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Microsoft Studios (& Partners) Current and Future Landscape

As if often the case, barring some legitimate out of left field-type situations, the announcements at E3 will probably be somewhere in the middle of the hyperbole that surrounds these MS threads, both positive and negative.

IMO, it's not really a question of "Do they have anything we don't know about/cant guess?" and more of a "Will the announcements they do have get any type of reaction?". Honestly, that's what concerns me more because not a single thing they have tried on the new IP front has really worked out this gen.
 
I don't think Phil cares or should about that tbh. He's already said he doesn't want to announce things too early. It's not about winning online wars

The goal should be to wow people this year with Crackdown, state of decay, sea of thieves and Forza. Announce and show off Scorpio as the best place to play and introduce games pass.

Agree 100%. While it's great to know what games are coming years down the line, those games aren't what's going to hype me up for the console NOW. Announcing games too early leads to overhype, disappointment and in some cases, cancellations.

I'm hoping for ten minute gameplay blowouts for State of Decay 2 and Crackdown 3 running off Scorpio. Showing a CG trailer for games that are years away isn't going to sell anyone on the console. Show the games that make you go damn, I want to play those games this year and thus, will buy Scorpio.

Yeah, this is shaping up to be the worst E3 of this generation. Microsoft is obviously a joke. Nintendo will limit their announces to 2017 stuff. And Sony at some point has to stop dropping bombs and start showing the stuff they have been announcing, which will probably happen this year.

The worst? 2014 in my opinion is the worst. Boring all around. Nintendo will show what's important for their user base and since they have Directs quarterly, they don't need to go all out nor should they. I do agree with Sony this year. Maybe one or two surprises but I think that the majority of their conference will focus on games that are coming out between E3 2017 and E3 2018. A few games like TLOUP2 and Death Stranding should honestly just go into hibernation for a while.

I disagree with Microsoft being a joke. I can understand if you're not interested in their 2017 lineup at all but even im pumped despite State of Decay 2 being my main game for Xbox this year and 50/50 on Crackdown 3. Microsoft has a good amount to show and they don't need to show CG trailers of games that are late 2018 or beyond. Really, what's even the point?

I'll never understand why gamers get so hyped for games that are literally years away. Give me a Fallout 4 announcement, gameplay trailer, info and release six months later every time. To me and for me, that's the best way to show off games. The longer a game gets shown, the more it becomes overhyped, overexposed and more times than not, a disappointment.

Of course, im also super hyped for AC Origins being shown running off Scorpio and maybe even Far Cry 5 since Sony has Destiny for September and if Far Cry 5 does in fact come out in September, I rather see Far Cry 5 running off Scorpio than PS4 Pro.

Personally, I think that way too many gamers expect way too much from Microsoft and the other two as well. All three are what they are and that's it. You have to accept them for what they are as opposed to what you want them to be simply because none of them will ever be what anyone wants them to be nor should they.

If gamers accept that, then they should move on from that respective console or gaming in general because you'll most likely never be satisfied with what those companies do or don't do.

Another option and best option in my opinion is to do what I do - own all three consoles. This way, as a gamer (not a fanboy), you'll never lose. You'll always win and have game after game to play.

Just my own personal opinion though.
 
It was already leaked. It'd be pretty bad for them to announce the S, keep mum about the Scorpio and then invalidate some people's purchases
Do they announce the next year's Surface products over a year ahead of release just in case it has the features consumers really want?

The whole early reveal and show nothing for nearly a year is a bizarre start to the intended generationless console approach.
 
As if often the case, barring some legitimate out of left field-type situations, the announcements at E3 will probably be somewhere in the middle of the hyperbole that surrounds these MS threads, both positive and negative.

IMO, it's not really a question of "Do they have anything we don't know about/cant guess?" and more of a "Will the announcements they do have get any type of reaction?". Honestly, that's what concerns me more because not a single thing they have tried on the new IP front has really worked out this gen.

Because the ideology or infrastructure isn't there, some people try to blame the gamers for not buying the games, the gamers don't owe these companies a thing, it's up to them to provide the quality and work hard for our money.

Look at Ryse, some folk are blaming gamers for not buying. It was a restructured Kinect game that didn't review well and it's best feature was visually.

Look at Recore, again, given to a studio with a big uneven record, clearly not finished and had it bugs/glitches. People are still waiting for the tank character to be added.

Quantum Break, didn't set the world alight from a critical standpoint, it also had a strong TV show element which I suspect may have put people off.

Sunset Overdrive is probably the one I think was a genuine sore point. I find it really disconcerting when people, particularly those who cover Xbox in the media, are trying to put it all on gamers as the problem here, making excuse after excuse. "Xbox gamers don't like new things etc"...Didn't Forza, Gears and so on, start off as new at some point in time?

The conference hasn't even happened and I am already seeing these journalists or whatever they are , making excuses or dropping little subtitle shifts like "E3 2018" "Phil hasn't been there long" "Xbox players don't like new things"

Sick of it dude, are these people fans or just corporate ass lickers out for themselves.
 
Agree 100%. While it's great to know what games are coming years down the line, those games aren't what's going to hype me up for the console NOW. Announcing games too early leads to overhype, disappointment and in some cases, cancellations.

I'm hoping for ten minute gameplay blowouts for State of Decay 2 and Crackdown 3 running off Scorpio. Showing a CG trailer for games that are years away isn't going to sell anyone on the console. Show the games that make you go damn, I want to play those games this year and thus, will buy Scorpio.
A Marvel exclusive, for example, would generate more attention and excitement for Xbox than SoD and Crackdown.

I still don't know why this is almost always presented as either/or. You can have big games further out and stuff now. They just have to deliver on those games further out. Yes, MS has had some missteps in that regard but that doesn't invalidate it.
 
If there's one thing i really wonder about it's that....what is going on with Alan Wake 2?

Remedy made it quite clear that they'd love to make AW2, hell they even teased stuff before QB was even announced. Tons of teases in QB. Then a interview with MS/Spencer a while ago and apparently when asked about AW2 they said they were up for it but the developer had to want to make it.

So if Xbox is interested in it, ready to greenlight it....and Remedy definitely wants to make it as well.......what's the problem? Clearly there is more to it but if not interested, why wouldn't MS just say there are no plans currently? I would find it very weird if Remedy isn't interested anymore.

Jesus man, imagine AW2 on Scorpio. They already have the QB engine too......damn.
 
If there's one thing i really wonder about it's that....what is going on with Alan Wake 2?

