Microsoft / Activision Deal Approval Watch |OT| (MS/ABK close)

Do you believe the deal will be approved?


  • Total voters
    886
  • Poll closed .
Status
Not open for further replies.
It ran better on Series S not just X. when PS6 comes out and MS just says there is no PS6 version of COD just Xbox Next. Xbox Next version of CoD runs at double the framerate at 8K on xbox only. What then?

Why people wouldn't want companies to fight for impartial development environments is beyond me. What would you lose if MS weren't allowed to do this due to an obligation?
Okay, it ran better on series s. So what? There was no ps5 version of psychonauts 2 ever announced, ever released. There was a ps4 version released
 
It's about how gamers are influenced as which version of a game is better they buy that version of the game


Even though Sony releases a bad port of its own game on another system. Keep warring my friend

How is it a bad port?

NXGamer says the Xbox ports are excellent; PS5 version is a tad better likely due to higher clocks (better fillrate for this title), and more experience with an engine already running on Playstation for many years. It's not like the performance of MLB the Show is out of the ordinary - most third party games run better on PS5. So maybe it's down to technical reasons for why the perfomance is better, not any kind of technical sabotage like you are claiming.

 
Last edited:
So by that logic if Microsoft end up buying Cod and optimise the engine for Xbox as much as it can and it's the lead platform to develop all vids for then it isn't Microsoft's fault that's Sonys api's ain't the same as Xbox's

Yep. I mean at that point COD would be Microsoft's property, they can optimize for their hardware as much as they want.

But they'll also have to keep in mind there is a baseline of performance on PlayStation from COD players on that platform, and if MS don't deliver that baseline, those players may be inclined to not buy the game. So they still have to maintain a balancing act and the expectation of what a current-gen COD game should look & run like on a PlayStation relative Xbox when compared to previous entries.

In other words if there's a gap in performance suddenly in favor of Xbox that's much larger than any previous gaps when the game wasn't 1P, that's going to raise eyebrows. I mean we already have a situation where The Outer Worlds update runs better on Series S than PS5 and there is no technical reason why that should be the case. If you get a repeat of that with COD going forward, where suddenly at similar settings the Series X version is running 30 FPS higher average than PS5, or PS5 lacks RT in areas where Series X and S have RT, those are going to be performance gaps much larger than any we've seen between PS and Xbox with a PS perf advantage in the past, and people should rightfully ask questions.
 
Yep. I mean at that point COD would be Microsoft's property, they can optimize for their hardware as much as they want.

But they'll also have to keep in mind there is a baseline of performance on PlayStation from COD players on that platform, and if MS don't deliver that baseline, those players may be inclined to not buy the game. So they still have to maintain a balancing act and the expectation of what a current-gen COD game should look & run like on a PlayStation relative Xbox when compared to previous entries.

In other words if there's a gap in performance suddenly in favor of Xbox that's much larger than any previous gaps when the game wasn't 1P, that's going to raise eyebrows. I mean we already have a situation where The Outer Worlds update runs better on Series S than PS5 and there is no technical reason why that should be the case. If you get a repeat of that with COD going forward, where suddenly at similar settings the Series X version is running 30 FPS higher average than PS5, or PS5 lacks RT in areas where Series X and S have RT, those are going to be performance gaps much larger than any we've seen between PS and Xbox with a PS perf advantage in the past, and people should rightfully ask questions.


But that could be argued that the engine favours direct x now and that covers both PC and Xbox so wider audience will get bigger gains. There is lots of different way to look at it.

Sony saying about comparisons was just silly when the only multiplat game they have runs better on their console and worse on others. Not a huge difference in reality but it is still a difference
 
The most stupidest thing on here today is you saying Xbox fans should be happy with a game that runs worse on their platform because it was a game they never had befor.

