Seriously. People read but seems did not understand that Suicide Squad autopsy article.Big companies and share holders are killing gaming.
If this percentage is cumulative, then it's simply not fair.for me, which also gamer, while also indie game dev, yes, most of indies are not good, 99% is bad.
Yeah no shit. Phantom Blade Zero and Where Winds Meet. Put them side by side and no one on gaf could tell the difference. Lol Fromsoft is a blessing and a curse.The Indie scene seems diverse and vital. Meanwhile ever AAA game I see announced is the same fucking grimdark Soulsborne shit or multiplayer GaaS stuff.
Exactly. They're saving it, not killing it. If it wasn't for them, this years SGF would have been absolutely barren.They’re carrying the industry.
I enjoyed Balatro and Chrono Ark more than anything from any big publisher this year.
I've put more hours into Risk of Rain 2 than any exclusive I've played on PS4 or PS5They’re carrying the industry.
I enjoyed Balatro and Chrono Ark more than anything from any big publisher this year.
well, based on my views and experiences. there are only small percentages,If this percentage is cumulative, then it's simply not fair.
not just You, i am indie game dev, I was active in the community until recently. i see almost none of then understand video games, especially newer gens.I’m not being funny guys, but if I see another walking left to right with a human and animal indie game, I may internally combust.
There were a couple of interesting indie games shown at Gamesfest, but I wouldn’t say they were doing anything new or unique, so this nonsense that indie games are doing things that AAA games aren’t is bullshit. I’d go as far as to say that the majority of gameplay ideas in indie games have already been done in past AAA games, and not the other way around.
But I understand that my perspective may be different because of my age. Especially since I have been playing games like those shown since the Atari 2600 days.
This. AAA+ developers have lost the plot. American western AAA developers are sitting in their ivory tower and recklessly, go about their current status quo like its okay. Indies and AA are eating their lunch. It'll eventually bite them in the ass with the current devcycle and their misplaced priorities. An addendum; I reckon we're witnessing a case of brain drain in the AAA space too.No.
”AAA quality” is killing the industry. Because it seemingly takes 5-10 years to make a AAA quality game now.
(...)
Meanwhile studios like FROM managed to make Elden Ring in 4 years by not going with photo realism and motion captured Hollywood actors and we’ll soon get an expansion that will likely be bigger than many AAA quality games in both scope and content.
I agree and I can't for the life of me understand why this opinion is so widespread. Most indies I see are ideas of games I played decades ago. Sometimes the Dev may have an interesting twist or goof execution, but rarely do I find an indie these days that do something that other AAA games don't outside of VR.I’m not being funny guys, but if I see another walking left to right with a human and animal indie game, I may internally combust.
There were a couple of interesting indie games shown at Gamesfest, but I wouldn’t say they were doing anything new or unique, so this nonsense that indie games are doing things that AAA games aren’t is bullshit. I’d go as far as to say that the majority of gameplay ideas in indie games have already been done in past AAA games, and not the other way around.
But I understand that my perspective may be different because of my age. Especially since I have been playing games like those shown since the Atari 2600 days.
There is a shite ton of bang average indie games that are being showcased and praised.EDIT: Think back to the Wii era of shovelware games. Yes the Wii had some really good non-Nintendo games but the amount of shovelware crowded out the real gems. This is what is happening with indie games at the moment, too many undeserved indies are getting too much of the spotlight.
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EDIT 3:
Low quality indie games are taking more and more stage presence while high quality indie games are getting mixed in with low tier ones.
I’m pretty certain there’s an element of AAA devs trying to meet gamers high expectations. It’s a two way thing imo. In that respect you could argue that gamers are killing the industry. Hyperbolic I know, but only as much as your theory.I don't care about or play indie games, but no they're not killing the industry.
Long development times and ballooning costs for AAA games are.
Time's are different old man, you're too focused on legacy media and shitte like SFG, completely ignoring the fact many successful smaller games utilize different avenues for marketing themselves.EDIT: Think back to the Wii era of shovelware games. Yes the Wii had some really good non-Nintendo games but the amount of shovelware crowded out the real gems. This is what is happening with indie games at the moment, too many undeserved indies are getting too much of the spotlight.
EDIT 2:
EDIT 3:
Low quality indie games are taking more and more stage presence while high quality indie games are getting mixed in with low tier ones.