Remedy made it quite clear that they'd love to make AW2, hell they even teased stuff before QB was even announced. Tons of teases in QB. Then a interview with MS/Spencer a while ago and apparently when asked about AW2 they said they were up for it but the developer had to want to make it.

So if Xbox is interested in it, ready to greenlight it....and Remedy definitely wants to make it as well.......what's the problem? Clearly there is more but if not interested, why wouldn't MS just say there are no plans currently? I would find it very weird if Remedy isn't interested anymore.
Ms is not interested in it or it would have happened a long time ago.
 
Because the ideology or infrastructure isn't there, some people try to blame the gamers for not buying the games, the gamers don't owe these companies a thing, it's up to them to provide the quality and work hard for our money.

Look at Ryse, some folk are blaming gamers for not buying. It was a restructured Kinect game that didn't review well and it's best feature was visually.

Look at Recore, again, given to a studio with a big uneven record, clearly not finished and had it bugs/glitches. People are still waiting for the tank character to be added.

Quantum Break, didn't set the world alight from a critical standpoint, it also had a strong TV show element which I suspect may have put people off.

Sunset Overdrive is probably the one I think was a genuine sore point. I find it really disconcerting when people, particularly those who cover Xbox in the media, are trying to put it all on gamers as the problem here, making excuse after excuse. "Xbox gamers don't like new things etc"...Didn't Forza, Gears and so on, start off as new at some point in time?

The conference hasn't even happened and I am already seeing these journalists or whatever they are , making excuses or dropping little subtitle shifts like "E3 2018" "Phil hasn't been there long" "Xbox players don't like new things"

Sick of it dude, are these people fans or just corporate ass lickers out for themselves.

Woah there, I'm not saying the games they released being duds is the failure of the fans, not at all.

What I am saying is that regardless of if they have announcements or not, it wont matter if what they do show is not well received. Look at Scalebound for some history, they had that great big boss battle at last years E3 and I bet you people don't even remember what even happened in that demo, it was that bad.

If we get similar showings from Crackdown 3 or other games coming out this year, that would make for a much worse E3 for me even if they did follow It up with a new IP announcement.
 
Woah there, I'm not saying the games they released being duds is the failure of the fans, not at all.

What I am saying is that regardless of if they have announcements or not, it wont matter if what they do show is not well received. Look at Scalebound for some history, they had that great big boss battle at last years E3 and I bet you people don't even remember what even happened in that demo, it was that bad.

If we get similar showing from Crackdown 3 or other games coming up this year, that would make for a much worse E3 for me even if they followed It up with a new IP.

Sorry it wasn't aimed at you, my bad, my post should of been worded better.
 
A Marvel exclusive, for example, would generate more attention and excitement for Xbox than SoD and Crackdown.

I still don't know why this is almost always presented as either/or. You can have big games further out and stuff now. They just have to deliver on those games further out. Yes, MS has had some missteps in that regard but that doesn't invalidate it.

Not for me and in general, I doubt that. SE announced that they struck a deal with Marvel but they won't talk about it until 2018 so really, what's the point? Yay!!! They have a deal. Big deal. Where's the game? Where's the gameplay? Where's the release date?

Announcing games that are years away only interests me for the time it gets announced and shown. After that, meh. I lose interest because why get hyped for a game that's years away and will most likely disappoint you because of that hype?

I have no problem with Microsoft showcasing their 2017 games and ignoring 2018. It's May 2017. What am I going to be playing later this year? That's what I care about. Not 2018, 2019 or 2020.

Gamers who need to see games that are years away to me just shows those people trying to justify their purchase or some shit. Seriously, I know that every year, I will have at least two exclusives on each platform and a shitload of multi-platform games. The only time this doesn't happen is for the first 12-18 months of a new console launch because everything is pretty much cross-gen.

Now...if anything, I have too many games and not enough time.

Besides, for every Gears of War 4, there's a Scalebound. For every Horizon, there's a Last Guardian. Microsoft/Sony/Nintendo can't predict how game development is going to go years down the line so why show games in which at any moment, things can change and the game may either be non-existent for a decade or cancelled completely?

I'm simply not a fan of seeing games that are years away. It does nothing for me. Sony announces more games than what they have released thus far and im sorry, as great as those game should hopefully be, I don't need to see games that are literally 2019 and 2020 releases in 2016 and 2017. Give me the games that im going to be playing in 2017 first and foremost. Future years does nothing for me simply because who knows how those games will be at that time or if they will even still exist. Six months and yeah, pretty much a guarantee that you're getting that game.
 
Not for me and in general, I doubt that. SE announced that they struck a deal with Marvel but they won't talk about it until 2018 so really, what's the point? Yay!!! They have a deal. Big deal. Where's the game? Where's the gameplay? Where's the release date?

Announcing games that are years away only interests me for the time it gets announced and shown. After that, meh. I lose interest because why get hyped for a game that's years away and will most likely disappoint you because of that hype?

I have no problem with Microsoft showcasing their 2017 games and ignoring 2018. It's May 2017. What am I going to be playing later this year? That's what I care about. Not 2018, 2019 or 2020.

Gamers who need to see games that are years away to me just shows those people trying to justify their purchase or some shit. Seriously, I know that every year, I will have at least two exclusives on each platform and a shitload of multi-platform games. The only time this doesn't happen is for the first 12-18 months of a new console launch because everything is pretty much cross-gen.

Now...if anything, I have too many games and not enough time.

Besides, for every Gears of War 4, there's a Scalebound. For every Horizon, there's a Last Guardian. Microsoft/Sony/Nintendo can't predict how game development is going to go years down the line so why show games in which at any moment, things can change and the game may either be non-existent for a decade or cancelled completely?

I'm simply not a fan of seeing games that are years away. It does nothing for me. Sony announces more games than what they have released thus far and im sorry, as great as those game should hopefully be, I don't need to see games that are literally 2019 and 2020 releases in 2016 and 2017. Give me the games that im going to be playing in 2017 first and foremost. Future years does nothing for me simply because who knows how those games will be at that time or if they will even still exist. Six months and yeah, pretty much a guarantee that you're getting that game.

I'm also not big on seeing games four years away. That's why I have big hopes for Microsoft and Nintendo's E3 - I just assume they HAVE to have games within the next six months.

Sony, sure, maybe God of War hits this year, and maybe Last of Us 2 next year. With Nintendo and Microsoft - I will hopefully get reveals that materialize in the Fall or sooner.
 
