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I think you hit the nail on the head.

It is really depressing to see so many big Japanese games skip Xbox One. :/

The May 2013 reveal has led to this I think. There was an audience on 360 that would have made it worth it to release niche Japanese games on Xbox One. 360 had games like Nier, Blue Dragon, Eternal Sonata, Catherine, even Japanese games like King of Fighters and Persona Arena.

Now they're nowhere to be found - likely because of an exodus of the few fans that would've cared about those franchises from 360 to PS4 once Microsoft fucked up the May 2013 reveal.

Yup. Let's hope Phil Spencer wasn't kidding when he said Japanese games would be coming to Xbox. He said it this year on Twitter. Really doubt it will happen but Ni No Kuni 2 for example. It's not a console exclusive from what I understand and it's also coming to pc, just bring it to Xbox too as well then.

Maybe Nier Automata after all perhaps? Don't think Xbox is ever going to get Yakuza, but is it Sony exclusive or not? I recall a Nintendo system having a Yakuza or am I all wrong here now?
 
They cancelled:
  • Scalebound
  • Fable Legends
  • Project Knoxville

Projects on indefinite hold: Phantom Dust. Hardly what I would call 'so many'

Plus the issue is the audience will get fatigued after multiple showings like Cuphead. If a game isn't due to be released within one year of its reveal just don't show it.

I mean, that version of Phantom Dust is clearly never coming back, their wording of "on hold" doesn't really work when its got no developer. Shangheist as well, some people will whine about tech demo, CGI trailer or whatever but it was clearly a game in development unless all those people at Black Tusk were sat around twiddling their thumbs waiting for Epic to decide to sell Gears.

Reaching somewhat, but Project Spark was a service that got shut and not sure if it was a "game" but Xbox Fitness as well, good start for their GAAS initiative.

They didn't formally announce it but they canned an Obsidian game too, a bit unfortunate for them its been made kind of a public thing but nevermind.

Also, audience doesn't seem that fatigued with Sony doing it....
 
I would say that the Xbox frontline are in a bad shape too. Marketing, cutting of the trailers and just lack of polish on certain games are just too obvious. I do hope it's different this year, but I can't lie and I do share some doubt that their E3 will be boring or messy.
 
Also, audience doesn't seem that fatigued with Sony doing it....

Sony have actually avoided too many showings of their games.

That's why a sizable amount of Sony's E3 games that aren't releasing soon skip Gamescom/PSX and go dark for a whole year till the next E3.

And whatever far-off games announced at GC/PSX skip E3. They have more conferences, but generally the new content have little overlap between events.

Sony's game with the longest announcement cycle so far, WILD has only been shown two times.
 
Yup. Let's hope Phil Spencer wasn't kidding when he said Japanese games would be coming to Xbox. He said it this year on Twitter. Really doubt it will happen but Ni No Kuni 2 for example. It's not a console exclusive from what I understand and it's also coming to pc, just bring it to Xbox too as well then.

Maybe Nier Automata after all perhaps? Don't think Xbox is ever going to get Yakuza, but is it Sony exclusive or not? I recall a Nintendo system having a Yakuza or am I all wrong here now?

Wii U got a very late port of the HD collection of 1 and 2 yeah. Yakuza isn't a paid exclusive (other than the western release of Yakuza 5) it just hasn't been worth the studio releasing the games concurrently on other systems due to PlayStation dominance in the high end gaming space in Japan. Maybe Switch will get a spin-off or an old port but I think new mainline releases will continue to be PlayStation only.
 
Sony have actually avoided too many showings of their games.

That's why a sizable amount of Sony's E3 games that aren't releasing soon skip Gamescom/PSX and go dark for a whole year till the next E3.

And whatever far-off games announced at GC/PSX skip E3. They have more conferences, but generally the new content have little overlap between events.

Sony's game with the longest announcement cycle so far, WILD has only been shown two times.

I dont recall UC4 skipping much or something like Horizon, some of their small stuff yeh but then I dont think they need the same exposure as a AAA title does.
 
Yup. Let's hope Phil Spencer wasn't kidding when he said Japanese games would be coming to Xbox. He said it this year on Twitter. Really doubt it will happen but Ni No Kuni 2 for example. It's not a console exclusive from what I understand and it's also coming to pc, just bring it to Xbox too as well then.

Maybe Nier Automata after all perhaps? Don't think Xbox is ever going to get Yakuza, but is it Sony exclusive or not? I recall a Nintendo system having a Yakuza or am I all wrong here now?

As with most JP stuff, it's more likely that tags of console exclusivity or debut are relevant when compared to the Switch rather than Xbox.

Out of your titles, I could see Nier as most likely if still probably in the "not happening" category. Yakuza will never happen. That series is niche as hell and the meager 5-10k sales across US+UK would never justify a port.
 
Yup. Let's hope Phil Spencer wasn't kidding when he said Japanese games would be coming to Xbox. He said it this year on Twitter. Really doubt it will happen but Ni No Kuni 2 for example. It's not a console exclusive from what I understand and it's also coming to pc, just bring it to Xbox too as well then.

Maybe Nier Automata after all perhaps? Don't think Xbox is ever going to get Yakuza, but is it Sony exclusive or not? I recall a Nintendo system having a Yakuza or am I all wrong here now?
This was the reason why NieR didn't come to Xbox -

http://www.express.co.uk/entertainment/gaming/768303/Nier-Automata-Xbox-One-update-release-date

I don't know what Phil could do to handle that situation aside from giving them money. I wouldn't completely rule it out though.
 