If you don't read what I've said, ignore the point about one being possible degradation, and do your best to continue to dodge the very simple question I keep asking you I can see how it can appear that way. But again:


Not saying you should be happy, make a mountain out of it all you want
 
Last edited:
But that could be argued that the engine favours direct x now and that covers both PC and Xbox so wider audience will get bigger gains. There is lots of different way to look at it.

Sony saying about comparisons was just silly when the only multiplat game they have runs better on their console and worse on others. Not a huge difference in reality but it is still a difference

MLB is a case where the series has only recently been made available on Xbox and Nintendo consoles. Sony San Diego did not work with those platforms until literally a couple years ago, and the Switch...well, it's the Switch. Of course performance will be worst on that. It is nowhere near the same situation as COD, which has been on Xbox & PlayStation platforms since the early-mid 2000s, so those COD teams have many years of experience of making that game and engine for Sony & Microsoft platforms, a luxury Sony San Diego has not had.

So you can't claim the situations as being similar, because they aren't.
 
If you don't read what I've said, ignore the point, and do your best to continue to dodge the very simple question I keep asking you I can see how it can appear that way. But again:

It's not even a bad port.

I don't know what this guy is trying to claim

The port is right in line with other third party games on Xbox
 
How is it a bad port?

NXGamer says the Xbox ports are excellent; PS5 version is a tad better likely due to higher clocks (better fillrate for this title), and more experience with an engine already running on Playstation for many years. It's not like the performance of MLB the Show is out of the ordinary - most third party games run better on PS5. So maybe it's down to technical reasons for why the perfomance is better, not any kind of technical sabotage like you are claiming.


I play on Series X. I've never noticed an issue with the game. If anything it's only got better since launching on the Xbox.
 
Put this topic to rest. Go outside and smell grass.
please-make-IT-stop-FOR-THE-LOVE-OF-god-MAKE-IT-stop-meme-27228.jpg
 
They will make the game the same as the Xbox version and have the same content. Remember if Sony don't sign a nee agreement then they get exclusive content for next 2 or 3 years. If they don't sign a deal then that could change after that
Which is against the Microsoft protestations to regulators that this deal doesn't take anything away from PlayStation or its consumers, when clearly Xbox hasn't earnt the market position to get parity of resource allocation on multiplatform titles in general - someone even mentioned you can't turn off cross play because of inadequate players on xbox- so parity with Xbox takes away from PlayStation and its consumers status quo as it is today, and makes Microsoft's claim the deal is about the revenue on other platforms and not to foreclose weaker IMO.

Had Microsoft attempted this deal in the PS3/360 gen then they might have been able to argue otherwise, but even then I suspect the free PSN still resulted in PS3 bringing more of the players, however the marketing deal on Xbox would have given them the argument in the status quo for development results on each platform if the two were equal or it was marginally worse on PlayStation.
 
How is it a bad port?

NXGamer says the Xbox ports are excellent; PS5 version is a tad better likely due to higher clocks (better fillrate for this title), and more experience with an engine already running on Playstation for many years. It's not like the performance of MLB the Show is out of the ordinary - most third party games run better on PS5. So maybe it's down to technical reasons for why the perfomance is better, not any kind of technical sabotage like you are claiming.




First, to say that most multiplatform games work better on PS5 is a fallacy... In fact, the data says the opposite even when the general rule is equality. But OK, it's your narrative.😉

Then, calling a version excelent port in which you sometimes offer 20-25% less performance when that is light years away from the general norm of what is seen between the two consoles and also being a crossgen sports game.... Is a massive joke. If you add to that the fact that the XSS version becomes even lower in performance and options than that of PS4Pro.....

The question, is MLB premeditated to favor the PS5 version...?
It happens that it is SONY itself that initiates the suspicion (which also reaches the multiplatform games with which it has a marketing agreement) when it accuses MS of being able to consciously downgrade o sabotage the PS5 version of COD.

If in the next COD XSX becomes the base development platform, logically that will favor having the most polished version with the best performance... If that is the normal tonic and it is accepted... why are Sony accusing? Is it sabotage when XSX favors being the base platform for development??