^ pretty much. I'll give some examples. Titanfall got me hyped in 2013 and I ended up buying the bundle in 2014. If the game would've been a 2015-16 release why bother

And now crackdown 3. I was supper jazzed when the trailer came on but then I'm looking and like where's the gameplay. 3 years later it hasn't released. I'd have preferred they didn't show it then and just showed me now
 
Sounds more and more like this will be a show not tell E3 of sorts for Microsoft. Like you guys, I'm expecting lengtht demos of Crackdown, State of Decay, Sea of Thieves and Forza to be a significant portion of the show. That isn't a bad thing though, they need to sell people on those games.

Though I am expecting another 2018 game or two in addition to Ori 2. Probably something more AA. I still think they are going to have one big crowd-pleasing announcement. Something to say, "We're listening and we got you guys." No idea what it could be though.
 
I'm also not big on seeing games four years away. That's why I have big hopes for Microsoft and Nintendo's E3 - I just assume they HAVE to have games within the next six months.

Sony, sure, maybe God of War hits this year, and maybe Last of Us 2 next year. With Nintendo and Microsoft - I will hopefully get reveals that materialize in the Fall or sooner.

I'm fully hyped and expecting State of Decay 2 in October. On paper, Shadow of War in August, rumored Far Cry 5 in September, State of Decay 2/AC Origins in October and possibly Crackdown 3 (im 50/50 on it and want to see what the game actually is) in November. Exclusives and multi-platform games for Scorpio is already more than what I had last year for PS4 Pro.

My prediction for God of War is March 2018. I have TLOUP2 as a 2020 release along with Death Stranding and multi-platform game Cyberpunk 2077. Maybe 2019 if we're lucky but I don't see that even being a possibility.

Speaking of Cyberpunk 2077, I know some are hoping that it shows up at E3 but CDPR already said that 2017 is all about Gwent and that they won't talk about or show Cyberpunk until 2018 which is just one more reason why I hate it when games are shown way too early.
 
^ I think both crackdown and state of decay would be out in October at the latest. Ms hasn't launched a first party game in November since MCC. Plus it alll depends on when Scorpio launches. If it's an October launch, crackdown state and Forza will all be their day one

I was thinking Forza and state of decay in September and crackdown on October.

Yea it sucks because destiny and whatever else are all packed into those months but it's going to be packed regardless

Unless they pull an august release for SoD
 
I'd bet real money on Sea of Thieves not being released this year and I would be perfectly fine with that.

They are consistently adding stuff to it but if the Scorpio launches Nov time, I would be ok with SoT getting more time to develop. Already looks like great fun and more time to flesh out features and avoid that crazy winter rush, is ok with me.
 
Ms is not interested in it or it would have happened a long time ago.

It can be both MS could of come to them when Remedy didn't have ideas at the time for a AW2, but were prototyping a version of Quantum Break, now they have some ideas for AW2 - there ain't money left in the budget to fund it.
 
The worst? 2014 in my opinion is the worst. Boring all around. Nintendo will show what's important for their user base and since they have Directs quarterly, they don't need to go all out nor should they. I do agree with Sony this year. Maybe one or two surprises but I think that the majority of their conference will focus on games that are coming out between E3 2017 and E3 2018. A few games like TLOUP2 and Death Stranding should honestly just go into hibernation for a while.

I disagree with Microsoft being a joke. I can understand if you're not interested in their 2017 lineup at all but even im pumped despite State of Decay 2 being my main game for Xbox this year and 50/50 on Crackdown 3. Microsoft has a good amount to show and they don't need to show CG trailers of games that are late 2018 or beyond. Really, what's even the point?

I'll never understand why gamers get so hyped for games that are literally years away. Give me a Fallout 4 announcement, gameplay trailer, info and release six months later every time. To me and for me, that's the best way to show off games. The longer a game gets shown, the more it becomes overhyped, overexposed and more times than not, a disappointment.

Of course, im also super hyped for AC Origins being shown running off Scorpio and maybe even Far Cry 5 since Sony has Destiny for September and if Far Cry 5 does in fact come out in September, I rather see Far Cry 5 running off Scorpio than PS4 Pro.

Personally, I think that way too many gamers expect way too much from Microsoft and the other two as well. All three are what they are and that's it. You have to accept them for what they are as opposed to what you want them to be simply because none of them will ever be what anyone wants them to be nor should they.

If gamers accept that, then they should move on from that respective console or gaming in general because you'll most likely never be satisfied with what those companies do or don't do.

Another option and best option in my opinion is to do what I do - own all three consoles. This way, as a gamer (not a fanboy), you'll never lose. You'll always win and have game after game to play.

Just my own personal opinion though.

I guess we watch E3 for different reasons then. 90% of my interest is in new announcements. New presentations of games that were already revealed are nice, but those could come during any other period of the year and it wouldn't make much difference to me. Those are not reason why I consider E3 to be a gamer's Christmas.

2014 had Nintendo's and Microsoft's best conferences this generation. I don't know how announcing or revealing a mix of promising new IP and awaited sequels like Scalebound, Crackdown, Phantom Dust, Ori, Splatoon, Captain Toad, Mario Maker, Smash, a sequel to the best Kirby (Canvas Curse) and Zelda makes for a boring event. Not to mention Sony, which had the worst show, but one of the best announcements in Bloodborne. But to each their own.
 
I guess we watch E3 for different reasons then. 90% of my interest is in new announcements. New presentations of games that were already revealed are nice, but those could come during any other period of the year and it wouldn't make much difference to me. Those are not reason why I consider E3 to be a gamer's Christmas.

This is what E3 is to me too. I want wish fulfilment and surprises not just a marketing event to advertise autumn/winter games that we already know about.
 
Not for me and in general, I doubt that. SE announced that they struck a deal with Marvel but they won't talk about it until 2018 so really, what's the point? Yay!!! They have a deal. Big deal. Where's the game? Where's the gameplay? Where's the release date?

Announcing games that are years away only interests me for the time it gets announced and shown. After that, meh. I lose interest because why get hyped for a game that's years away and will most likely disappoint you because of that hype?

I have no problem with Microsoft showcasing their 2017 games and ignoring 2018. It's May 2017. What am I going to be playing later this year? That's what I care about. Not 2018, 2019 or 2020.

Gamers who need to see games that are years away to me just shows those people trying to justify their purchase or some shit. Seriously, I know that every year, I will have at least two exclusives on each platform and a shitload of multi-platform games. The only time this doesn't happen is for the first 12-18 months of a new console launch because everything is pretty much cross-gen.

Now...if anything, I have too many games and not enough time.

