Syphon Filter
Member
you contradicted yourself lol.
Wait. You do know that a show about games is not 'gaming', right?I disagree
Big Devs have a "we don't need to show up" attitude now so that's a problem
But the real problem is SGF is just a big pay to feature advertisement special. They aren't picking the best 10-20 games possible to show, they are picking the ones who pony up cash to be featured. And it's heavily slanted to indies who overpay to get a moment in the spotlight
Even on SGF's best years, this type of response would be inevitable on GAF anyway. You as well as I know how difficult it is to appeal to this specific crowd.If they were saving the industry there wouldnt be a thread on the main page everyday about how this industry is worse than ever and how Geoff Keighley's indie filled shows are all Ds and Fs.
Selaco sent me a wake up call that the games coming out today are nowhere near as good as games 15 years ago. They lack soul. Everything Selaco devs have poured into Selaco is easily worth the $70 price tag and it's on offer for $25. It was enlightening in a sense.Having a thread like this just a few days after Selaco's release sure makes me think some of you have tunnel vision when it comes to games.
I think you have this one backwards man. Palworld was one of the more visually interesting trailers and its made by a small team of nobodies. Indies are going to take over even more in the future. Japan has still barely even started their indie scene for real, or China.Low quality indie games are taking more and more stage presence while high quality indie games are getting mixed in with low tier ones.
These shows are terrible places to pick indie games tbf.I'm watching the Indie show and I can't say there's been one I would want to put time into
That some serious marketing problems when an indie show becomes a terrible place to find new and refreshing games. I found lots of fun indie games on PS3 and Xbox360 but not so much anymoreThese shows are terrible places to pick indie games tbf.
Games sure were better back then. More variety, more risks taken, better ideas and more originality. Nowadays most games play the same, specially the big blockbusters exclusives.Selaco sent me a wake up call that the games coming out today are nowhere near as good as games 15 years ago. They lack soul. Everything Selaco devs have poured into Selaco is easily worth the $70 price tag and it's on offer for $25. It was enlightening in a sense.
At some point graphics will cease to improve and fidelity won't be a factor anymore. It'll be if a game is fun engaging and has a vision instead of the overpriced Fast Food AAA devs want to shovel out at the behest of their Corporate Overlords.
Huh? No some indies are great and they are only taking stage time because there are no new big games right now.
Some of you would last 5 months back in the 8 and 16 bit era where there were no new games for months.
yeah exactly!But the real problem is SGF is just a big pay to feature advertisement special. They aren't picking the best 10-20 games possible to show, they are picking the ones who pony up cash to be featured. And it's heavily slanted to indies who overpay to get a moment in the spotlight
You're better off searching for them on youtube or using steam search features.That some serious marketing problems when an indie show becomes a terrible place to find new and refreshing games. I found lots of fun indie games on PS3 and Xbox360 but not so much anymore
"Fast Food" implies that the Devs are making anything quickly. We're waiting 4-7 years for more GaaS slop and sequels to get put outIt'll be if a game is fun engaging and has a vision instead of the overpriced Fast Food AAA devs want to shovel out at the behest of their Corporate Overlords.
I don't even know at this point. At first it was independently funded projects, then crowdfunded ones, and now ones funded by publishers that look 20 years late to the scene.someone doesn't know what an indie game is lol
Fast food with long wait times and poor service. They aren't serving us Filet Mignon I'll tell you that right now."Fast Food" implies that the Devs are making anything quickly. We're waiting 4-7 years for more GaaS slop and sequels to get put out
I mean, if we're gonna talk about slop and trend chasers, they've always been there. In large quantities and at every level.I'm mostly Pro Indie and smaller scale games but Indies get way too much of a pass and there have been a lot of passes for messy games just because they are indies. It is like people are afraid to criticize indies. If indie games were saving gaming as much as people say, I don't think Console launch windows would be met with so much "there are no games." Indies definitely help fill in a lineup of games, but I don't think indies alone are enough. VR has had people wanting more and more AAA level games for a while now.
That's just the reality for entertainment in general. How many books come out a year or a month, how many of those are awful and just get forgotten. Books certainly aren't a dying medium.For every great indie that comes out, there are hundreds that fail and are just as guilty of trend chasing and scamming people.
Some consider it all 3. This is why every single thing Engine devs (like Unreal) are doing to make gamedev as easy as possible (across all ends) on their engine, is a much bigger deal than people here give them credit for.I don't even know at this point. At first it was independently funded projects, then crowdfunded ones, and now ones funded by publishers that look 20 years late to the scene.
Right, but from all the excessive indie praising over the past few years, it seems like the trend chasing and the bad games are ONLY an AAA issue when it is a more complex and widespread issue across multiple industries.I mean, if we're gonna talk about slop and trend chasers, they've always been there. In large quantities and at every level.
That's just the reality for entertainment in general. How many books come out a year or a month, how many of those are awful and just get forgotten. Books certainly aren't a dying medium.
The problem is there are very few redeeming AAA games. Usually from JP and asian studios.Right, but from all the excessive indie praising over the past few years, it seems like the trend chasing and the bad games are ONLY an AAA issue when it is a more complex and widespread issue across multiple industries.
It is probably due to me playing a lot of Japanese games to where I still find some AAA games I still enjoy. If someone didn't play much of any Japanese or Asian AAA games then yeah, it would be pretty grim atm. I am currently playing Like a Dragon Infinite Wealth and like it a lot, but even it is going a bit overboard on the feature creep and overall scope. I still mostly play Nintendo AAA games as well. One thing I do agree with most is not liking the trends that follow AAA game.The problem is there are very few redeeming AAA games. Usually from JP and asian studios.
Another issue is that many AAA devs go above and beyond just making mid or mediocre games. Like selling said games in +$100 packages or filling SP titles with MTX alongside a mandatory online connection and so on.
wtf lol!Are Indies Killing Gaming?