So much concern in the comparisons of DF and VGtech makes it naive to think that SONY does not provide the means for the studios to favor the PS5 version over the XSX version when signing marketing agreements for example.

That in later patches the XSX version is improved? Precisely Sony also complains about that possibility for PS5 versions.
Sony believes that the damage is done at launch. It doesn't matter if later patches fix it, for them only the result at launch matters. Here, Sony is declaring a kind of self-granted right whereby parity only takes place when PS5 is the base development platform and the most polished and anything that is a better version of XSX is unacceptable and irreparable damage to the image. and PlayStation prestige 🤣🤣

In summary, when Sony accuses and points out, it is not only being hypocritical and showing desperation... it is also exposing itself and leaving the door wide open for people to think that it is worried because it is something that it already does but they don't want to suffer.
 
First, to say that most multiplatform games work better on PS5 is a fallacy... In fact, the data says the opposite even when the general rule is equality. But OK, it's your narrative.

When you start off your post with a lie that has no receipts, it's unlikely anyone will read the wall of text below it. All the big games so far this year have run better at either higher res, better framerate, or both on PS5. Is it significant? Not really. But that's what it is.

Claiming 20-25% less performance in MLB The Show is not accurate. We're talking about 3-5 frames generally at worst in a 60 fps game. Do the math.
 
Last edited:
Psychonauts 2 was just given as an example there where MS released a game through an acquired studio that ran at double the framerate on Series X Vs PS5 with HDR support too on xbox only. Double the framerate on Series S vs the more powerful PS5. Forget about 20% in replays. We're talking literally 100% framerate advantage for the entire thing and with HDR.

Secondly, Psychonauts 2 was an acquisition. If Psychonauts 1 was a MS studio game exclusive MS decided to do a playstation port nobody would even complain if one of their studios branched out to developing on different platform and struggled to do just as good a job.

Meanwhile Psychonauts 2 which outdates MLB ran better with HDR and double the framerate on an XSS than it did on a PS5 and you're OK with this and possibly CoD being degraded after an acquisition. Nope the port you got that you didn't have before by a studio that never made xbox games before having 20% framerate dips in replays is the real evil in the world.
Psychonauts 2 was made a significantly better game because of the acquisition. New bosses and levels were added to the game because of MS' additional funding. MS was under no obligation to create a native PS5 version and if MS hadn't bought Double Fine the game would have been considerably worse off. In addition the XSS running a native game better than the PS4 version of the game is how technology generally works. Sony making the PS4 Pro version of MLB run better than a system more than 5 years newer seems intentional.

Like you mentioned earlier Sony should have been grateful to have gotten the game at all just like your MLB analogy. Psychonauts 2 only again shows how even when MS acquires a company they still honor their agreements. There is no plausible evidence showing that MS intentionally degrades PlayStation version of games yet there is some evidence that Sony certainly looks questionable when an older console runs games better than a much newer one.

FYI, they did go back and give it a PS5 enhancement patch to improve resolution and stability.

Has Sony gone back and improved MLB so the XSS version of the game outperforms last generation consoles?
 
Psychonauts 2 was made a significantly better game because of the acquisition. New bosses and levels were added to the game because of MS' additional funding. MS was under no obligation to create a native PS5 version and if MS hadn't bought Double Fine the game would have been considerably worse off. In addition the XSS running a native game better than the PS4 version of the game is how technology generally works. Sony making the PS4 Pro version of MLB run better than a system more than 5 years newer seems intentional.

Like you mentioned earlier Sony should have been grateful to have gotten the game at all just like your MLB analogy. Psychonauts 2 only again shows how even when MS acquires a company they still honor their agreements. There is no plausible evidence showing that MS intentionally degrades PlayStation version of games yet there is some evidence that Sony certainly looks questionable when an older console runs games better than a much newer one.


Has Sony gone back and improved MLB so the XSS version of the game outperforms last generation consoles?
who publishes MLB on Xbox?
 