Besides, for every Gears of War 4, there's a Scalebound. For every Horizon, there's a Last Guardian. Microsoft/Sony/Nintendo can't predict how game development is going to go years down the line so why show games in which at any moment, things can change and the game may either be non-existent for a decade or cancelled completely?

I'm simply not a fan of seeing games that are years away. It does nothing for me. Sony announces more games than what they have released thus far and im sorry, as great as those game should hopefully be, I don't need to see games that are literally 2019 and 2020 releases in 2016 and 2017. Give me the games that im going to be playing in 2017 first and foremost. Future years does nothing for me simply because who knows how those games will be at that time or if they will even still exist. Six months and yeah, pretty much a guarantee that you're getting that game.

Agreed about Marvel. I mean it's great news that Marvel wants to get serious about games, but it's not like we're gonna see any results this year. They announced it and immediately said no more news this year, lol.

I think Bethesda did it the best. I believe in May they had the debut trailer for Fallout 4 but no release date yet. And then during their E3 show they announced it for November. Man that was fantastic. But that just can't happen for all the companies. There's something about Sony showing gameplay of a new ND game, even if you know you won't be playing it until a year later or even more if it gets delayed, but showing gameplay early is what's part of E3 for me.

But that's doing it right, the game may be a long way off but we DID get to see gameplay. MS wasn't able to show gameplay of Scalebound, we got a CG trailer instead, same with Phantom Dust. So I don't mind them showing a game even if it's a year or longer from release, but at least show gameplay. But if MS right now only has CG teasers or not even that but just an announcement then its probably wise to wait Yeah.

You have a point about Sony though. Each and every year at E3 and PSX they announce new stuff but there's still plenty that hasn't released yet nor do we know when it's releasing. Sony knows the kind of praise they get and people cheering with all these new announcements but at the end of the day for us gamers.... we can't really do too much with it.

But with all of that being said, it would still be a bit disappointing if there are zero new announcements at E3 simply because nothing substantial can be shown yet. I can't wait to see more of Crackdown but that doesn't go for everybody, plenty people want to see what the reasons for them will be to get that Xbox S or Scorpio and I don't think these games that were announced quite a while ago are gonna cut it for them. Plus if nothing truly new is announced you can bet your ass that YouTube and media in general will jump on it with "Scorpio is great MS, but what's new? Where are the games?" but meh, it probably doesn't matter.

And hey, never say never. Maybe they CAN show stuff because they have been partnering with some studios for some projects, we only just don't know about it. I doubt it but you never know. I just hope so damn much that if there are new announcements that the majority isn't mixed reality, jeez.
 
I guess we watch E3 for different reasons then. 90% of my interest is in new announcements. New presentations of games that were already revealed are nice, but those could come during any other period of the year and it wouldn't make much difference to me. Those are not reason why I consider E3 to be a gamer's Christmas.

2014 had Nintendo's and Microsoft's best conferences this generation. I don't know how announcing or revealing a mix of promising new IP and awaited sequels like Scalebound, Crackdown, Phantom Dust, Ori, Splatoon, Captain Toad, Mario Maker, Smash, a sequel to the best Kirby (Canvas Curse) and Zelda boring. Not to mention Sony, which had the worst show, but one of the best announcements in Bloodborne. But to each their own.

New announcements is great but not when those announcements are for games that are literally years away. For example, would you rather have a new game announcement that appeals to you this year but it's a fall 2018 release and all you get this year is a CG trailer OR would you rather get that same game announcement at E3 2018 with a gameplay trailer and it coming out six months later?

I rather have the announcement next year so I know a game that appeals to me and that I want to play is only six months away from release and thus, being played.

In retrospect, Scalebound was obviously shown way too soon and wasn't any good since the beginning. Crackdown has only seen one, maybe two cinematic trailers in three years. Phantom Dust was cancelled and is now being brought back or something but they don't show it whatsoever. Ori was the only good one out of this list thus far and was released eight months later before E3 2015.

As someone who watches all the press conferences, new announcements are great at that time but once the novelty wares off, it becomes meh and hmmm, when exactly is this game coming out?

There's been NO GAMEPLAY of State of Decay 2 and Crackdown 3. I don't give a crap about CG trailers or screen shots. I want gameplay. That's what I want to see at E3 2017. If gameplay is sacrificed for a CG teaser trailer of a new game announcement, I won't be a happy camper because while im buying a Scorpio either way, I want to see what im going to be playing on it this year. Not two years later or more. That does nothing for me now.

I agree with you in regards to each their own.
 
New announcements is great but not when those announcements are for games that are literally years away. For example, would you rather have a new game announcement that appeals to you this year but it's a fall 2018 release and all you get this year is a CG trailer OR would you rather get that same game announcement at E3 2018 with a gameplay trailer and it coming out six months later?

I rather have the announcement next year so I know a game that appeals to me and that I want to play is only six months away from release and thus, being played.

In retrospect, Scalebound was obviously shown way too soon and wasn't any good since the beginning. Crackdown has only seen one, maybe two cinematic trailers in three years. Phantom Dust was cancelled and is now being brought back or something but they don't show it whatsoever. Ori was the only good one out of this list thus far and was released eight months later before E3 2015.

As someone who watches all the press conferences, new announcements are great at that time but once the novelty wares off, it becomes meh and hmmm, when exactly is this game coming out?

There's been NO GAMEPLAY of State of Decay 2 and Crackdown 3. I don't give a crap about CG trailers or screen shots. I want gameplay. That's what I want to see at E3 2017. If gameplay is sacrificed for a CG teaser trailer of a new game announcement, I won't be a happy camper because while im buying a Scorpio either way, I want to see what im going to be playing on it this year. Not two years later or more. That does nothing for me now.

I agree with you in regards to each their own.

Technically there has been gameplay shown of Crackdown 3, although early work.
 
So what does anyone have expectations/guesses for outside of games?

Every year they fit in some stuff outside of just games, be it showing the upcoming UI additions and changes, announcements of hardware or services, etc. We know Scorpio is making its debut, wonder what else might be as well.

The design lab stuff with the custom controllers was pretty neat last year, but I really hope they bring in custom consoles. Day 1 red on white Scorpio would be lovely. I wonder if they have any other hardware they might show off as well. Maybe a new controller redesign to go with it? I really think they should bring back the white + black buttons from the Duke that ended up being RB and LB on the 360 pad as dedicated media buttons (think screenshot and DVR)

I also expect to see some news regarding BC, be it either a dump of games to coincide with Game Pass or possibly the addition of original Xbox BC, which is more of a pipe dream really, but one that's clearly shared here.
 
