Boss at all...

Hmm...interesting. I'm really curious to see if the Punished Snake theories end up being true.
 
It was (well, either that or the translator decided to change that on a whim). The Japanese version didn't say anything about a coma.

That is correct.


OK, soooo... the other bomb was in Paz's
private par
?
Man, XOF isn't messing around aren't they?
That ending was some pretty dark stuff.
 
So I was reading through the MGSV Gameinformer article, and I noticed something strange. When Kojima is asked about what happens while BB is in the coma, he says that the nature of his coma won't be revealed until late in the game. I'm not sure if I'm allowed to quote from the magazine though, but if I can maybe we can dissect that a little bit (if it hasn't been already).

I was under the impression that the end of Ground Zeroes is what causes the coma?

I was under that impression too but there was some scenes in one of TPP's trailers (E3 or GDC) that showed an injured Big Boss in a helicopter that seemed to be after the ending of Ground Zeroes. Even in the trailers, while Big Boss is in the hospital, didn't show that he has a horn. The horn thing probably happened after the attack on the hospital.
 
Speculation about TPP is just going to run rampant until it comes out. It's likely going to be overly convoluted but that's the norm.
 
I actually enjoyed the amount of dialog that's in Ground Zeroes, it feels more genuine and grounded. MGS4 could be titled "Talking matches, the Videogame". Seriously, the conversations in MGS4 are so long winded that the seriousness and gravity of those conversations are diminished. I would actually prefer if Phantom Pain is just as brisk as Ground Zeroes in that regard.

As for the Kiefer vs. Hayter thing, I prefer Kiefer. Its nice to have something new and different, Big Boss feels like a different character now, and a better one at that. Some of the fanbase for Metal Gear seem rabid when it comes to Hayter and Solid Snake in general.
 
Love the side missions but I wish they were more contextualized in the story. Would have been neat if MSF had been operating in the area prior to Ground Zeroes, and you played as Peace Walker grunts.
 
Even in the trailers, while Big Boss is in the hospital, didn't show that he has a horn.
If you refer to the 1984 section, you can actually "see" the horn under the bandages.


I actually enjoyed the amount of dialog that's in Ground Zeroes, it feels more genuine and grounded.
I don't really think it works because it seems like Kaz doesn't ever shut up. Other trailers made it sound like Big Boss had turned into a quasi-silent protagonist whereas everybody else was as talkative as ever.
 
That is correct.


OK, soooo... the other bomb was in Paz's
private par
?
Man, XOF isn't messing around aren't they?
That ending was some pretty dark stuff.

Yeah, I believe so...the sickening realization also is that the "v" theme the enemy has going on implies as such...

I really wanna know who this new villain is. He went after big boss and he's going after Cipher/Zero...he had chico's ankles pierced with bolts, tortured the hell out of paz, also maybe responsible for Kaz's situation in Phantom Pain trailer...he is gruesome.


==============

also, we're pretty sure that Les Enfants Terribles took place before Ground Zeroes right? Skull Face even mentions how Cipher disappeared after his "grand experiment".
 
I don't really think it works because it seems like Kaz doesn't ever shut up. Other trailers made it sound like Big Boss had turned into a quasi-silent protagonist whereas everybody else was as talkative as ever.

Miller does talk a lot in Ground Zeroes, but remember, there is no tutorial outright. There really needs to be a option to turn off audio help, because most of Miller's dialog is for the controls.

As for everyone talking more than Big Boss, the Miller rescue mission in The Phantom Pain seems to be done completely alone. There might be some radio feedback from Ocelot, but that mission seems to be pretty somber when it comes radio support.
 
Yeah, I believe so...the sickening realization also is that the "v" theme the enemy has going on implies as such...

I really wanna know who this new villain is. He went after big boss and he's going after Cipher/Zero...he had chico's ankles pierced with bolts, tortured the hell out of paz, also maybe responsible for Kaz's situation in Phantom Pain trailer...he is gruesome.


==============

also, we're pretty sure that Les Enfants Terribles took place before Ground Zeroes right? Skull Face even mentions how Cipher disappeared after his "grand experiment".

Les Enfants Terribles took place somewhere after MGS3 and before PW. I don't know the exact year.
 
I'm loving this.

These missions are really creative ways to employ the open map. Those glasses! Gah, I did not see that awesomeness occurring. Just chilling by Boss, like a boss.