When you start off your post with a lie that has no receipts, it's unlikely anyone will read the wall of text below it. All the big games so far this year have run better at either higher res, better framerate, or both on PS5. Is it significant? Not really. But that's what it is.

🤣🤣

In your narrative you forget about the long list of games that have been released in these more than 2 years and the reality is there... Several recent games? Callisto? Howard legacy? Coincidence of games with strong Playstation marketing that have presented aberrant Bugs and failures in XSX needing infinite patches?? The latest big releases? It's funny because for example Dead Space, Fornite UE5, A plague tale and Witcher 3 say the opposite...

Rather it is that you do not like to see how your arguments are exposed and you prefer to turn the page...😉
 
Last edited:
🤣🤣

In your narrative you forget about the long list of games that have been released in these more than 2 years and the reality is there... Several recent games? Callisto? Howard legacy? Coincidence of games with strong Playstation marketing that have presented aberrant Bugs and failures in XSX needing infinite patches?? The latest big releases? It's funny because for example Dead Space, Fornite UE5, A plague tale and Witcher 3 say the opposite...

Rather it is that you do not like to see how your arguments are exposed and you prefer to turn the page...😉


Oh, I see now

Nearly every third party is bought and paid for by Sony to make the game worse on Xbox.

Not Listening Dumb And Dumber GIF
 
When you start off your post with a lie that has no receipts, it's unlikely anyone will read the wall of text below it. All the big games so far this year have run better at either higher res, better framerate, or both on PS5. Is it significant? Not really. But that's what it is.

Claiming 20-25% less performance in MLB The Show is not accurate. We're talking about 3-5 frames generally at worst in a 60 fps game. Do the math.


- Series X and PS5 run at 2160p. Series S runs at 1080p. PS4 Pro has a faster mode which is 1080p, but it also has other two modes that run at up to1440p and native 4K respectively.

- As for performance, in general gameplay doesn't have any performance issues. Replays do stress the GPU heavily and can cause dips below 60 fps. When it happens PS5 can perform 22-25% better than Series X. Series S does a good job at 1080p but performance can be worse than Pro at the same rez.

- Loading times are a bit faster on PS5 than Series X, and Series X is faster than Series S and PS4 Pro.


From NX comparison

edit: if you do the math 25% worse is 15fps
 
Last edited:
- Series X and PS5 run at 2160p. Series S runs at 1080p. PS4 Pro has a faster mode which is 1080p, but it also has other two modes that run at up to1440p and native 4K respectively.

- As for performance, in general gameplay doesn't have any performance issues. Replays do stress the GPU heavily and can cause dips below 60 fps. When it happens PS5 can perform 22-25% better than Series X. Series S does a good job at 1080p but performance can be worse than Pro at the same rez.

- Loading times are a bit faster on PS5 than Series X, and Series X is faster than Series S and PS4 Pro.


From NX comparison

I bolded the important for you.

I hope that helps.
 
I bolded the important for you.

I hope that helps.

- Series X and PS5 run at 2160p. Series S runs at 1080p. PS4 Pro has a faster mode which is 1080p, but it also has other two modes that run at up to1440p and native 4K respectively.

- As for performance, in general gameplay doesn't have any performance issues. Replays do stress the GPU heavily and can cause dips below 60 fps. When it happens PS5 can perform 22-25% better than Series X. Series S does a good job at 1080p but performance can be worse than Pro at the same rez.

- Loading times are a bit faster on PS5 than Series X, and Series X is faster than Series S and PS4 Pro.


From NX comparison

edit: if you do the math 25% worse is 15fps


I bolded the bit you missed
 
No I did not miss that

"When it happens" means....it rarely happens.

The game is a good port, as the author of that video CLEARLY states

Quit trying to paint the port as a botch job by Sony to sabotage it on Xbox. It's lunacy.

so your telling me there's a chance..........

nice edit of your post to lol
 
Last edited:
who publishes MLB on Xbox?
The MLB. Who develops it? The publisher is usually not responsible for the technical condition of a game the developer is.