Not for me and in general, I doubt that. SE announced that they struck a deal with Marvel but they won't talk about it until 2018 so really, what's the point? Yay!!! They have a deal. Big deal. Where's the game? Where's the gameplay? Where's the release date?

Announcing games that are years away only interests me for the time it gets announced and shown. After that, meh. I lose interest because why get hyped for a game that's years away and will most likely disappoint you because of that hype?

I have no problem with Microsoft showcasing their 2017 games and ignoring 2018. It's May 2017. What am I going to be playing later this year? That's what I care about. Not 2018, 2019 or 2020.

Gamers who need to see games that are years away to me just shows those people trying to justify their purchase or some shit. Seriously, I know that every year, I will have at least two exclusives on each platform and a shitload of multi-platform games. The only time this doesn't happen is for the first 12-18 months of a new console launch because everything is pretty much cross-gen.

Now...if anything, I have too many games and not enough time.

Besides, for every Gears of War 4, there's a Scalebound. For every Horizon, there's a Last Guardian. Microsoft/Sony/Nintendo can't predict how game development is going to go years down the line so why show games in which at any moment, things can change and the game may either be non-existent for a decade or cancelled completely?

I'm simply not a fan of seeing games that are years away. It does nothing for me. Sony announces more games than what they have released thus far and im sorry, as great as those game should hopefully be, I don't need to see games that are literally 2019 and 2020 releases in 2016 and 2017. Give me the games that im going to be playing in 2017 first and foremost. Future years does nothing for me simply because who knows how those games will be at that time or if they will even still exist. Six months and yeah, pretty much a guarantee that you're getting that game.
No, they haven't.

As far as everything else, I think you're taking a 'I' approach when I'm looking at a more broad picture. I'm talking of how certain announcements would generate excitement and attention from the masses including people like us who post on message boards. It is fine if you don't like it but I do think it would get people excited.

You have a point about Sony though. Each and every year at E3 and PSX they announce new stuff but there's still plenty that hasn't released yet nor do we know when it's releasing. Sony knows the kind of praise they get and people cheering with all these new announcements but at the end of the day for us gamers.... we can't really do too much with it.
And yet, they just had one of their best quarter in terms of releases this gen. What does it matter if there are still games further out if there are plenty of releases now?
 
New announcements is great but not when those announcements are for games that are literally years away. For example, would you rather have a new game announcement that appeals to you this year but it's a fall 2018 release and all you get this year is a CG trailer OR would you rather get that same game announcement at E3 2018 with a gameplay trailer and it coming out six months later?

If the release date is the same, I'd like to be surprised by that announcement and know it's coming as early as possible. I'll still only get gameplay next year so I don't see any advantage for me as a consumer in the company holding that announcement out. Let me know ASAP so I can figure out what the roadmap for your platform is. Be confident. Unless you're not releasing shit for me to play at the moment or a few months from now, I see zero issues with long term announcements. Look at the competition, Sony to be more specific. They have a bunch of stuff released recently and a ton more for the future. That's what I want from every console manufacturer.

In retrospect, Scalebound was obviously shown way too soon and wasn't any good since the beginning. Crackdown has only seen one, maybe two cinematic trailers in three years. Phantom Dust was cancelled and is now being brought back or something but they don't show it whatsoever. Ori was the only good one out of this list thus far and was released eight months later before E3 2015.

Yes, in hindsight that conference sucked, but that speaks way more about Microsoft's incompetence in managing those games than the CG announcements being inherently a bad thing.

There's been NO GAMEPLAY of State of Decay 2 and Crackdown 3. I don't give a crap about CG trailers or screen shots. I want gameplay. That's what I want to see at E3 2017. If gameplay is sacrificed for a CG teaser trailer of a new game announcement, I won't be a happy camper because while im buying a Scorpio either way, I want to see what im going to be playing on it this year. Not two years later or more. That does nothing for me now.

Like I said above, you can do both. There are companies doing both right now. If Microsoft wants to keep me in the dark for their future, that's their decision. But I won't pretend I like not knowing what's coming in the medium/long term. I like information, the more the merrier.
 
^Fully agreed with all of that.

The long term announcements become a problem when that is all that is being announced. Otherwise, announce them, generate excitement and deliver on them.
 
I don't want u to make an announcement and I gotta wait years for it to be released. Give me end of this year to next spring at max. Only game I could wait years for is Shenmue because I already waited years for it. All these other games, what the fuck for? I don't care for confidence or ur platform, I care for what the fuck I'll be playing soon. Show me games and show me gameplay, that's how I judge if I want a game or not. I give not ONE SHIT for hype. I just care for the game, I'll be hype off of that, not some damn announcement for shot happening years from now.
 
Personally I think announcing partnerships and giving people an idea of whats coming is important, I dont think 3 years is necessary but im quite happy to get a trailer for a gamer and some details that isnt out until the following year.

Maybe i'd feel differently if they had any studios, but they dont so in order to satisfy it would be nice to know they've got stuff coming.

The fact that they cancel so many games they show at E3 is a problem with their management, not the idea of when they announce it.
 
The fact that they cancel so many games they show at E3 is a problem with their management, not the idea of when they announce it.

Couldn't that be linked though? Show a game 3 years before it's finished and there's no hype and noone cares for the game. It's a lot harder to convince the higher ups to continue funding it for so long as opposed to a game that will be out in X months and probably already has its funding covered.
 
Couldn't that be linked though? Show a game 3 years before it's finished and there's no hype and noone cares for the game. It's a lot harder to convince the higher ups to continue funding it for so long as opposed to a game that will be out in X months and probably already has its funding covered.

Tbh when it happens so often I'm less inclined to give them a pass for that stuff.

Sometimes you have to launch stuff, it also doesn't help when on a regular basis they skip e3 for these games to show them at Gamescom. They should be doing all they can to keep these games in people's minds, instead they announced then don't speak of them at all for ages.

Recore was announced at e3 2015, supposed to be out the following spring and we didn't see it until the following e3 which a rather short trailer that had little discernible info or gameplay in it. It's no wonder the metrics are crap when you don't talk about games or show them to people.

Maybe a magazine cover, some info, etc just talk about them… instead they give us nothing. Can't expect hype based on name alone.
For all the criticism Sony get right now, they know how to hype stuff and keep showing it to people which keeps them interested, maybe if MS did that there would be more interest

What do we really know about Crackdown 3? Not a whole lot, we've seen it a bit - over 18 months ago was the last time. Sure e3 is their big show and it'll be a Scorpio thing, but quite frankly it's no wonder no-one cares when face that sort of gap. People forget, they lose interest and move on

Ms need to seriously re-evaluate how they show off their games and get information to the people.