I have to get all the patches to unlock the last mission? What are extra ops?
 
Keifer just sounds like a random voice actor from Guild Wars 2... nothing special. I can hardly tell he's the one even talking apart from the other voices in the game, it's so generic. At least Hayter actually cared enough to make it distinct. This is awful. After GZ my the hype I had for TPP is actually way lower. Game looks amazing but delivery is much more generic this time around. This is the first time I have not really felt the "thrill" of playing a new MGS game. My hair raised and heart actually started beating faster during the opening of MGS4 between the visuals, voice and the music. Not this time. I felt disappointment.
 
One downside to Ground Zeroes that stands out on repeated playthroughs is the low variety in AIs encountered. Only prisoners and guards. In MGS3 there's scientists, engineers, officers in addition to the KGB, GRU, and Ocelot soldiers. Even just having Skull Face leave behind some of his goons to keep an eye on the situation would've been nice. Wouldn't require much content creation. But what I really wanted was to find that dude giving orders on the radio.
 
One downside to Ground Zeroes that stands out on repeated playthroughs is the low variety in AIs encountered. Only prisoners and guards. In MGS3 there's scientists, engineers, officers in addition to the KGB, GRU, and Ocelot soldiers. Even just having Skull Face leave behind some of his goons to keep an eye on the situation would've been nice. Wouldn't require much content creation. But what I really wanted was to find that dude giving orders on the radio.

You can't really expect that much variety in a small game/demo like Ground Zeroes. I mean not even the entire base can be explored. Hopefully that is fixed in TPP.
 
Is there any articulation online yet as to the pretty blatant symbolism in GZ? E.g. the cut in Paz's stomach being in a V shape, the peace-branded bomb thrown out the door, Paz's violent bomb impregnation leading to the birth of the new Snake and Kaz.

Why does he need bandages after 9 years?
To keep the horn secret! ;)

You can't really expect that much variety in a small game/demo like Ground Zeroes. I mean not even the entire base can be explored. Hopefully that is fixed in TPP.
Graniny Gorki is probably smaller/shorter and has the variety I mentioned.
 
I actually tried to check for the horn and I couldn't see it. Not even a bump to the bandage can be seen clearly. Do you have an image of it?
4amns5N.jpg
vLKy3WS.jpg
Zc5uuMR.jpg
tzErtii.jpg
Yyt97RB.jpg
YqHviNE.jpg
iVqpw4E.jpg


Miller does talk a lot in Ground Zeroes, but remember, there is no tutorial outright.
Yes, but then again, remember his reaction right after the attack on Mother Base (compared to Big Boss' sedated one) and his speech about his pain over his fallen comrades, etc in the trailers. Shouldn't Big Boss be in the same boat? It's like he's doing/saying all that for the both of them.


Les Enfants Terribles took place somewhere after MGS3 and before PW. I don't know the exact year.
1972.


Why does he need bandages after 9 years?
Why indeed.
 
I actually enjoyed the amount of dialog that's in Ground Zeroes, it feels more genuine and grounded. MGS4 could be titled "Talking matches, the Videogame". Seriously, the conversations in MGS4 are so long winded that the seriousness and gravity of those conversations are diminished. I would actually prefer if Phantom Pain is just as brisk as Ground Zeroes in that regard.

As for the Kiefer vs. Hayter thing, I prefer Kiefer. Its nice to have something new and different, Big Boss feels like a different character now, and a better one at that. Some of the fanbase for Metal Gear seem rabid when it comes to Hayter and Solid Snake in general.

I pretty much agree on both accounts, yeah. The amount of dialogue was fine. Probably a bit too much Kaz dialogue, but a lot was tutorializing so I can let that slide.

I thought Kiefer was fine. Big Boss is getting older, and in The Phantom Pain he's going to be a full 9 years older than this game. His voice is going to change a bit from 33ish (MGS3) to his late 40s and early 50s.

Like...I get it if someone may prefer Hayter. It's a big change. What I don't get is the people going "Oh man Kiefer is just awful." I don't hear that at all.
 
Damn, Chico is gonna be a changed character in The Phantom Pain, huh?

The deaths of Paz and over 300 of his comrades in Mother Base, Kaz and Snake injured, all weighing on his conscience...

Well, assuming he survived the crash too.
 