Also let's not forget MS has a vested interest in releasing quality software no matter what platform. Sabotaging the PlayStation versions of games only hurts MS in the long run and MS certainly would not ruin a PlayStation version of a game to get more Xbox sales. Let's not forget MS is the only platform holder allowing customers to play new games with old hardware or without having to buy their hardware at all.

No I did not miss that

"When it happens" means....it rarely happens.

The game is a good port, as the author of that video CLEARLY states

Quit trying to paint the port as a botch job by Sony to sabotage it on Xbox. It's lunacy.
Only one company tossed out the idea of a game having bugs added to it to hurt competition. It wasn't MS. It is just funny to hear complaints about suboptimal software when that very company is engaged in that very practice.
 
So you continue parroting a lie that the port is bad based on a rare chance of 20-25% framerate dip randomly in the Xbox version?
It's not a lie, rare chance or not it's still a chance dude.

Again, if the roles were reversed here and CoD had a 25% chance to drop in certain cut scenes I'm sure you (and Sony) would make a huge fuss.

This entire argument is still stupid, we're all going in circles.
 
Last edited:
Only one company tossed out the idea of a game having bugs added to it to hurt competition. It wasn't MS. It is just funny to hear complaints about suboptimal software when that very company is engaged in that very practice.

How is it sub optimal when the port is right in line with most third party games (if not better?). If that's the case, the vast majority of third party titles on Xbox are sub optimal and bad ports.

It's not a lie, rare chance or not it's still a chance dude.

Again, if the roles were reversed here and CoD had a 25% chance to drop in certain cut scenes I'm sure you would make a huge fuss.

This entire argument is still stupid, we're all going in circles.

The lie isn't that there ISN'T a difference. The lie is that it's somehow a bad port because of some rare, random occurrence in replays which NXGamer gives a technical justification for due to the lower clocks of Xbox consoles
 
Last edited:
How is it sub optimal when the port is right in line with most third party games (if not better?). If that's the case, the vast majority of third party titles on Xbox are sub optimal and bad ports.



The lie isn't that there ISN'T a difference. The lie is that it's somehow a bad port because of some rare, random occurrence in replays which NXGamer gives a technical justification for due to the lower clocks of Xbox consoles



-As for performance, in general gameplay doesn't have any performance issues. Replays do stress the GPU heavily and can cause dips below 60 fps. When it happens PS5 can perform 22-25% better than Series X. Series S does a good job at 1080p but performance can be worse than Pro at the same rez.

nowhere does it say rare.

end of the day the PS5 version is the better version of the game. we will leave it there
 
-As for performance, in general gameplay doesn't have any performance issues. Replays do stress the GPU heavily and can cause dips below 60 fps. When it happens PS5 can perform 22-25% better than Series X. Series S does a good job at 1080p but performance can be worse than Pro at the same rez.

nowhere does it say rare.

end of the day the PS5 version is the better version of the game. we will leave it there

My man, do I need to spell this out for you?

in general gameplay doesn't have any performance issues.
 
your logic is flawed.
The MLB. Who develops it? The publisher is usually not responsible For the technical condition of a game the developer is.
Also, let's not forget MS ...
is MS the developer or the publisher?
... has a vested interest in releasing quality software no matter what platform.
your own words:
"the publisher is usually not responsible For the technical condition of a game"

Sabotaging the PlayStation versions of games only hurts MS in the long run and MS certainly would not ruin a PlayStation version of a game to get more Xbox sales. Let's not forget MS is the only platform holder allowing customers to play new games with old hardware or without having to buy their hardware at all.
so, which is it then?
 