Also based on what you've just said you'd just end up wasting hundreds of millions of dollars if it were so easy for them to give up on something
 
I don't think it's up for debate the impact of announcing exciting games and projects that are really far off. Look at the reception for God of War, FF VII Remake, Horizon Zero Dawn, Breath of the Wild (at the time, Zelda Wii U). These games build excitement for the platform and for the brand. Consumers love it. Give the people what they want because if you don't then everyone's just going to assume you have nothing worth while to share in development. It's not a damned if you do, damned it you don't scenario. It's a must at this point.
 
I don't think it's up for debate the impact of announcing exciting games and projects that are really far off. Look at the reception for God of War, FF VII Remake, Horizon Zero Dawn, Breath of the Wild (at the time, Zelda Wii U). These games build excitement for the platform and for the brand. Consumers love it. Give the people what they want because if you don't then everyone's just going to assume you have nothing worth while to share in development. It's not a damned if you do, damned it you don't scenario. It's a must at this point.

But that works mainly because Sony has games out now in addition to those games that wont be out for years to come.

The effects of Japanese publishers completely eliminating the Xbox One from the equation cannot be understated here. Games like Nier: Automatica, Ni-Oh, the upcoming Hellblade, all games that I think we can mostly agree would have come to the 360 not even 6 years ago, all nowhere to be seen this gen.

Actually, let me phrase it a different way:

Do you think if those games launched day and date with Xbox One that this recent drought of games (with the exception of Wars 2) would have been anywhere near as bad as it has been?
 
But that works mainly because Sony has games out now in addition to those games that wont be out for years to come.

The effects of Japanese publishers completely eliminating the Xbox One from the equation cannot be understated here. Games like Nier: Automatica, Ni-Oh, the upcoming Hellblade, all games that I think we can mostly agree would have come to the 360 not even 6 years ago, all nowhere to be seen this gen.

Actually, let me phrase it a different way:

Do you think if those games launched day and date with Xbox One that this recent drought of games (with the exception of Wars 2) would have been anywhere near as bad as it has been?

People would still want to know what Microsoft has down the pipe regardless of what they have (or what they don't have) right now. This is about generating consumer excitement and brand confidence.

Also Sony has been announcing games far off in advance for awhile now before this influx of Japanese titles.

MS is in an unfortunate period to be having a drought right now and I do believe much of the turmoil surrounding Xbox now is mostly do to unfortunate timing. Though if Xbox comes out this E3 and just talks about games coming out in fall/spring then most consumers will just assume they have nothing worth while to show since their competition isn't afraid to give the people what they want.

My main point being the number of people who complain about video game publishers announcing and showing games that are far from release is a small one. It's become quite clear what people expect from E3 is showmanship and exciting game announcements and reveals. People want this.
 
Tbh when it happens so often I'm less inclined to give them a pass for that stuff.

Sometimes you have to launch stuff, it also doesn't help when on a regular basis they skip e3 for these games to show them at Gamescom. They should be doing all they can to keep these games in people's minds, instead they announced then don't speak of them at all for ages.

Recore was announced at e3 2015, supposed to be out the following spring and we didn't see it until the following e3 which a rather short trailer that had little discernible info or gameplay in it. It's no wonder the metrics are crap when you don't talk about games or show them to people.

Maybe a magazine cover, some info, etc just talk about them... instead they give us nothing. Can't expect hype based on name alone.
For all the criticism Sony get right now, they know how to hype stuff and keep showing it to people which keeps them interested, maybe if MS did that there would be more interest

What do we really know about Crackdown 3? Not a whole lot, we've seen it a bit - over 18 months ago was the last time. Sure e3 is their big show and it'll be a Scorpio thing, but quite frankly it's no wonder no-one cares when face that sort of gap. People forget, they lose interest and move on

Ms need to seriously re-evaluate how they show off their games and get information to the people.
I don't want to come off as pinning it onto the higher ups because at the end of the day it's Phil's job to convince them for higher budgets etc and if not he needs to learn to work within his limits.


I agree they should show off their games more instead of the constant silence. But even when they do show them at E3, the response is poor for a lot of games like Scalebound for example. But then you have Recore which gathered a lot of interest when first shown and they showed nothing of it for an entire year. But I think a big problem is how they're showing off a lot of their games it's just not very interesting even if the games turn out good so I agree with you there.

Crackdown I think they should be allowed a pass on keeping quiet since it's using the cloud and no matter what they show you know what the reaction would be. So I think that's best to leave it until we can play a beta and experience it for ourselves. It shouldn't have been revealed in 2014 but they were obviously desperate to try and prove the cloud stuff was real.
 
I don't want to come off as pinning it onto the higher ups because at the end of the day it's Phil's job to convince them for higher budgets etc and if not he needs to learn to work within his limits.


I agree they should show off their games more instead of the constant silence. But even when they do show them at E3, the response is poor for a lot of games like Scalebound for example. But then you have Recore which gathered a lot of interest when first shown and they showed nothing of it for an entire year. But I think a big problem is how they're showing off a lot of their games it's just not very interesting even if the games turn out good so I agree with you there.

Crackdown I think they should be allowed a pass on keeping quiet since it's using the cloud and no matter what they show you know what the reaction would be. So I think that's best to leave it until we can play a beta and experience it for ourselves. It shouldn't have been revealed in 2014 but they were obviously in a panic to try and prove the cloud stuff was real.

I dont see what pass needs to be given for them being so ridiculous about "teh power of da cloud" and 4 years later they've shown us pretty much nothing... it does the games no good to be treated like this. I get its had development issues, im looking forward to it but really the entire thing has just been ridiculous.

How not to promote your game 101
 
Part of the problem has been poor showings. Sometimes it feels like the "first announcement that are either CGi/in-engine" doesn't matter as much as the 'proper showcase" later on.

In any video game announcement/marketing cycle, often time the first reveal is one of the times with the highest awareness and attention, and it should be given utmost priority that you reveal your game the best way you could.

Ubisoft is one publishers who are great at delivering on first showings. Be it Ubisoft's extremely faked "one last thing" demos like Watch_Dogs or Division that showcase gameplay demos that draw a lot of attention, the extremely well-directed AssCreed CGi trailers that many remember, etc, they are generally very good at showcasing their games.

Sony has also been doing very well on that front lately. Even when it's not showing gameplay, the way games are announced/presented leave more of an impact.