Sutherland isn't bothering me as much as I thought, Big Boss does need his own voice though and the change does make sense as we could possibly see Solid/Liquid in TPP. What are we thinking on TPP opening? Hospital>rescued by Ocelot>Afghanistan rescue mission? TPP is now my most wanted video game. Damnit Kojima, Ground Zeroes just made the wait that much worse.
 
Does anyone else think its cool that Outer Heaven in Phantom Pain still maintains the whole Big Shell aesthetic? Despite watching the e3 trailer dozens of times it just hit me today.

It really drives home even more the fact that Raiden and Solidus were proxies of Solid Snake and Big Boss.
 
Anyone else get the classified tape in that one side op mission without even meeting the informant?

I was in one of the basement rooms in the admin building (not the one where you rescue Paz, but the other one) on my way to see if anyone would be in the room where Paz was held, interrogated a random guard, and he just dropped the tape. Miller radioed me and was basically like "I wonder how he got a hold the tape? Whatever you can leave now". I was like "okay...", got to an extraction point and completed the mission lol.

I thought that was pretty cool, but missed out on the informant part.
 
I killed the most of them outside of full Alert Mode.

I hit a few guys with headshots to get to the sniper rifle unseen, then climbed up to the south metal watch tower roof, and started sniping them. They radioed and reported gunshots, went into Caution Mode (I guess), and had search teams sent out; after a while, they were all dead/too far to hear the shots. There's around 45 guards in total.

I killed 47 guards on my first runthrough and I only saw less than a third of the base. There were alerts because I was just gunning my way through, though. I hate respawns in games. Hate.
Still, it's not nearly as bad as MGSIV. There was a part just before Laughing Octopus where I killed over 500 guys before I found out where the invisible line was that you have to cross to get them to stop coming.
 
Anyone else get the classified tape in that one side op mission without even meeting the informant?

I was in one of the basement rooms in the admin building (not the one where you rescue Paz, but the other one) on my way to see if anyone would be in the room where Paz was held, interrogated a random guard, and he just dropped the tape. Miller radioed me and was basically like "I wonder how he got a hold the tape? Whatever you can leave now". I was like "okay...", got to an extraction point and completed the mission lol.

I thought that was pretty cool, but missed out on the informant part.

The informant doesnt have the tape anyway. He points you to another direction on the base when you interrogate him. And get this: its implied there is more than one tape in that mission. Maybe you inadvertantly found the second.
 
Anyone else get the classified tape in that one side op mission without even meeting the informant?

I was in one of the basement rooms in the admin building (not the one where you rescue Paz, but the other one) on my way to see if anyone would be in the room where Paz was held, interrogated a random guard, and he just dropped the tape. Miller radioed me and was basically like "I wonder how he got a hold the tape? Whatever you can leave now". I was like "okay...", got to an extraction point and completed the mission lol.

I thought that was pretty cool, but missed out on the informant part.
You must have interrogated the right guy, nice touch from Kojima lol
 
The informant doesnt have the tape anyway. He points you to another direction on the base when you interrogate him. And get this: its implied there is more than one tape in that mission. Maybe you inadvertantly found the second.

Huh.

I think that's what happened. Going to play that mission again to try and get both tapes next time.
 
Did anyone else feel that Kojima was making metacommentary on MGS, as he often does, with regards to Paz and the game in general? Puts one of the silliest joke characters (whose characteristics were probably chosen solely for the Japanese teen boy demographic PW wanted) through what is perhaps the most disturbing incident of torture in all of video games as the catalyst for Snake's story, as well as the new direction of the Metal Gear series. I also think this is the reason for the blunt War on Terror references, it's using those as an analogy for Kojima's own unsatisfaction with being forced apply his serious ideas to another installment of his glorified anime series.
 
Did anyone else feel that Kojima was making metacommentary on MGS, as he often does, with regards to Paz and the game in general? Puts one of the silliest joke characters (whose characteristics were probably chosen solely for the Japanese teen boy demographic PW wanted) through what is perhaps the most disturbing incident of torture in all of video games as the catalyst for Snake's story, as well as the new direction of the Metal Gear series. I also think this is the reason for the blunt War on Terror references, it's using those as an analogy for Kojima's own unsatisfaction with being forced apply his serious ideas to another installment of his glorified anime series.

I don't think it was as concious as that.

I just think he had to get rid of the possibility of this sort of shit returning, and Kiefer seeing it.
 
Top Bottom