How is it sub optimal when the port is right in line with most third party games (if not better?). If that's the case, the vast majority of third party titles on Xbox are sub optimal and bad ports.
It's definitely a narrative un your brain...
🤣🤣🤣
The lie isn't that there ISN'T a difference. The lie is that it's somehow a bad port because of some rare, random occurrence in replays which NXGamer gives a technical justification for due to the lower clocks of Xbox consoles
LOL. You will explain the reason why the XBO X version is the same or worse than the PS4Pro version..... hint: lower clocks is not 🤣
 
Last edited:
It does. Guess what! Even PS5 version has drops.

That doesn't make the experience overall bad, or that the port is bad.

Have you played MLB on Xbox? it's a decent port and runs just fine.

that's your own opinion

yes the PS5 may have drops but we know as NX said xbox performs unto 25% worse in areas

now replays may not be important to you but they are still part of the game.


it decent but it isn't as good as the PS5 version that's just fact.

Theo whole thing is about Sony wanting parity of a game they won't own because of comparisons by DF and NX it just shows Sony is a bit hypotcritical when you stand back and look at it.

we only have one game to compare and that's MLB which does show a difference even if its just in a certain area of the game, it just again using Sonys own words shows that a small difference can influence as to which version of the game to buy
 
it decent but it isn't as good as the PS5 version that's just fact.

Theo whole thing is about Sony wanting parity of a game they won't own because of comparisons by DF and NX it just shows Sony is a bit hypotcritical when you stand back and look at it.

So you agree the port is decent. PS5 version is better (like most multiplats). Could be technical reasons for that. There's no evidence Sony is intentionally making it worse in a very small set of replay scenarios. If they wanted to make it worse, they could make it a lot worse under far more scenarios.

So where is Sony hypocritical again? If the PS5 versions of their CoD titles run equal to or better than Xbox, they do not want to see those same games running worse than what's already occurring. That's a perfectly rational position to have.
 
Last edited:
So you agree the port is decent. PS5 version is better (like most multiplats). Could be technical reasons for that. There's no evidence Sony is intentionally making it worse in a very small set of replay scenarios. If they wanted to make it worse, they could make it a lot worse under far more scenarios.

So where is Sony hypocritical again? If the PS5 versions of their CoD titles run equal to or better than Xbox, they do not want to see those same games running worse than what's already occurring. That's a perfectly rational position to have.


Again it's decent but it isn't as good as it could of been, with Sonys own words it leaves it wide open to speculation it could of been better.

There are lots of multiplat games that run as good or better on Xbox but when COD is under Microsoft's control the lead platform will change. It will be developed to take advantage of Xbox hardware and that may have an advantage over Sony hardware. But Sony demanding parity

Can't you see that.
 
..

LOL. You will explain the reason why the XBO X version is the same or worse than the PS4Pro version..... hint: lower clocks is not 🤣
36 or less Seems to be the magic CU count PlayStation seems to think targeting is easier to keep filled with work. Xbox One had just 2 ACEs, and Xbox One X still only had 4. The One X doesn't have any rapid pack maths gain, like the PS4 or Pro gets from using FP16, instead of FP32, so the combination of many more ACEs in the PS4/Pro and RPM is the likely answer, especially as the One X has an extra 4 CUs, that PlayStation don't design their solutions around because Cerny said the wider you go the harder it is to keep them all filled - all the time.
 
Again it's decent but it isn't as good as it could of been, with Sonys own words it leaves it wide open to speculation it could of been better.

There are lots of multiplat games that run as good or better on Xbox but when COD is under Microsoft's control the lead platform will change. It will be developed to take advantage of Xbox hardware and that may have an advantage over Sony hardware. But Sony demanding parity

Can't you see that.
They aren't demanding parity, they are demanding the merger is a foreclosure is stopped, because it is strategy against them having delivered, as gamer asked, only for a big bag of money damaging their position that they can't compete against in an SLC.

You probably don't realise it, but your own words make the case for the deal being blocked by negatively impacting a market leader that had no way to avoid this problem by doing things different.
 
Last edited:
Status
Not open for further replies.
Top Bottom