For me, the only reveal MS had last year that was of that quality was Forza Horizon 3's amazing reveal gameplay demo.
 
I dont see what pass needs to be given for them being so ridiculous about "teh power of da cloud" and 4 years later they've shown us pretty much nothing... it does the games no good to be treated like this. I get its had development issues, im looking forward to it but really the entire thing has just been ridiculous.

How not to promote your game 101

And if they did show us stuff you would be met with "But it's not gonna work on home connections without 50mb+ connections" as we've seen in the past. Or if they showed off single player people will just say "So the cloud was bs? no more destruction?". That's negativity surrounding the game that it doesn't need and will hurt it's sales.

I think it's fair that they don't want to show it off until people can play it themselves, pretty sure Phil has said as much about talking about the cloud too. They shouldn't have announced it before people could play it if that's what they're gonna do I agree, but what's done is done and it didn't pan out like they intended to probably, so need to adapt for changing circumstances.

Crackdown is in a unique situation and is the only game I'd give them a pass on
 
People would still want to know what Microsoft has down the pipe regardless of what they have (or what they don't have) right now. This is about generating consumer excitement and brand confidence.

Also Sony has been announcing games far off in advance for awhile now before this influx of Japanese titles.

MS is in an unfortunate period to be having a drought right now and I do believe much of the turmoil surrounding Xbox now is mostly do to unfortunate timing. Though if Xbox comes out this E3 and just talks about games coming out in fall/spring then most consumers will just assume they have nothing worth while to show since their competition isn't afraid to give the people what they want.

My main point being the number of people who complain about video game publishers announcing and showing games that are far from release is a small one. It's become quite clear what people expect from E3 is showmanship and exciting game announcements and reveals. People want this.

I don't disagree about the showmanship part E3 at all, just pointing out that a lot of these problems are magnified due to Xbox's current position with Japanese games. When there's periods of no first party games on Playstation, third party exclusives and strong marketing deals fill the gap with little issue, allowing for a bit more leeway in terms of their own announcements. The same can not be said here I'm afraid, so while showing off projects that will still be in the oven for years could do wonders to show they are changing their attitude concerning their line-up, it could also have the consequence of reminding people how little they have right now comparatively.
 
My main point being the number of people who complain about video game publishers announcing and showing games that are far from release is a small one. It's become quite clear what people expect from E3 is showmanship and exciting game announcements and reveals. People want this.
Yep.

That is what E3 has always been about. The desire for what is coming out now has only popped up recently and, as you said, I think that is just a vocal minority on the internet more than anything else.

The Zelda example is a good one. We've known about that since what, 2013? 2014? Fast forward to 2017 and the game had an attach rate greater than 100% on Switch.
 
No, they haven't.

As far as everything else, I think you're taking a 'I' approach when I'm looking at a more broad picture. I'm talking of how certain announcements would generate excitement and attention from the masses including people like us who post on message boards. It is fine if you don't like it but I do think it would get people excited.

To me, they have. If I was to go back to E3 2013 and add up all the games that Sony has announced with themselves as the publisher and add up all the games they've released thus far, they easily have more games announced than published.

I agree that people get excited but once the novelty wares off and the game is further and further away, that excitement turns into being anxious for info and videos, etc. and more times than not, turns into a disappointment. Especially if people overhype themselves which I think happens more times than not.

"I" don't like seeing games early for one main reason - No one knows how game development is going to proceed and work out until the game is finished so why show games early? Look at FFXV, TLG, Rockstar's Agent, FFVIIR, Shemue III, KHIII, Death Stranding, Cyberpunk 2077, etc. Add in No Man's Sky and even Uncharted 4 (which while excellent was also disappointing to me) and it's like, so many things can change throughout the years of development that all you'll end up doing is overhyping people for games that won't live up to that hype.

Add in Scalebound as a perfect example. Granted, I don't think this game was going to be any good to begin with but in almost three years, the game if anything, got worse to where it was eventually cancelled. I know a lot of people blame Microsoft but I look at the developer and think that it's more on Platinum Games taking on more than what they can handle plus their games are at a 1-1 ratio in terms of good or bad. Funny thing is that the majority of their good games were developed for Japanese publishers while the majority of bad games were developed for Western publishers. Kind of suspicious to be honest with you and as much as people want to blame Microsoft, look at Insomniac who developed Sunset Overdrive. An underrated and underplayed game which was not only good but you never heard or read any problems between them and Microsoft.

Without going into an even longer response, I just think that showing games too early can lead to more harm than good. If a game like say Fallout 4 gets announced and released in a span of six months, no one has any time to complain about the game until release. Even with the short announcement to release, the game still sold what 15M or so overall? Yet the games that take years and years only decrease in sales more times than not. Only Nintendo and Rockstar can get away with this. Few if any other publishers can and those publishers usually end up not getting the sales they wanted simply because they oversaturated their own game that they're trying to sell.

Because of the multiple years games are in development for and not knowing how exactly that development will go is why games should never be shown early. Add in the internet, social media, etc. and majority who think that they're entitled to see and know everything even though they're not and it becomes bad as opposed to good. Worse part is that even if the game is good or better, the oversaturation of it with everything else I said just hurts the game more as opposed to helping it.

Just my own personal opinion though bud.
 
The Zelda example is a good one. We've known about that since what, 2013? 2014? Fast forward to 2017 and the game had an attach rate greater than 100% on Switch.

March release date. New console. ONLY game worth playing on the damn thing until MK8D. And even then, it's got a lot of flaws, is overrated, overhyped and doesn't do anything that any/every other open world game does or has done. Only reason why people praise Zelda is because well, it's one of the franchises that always gets a free pass, people want to see Nintendo bounce back after the shitty Wii U and because if you look at Switch, outside of MK8D, there's literally nothing else worth playing on the console. The main positive is the "exploration" of the game. Big deal. You can do this in EVERY open world game. The ONLY reason that it's better in Zelda is because of one reason and one reason only - the map isn't filled with all the icons of the shrines, karok seeds, etc. If it was, the so called sense of "exploration" wouldn't exist.
 
Part of the problem has been poor showings. Sometimes it feels like the "first announcement that are either CGi/in-engine" doesn't matter as much as the 'proper showcase" later on.

Yeah, they definitely need to get better at showing off their games at conferences.

They've had a number of demos recently where I feel like they're trying to focus on some big spectacle to wow people but it just falls flat.

In 2015, they had a demo that was just Lara Croft climbing up a mountain. And last year, they had 2 demos for JRPGS that were both boss fights against large bosses. And they were all boring as hell.

I get that they probably sounded a lot more impressive on paper but it's clear the final result wasn't that interesting. And it's not like the ideas are inherently bad. You can have an exciting boss fight for a demo, they just didn't do it. So I really think they got to spend some time re-evaluating how they show off their games.

All that said, I still think their press conferences are generally okay. They never get as bad as EA or Ubisoft or even Nintendo sometimes. But that's the thing, they have a hard time going beyond being just "okay" or "it was solid". And I think the main thing holding them back is bad demos/reveals for their games. The problem isn't just announce more stuff; you have to make sure that you get people interested in what you announce.
 
Microsoft's conference will be a good one and best of all, I'll actually get to play the games im interested in playing later this year. State of Decay 2 baby!!!
 
But that works mainly because Sony has games out now in addition to those games that wont be out for years to come.

The effects of Japanese publishers completely eliminating the Xbox One from the equation cannot be understated here. Games like Nier: Automatica, Ni-Oh, the upcoming Hellblade, all games that I think we can mostly agree would have come to the 360 not even 6 years ago, all nowhere to be seen this gen.

Actually, let me phrase it a different way:

Do you think if those games launched day and date with Xbox One that this recent drought of games (with the exception of Wars 2) would have been anywhere near as bad as it has been?

I think you hit the nail on the head.

It is really depressing to see so many big Japanese games skip Xbox One. :/

The May 2013 reveal has led to this I think. There was an audience on 360 that would have made it worth it to release niche Japanese games on Xbox One. 360 had games like Nier, Blue Dragon, Eternal Sonata, Catherine, even Japanese games like King of Fighters and Persona Arena.

Now they're nowhere to be found - likely because of an exodus of the few fans that would've cared about those franchises from 360 to PS4 once Microsoft fucked up the May 2013 reveal.
 
To me, they have. If I was to go back to E3 2013 and add up all the games that Sony has announced with themselves as the publisher and add up all the games they've released thus far, they easily have more games announced than published.
You don't have to. Someone already did.

http://www.neogaf.com/forum/showthread.php?t=1373448
http://www.neogaf.com/forum/showpost.php?p=236799240&postcount=90


I agree that people get excited but once the novelty wares off and the game is further and further away, that excitement turns into being anxious for info and videos, etc. and more times than not, turns into a disappointment. Especially if people overhype themselves which I think happens more times than not.
A minority of people do that. Assuming the game is good/great, people are fine with it. And people can overhype themselves for games that come early too. That is a moot point.

"I" don't like seeing games early for one main reason - No one knows how game development is going to proceed and work out until the game is finished so why show games early? Look at FFXV, TLG, Rockstar's Agent, FFVIIR, Shemue III, KHIII, Death Stranding, Cyberpunk 2077, etc. Add in No Man's Sky and even Uncharted 4 (which while excellent was also disappointing to me) and it's like, so many things can change throughout the years of development that all you'll end up doing is overhyping people for games that won't live up to that hype.
As I said above, this implies games with short announcement to release windows can't fall into this either. They can.

On the other hand, something like Zelda took multiple years to come out and is apparently one of the greatest games ever made (I haven't played it).

There is no strict guideline one way or the other. It just depends on any particular game and what happens during development.

Add in Scalebound as a perfect example. Granted, I don't think this game was going to be any good to begin with but in almost three years, the game if anything, got worse to where it was eventually cancelled. I know a lot of people blame Microsoft but I look at the developer and think that it's more on Platinum Games taking on more than what they can handle plus their games are at a 1-1 ratio in terms of good or bad. Funny thing is that the majority of their good games were developed for Japanese publishers while the majority of bad games were developed for Western publishers. Kind of suspicious to be honest with you and as much as people want to blame Microsoft, look at Insomniac who developed Sunset Overdrive. An underrated and underplayed game which was not only good but you never heard or read any problems between them and Microsoft.
I think both parties should take blame. I don't doubt that MS tried to push some co-op/MP/GaaS type stuff that messed things up but, as you said, I'm sure Plat weren't exactly perfect in the partnership either.

Either way, we've had successful games be released that were announced years ago and failures that were announced years ago.

Without going into an even longer response, I just think that showing games too early can lead to more harm than good. If a game like say Fallout 4 gets announced and released in a span of six months, no one has any time to complain about the game until release. Even with the short announcement to release, the game still sold what 15M or so overall? Yet the games that take years and years only decrease in sales more times than not. Only Nintendo and Rockstar can get away with this. Few if any other publishers can and those publishers usually end up not getting the sales they wanted simply because they oversaturated their own game that they're trying to sell.
You're still trying to present it as a one way path but you're incorrect.

Because of the multiple years games are in development for and not knowing how exactly that development will go is why games should never be shown early. Add in the internet, social media, etc. and majority who think that they're entitled to see and know everything even though they're not and it becomes bad as opposed to good. Worse part is that even if the game is good or better, the oversaturation of it with everything else I said just hurts the game more as opposed to helping it.
The internet is going to internet regardless.

March release date. New console. ONLY game worth playing on the damn thing until MK8D. And even then, it's got a lot of flaws, is overrated, overhyped and doesn't do anything that any/every other open world game does or has done. Only reason why people praise Zelda is because well, it's one of the franchises that always gets a free pass, people want to see Nintendo bounce back after the shitty Wii U and because if you look at Switch, outside of MK8D, there's literally nothing else worth playing on the console. The main positive is the "exploration" of the game. Big deal. You can do this in EVERY open world game. The ONLY reason that it's better in Zelda is because of one reason and one reason only - the map isn't filled with all the icons of the shrines, karok seeds, etc. If it was, the so called sense of "exploration" wouldn't exist.
All of this is entirely subjective and does nothing to counter the point I made.

If games announced early are supposed to be so bad, it does not make any sense whatsoever for Zelda to have an attach rate that large.
 
Personally I think announcing partnerships and giving people an idea of whats coming is important, I dont think 3 years is necessary but im quite happy to get a trailer for a gamer and some details that isnt out until the following year.

Maybe i'd feel differently if they had any studios, but they dont so in order to satisfy it would be nice to know they've got stuff coming.

The fact that they cancel so many games they show at E3 is a problem with their management, not the idea of when they announce it.

They cancelled:
  • Scalebound
  • Fable Legends
  • Project Knoxville

Projects on indefinite hold: Phantom Dust. Hardly what I would call 'so many'

Plus the issue is the audience will get fatigued after multiple showings like Cuphead. If a game isn't due to be released within one year of its reveal just don't show it.
 
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