I dont recall UC4 skipping much or something like Horizon, some of their small stuff yeh but then I dont think they need the same exposure as a AAA title does.

U4 is definitely the most exposed so far but Horizon had 2 E3s and 1 PSX showing before launch. That is about standard for games with the 18-ish month announcement cycle.
 
Add in Scalebound as a perfect example. Granted, I don't think this game was going to be any good to begin with but in almost three years, the game if anything, got worse to where it was eventually cancelled. I know a lot of people blame Microsoft but I look at the developer and think that it's more on Platinum Games taking on more than what they can handle plus their games are at a 1-1 ratio in terms of good or bad. Funny thing is that the majority of their good games were developed for Japanese publishers while the majority of bad games were developed for Western publishers.

That doesn't apply to Kamiya-directed games at all. It's more like 7-0 in favor of quality. And his games never went through dev hell either, except when he teamed up with Microsoft. That is a way better argument to put the blame on MS than blaming Platinum because of bad games their B or C teams did.

I'm sure both parts had their share of the blame, but I don't believe for a second Microsoft didn't interfere in the development of this game to the point of causing serious harm to the project.
 

That's not even accurate. No way in hell Sony has published almost 300 games in 3.5 years. I'm only talking about Sony published games. Not third parties or deals like they have with Activision, etc.

A minority of people do that. Assuming the game is good/great, people are fine with it. And people can overhype themselves for games that come early too. That is a moot point.

I think the majority do this. I see it so much here alone and here just a small percentage. Imagine if you take all other forums, sites, etc. into account.

As I said above, this implies games with short announcement to release windows can't fall into this either. They can.

On the other hand, something like Zelda took multiple years to come out and is apparently one of the greatest games ever made (I haven't played it).

There is no strict guideline one way or the other. It just depends on any particular game and what happens during development.

The first part I disagree with simply because a game like Fallout 4 is literally already done and what could possibly go wrong when the actual development is finished? There's nothing that can be screwed up in development if development is already finished.

Nintendo/Zelda equals free pass. It's a great game but NOT one of the greatest ever made. It's NOT even the best Zelda game. Have only played a few hours of it at my friend's house but in that time, I realize why everyone is praising it - it doesn't have what is the number one complaint in open world games nowadays and that's the world map being filled with a billion icons. Add icons on the world map for every shrine, etc. and the sense of "exploration" (which seems to be the only positive) is literally gone and becomes like any other open world game. Going from where you are to a point of interest to see what it is.

True but not knowing what will happen throughout development is why games shouldn't be shown early in my opinion. If a game is shown and released six months later, the game is basically finished so when you think about it, what could go wrong with development if the game is no longer being developed?

I think both parties should take blame. I don't doubt that MS tried to push some co-op/MP/GaaS type stuff that messed things up but, as you said, I'm sure Plat weren't exactly perfect in the partnership either.

Either way, we've had successful games be released that were announced years ago and failures that were announced years ago.

Microsoft probably tried to implement stuff into the game but when is the question. If it was already in the contract that Platinum signed then it's 100% on them for failing to deliver the game that Microsoft is literally paying for.

You're still trying to present it as a one way path but you're incorrect.

It may not be a one way path but a game that is shown three years early and barely halfway into development has a far greater chance of going through "development hell" compared to a game that is shown and released six months later simply because the development in that game is obviously finished. Can't go through development hell if the development is finished and moved on to QA/testing and even if problems occur in this phase, nowadays it all gets fixed via patches. LOL.

The internet is going to internet regardless.

True. Can't argue this.

All of this is entirely subjective and does nothing to counter the point I made.

If games announced early are supposed to be so bad, it does not make any sense whatsoever for Zelda to have an attach rate that large.

It's not that games being announced early turn out bad, it's that the earlier you show a game, the more negativity your game will most likely have due to the long space between shown and released.

Zelda has that attach rate not because the game is a classic but because there's nothing else on the console at that time worth playing and buying. And im sure a lot of people bought two copies with one being a sealed collector's edition. If anything, this has more to do with hype, when the console launched, the fact that Zelda is the only game worth playing and that everyone is trying to get Nintendo to be awesome again despite those same people bashing them a few years ago with Wii U. If Mario released instead of Zelda, the results would be exactly the same.
 
That doesn't apply to Kamiya-directed games at all. It's more like 7-0 in favor of quality. And his games never went through dev hell either, except when he teamed up with Microsoft. That is a way better argument to put the blame on MS than blaming Platinum because of bad games their B or C teams did.

I'm sure both parts had their share of the blame, but I don't believe for a second Microsoft didn't interfere in the development of this game to the point of causing serious harm to the project.

Perhaps but what if what Microsoft wanted was part of the contract that Platinum Games signed and the reason Microsoft was interfering was because Platinum Games wasn't doing what they agreed to do when they signed the contract? I would be interfering too especially since the company im representing is literally paying for the game to exist in the first place.

Also, Microsoft can interfere all they want but that doesn't excuse Platinum Games from having the game look, run and said to play like crap for it's entire time in development. How can Microsoft be blamed for this when they're not developing the game for years, Platinum is.

It's also funny how Scalebound has received more interest and attention since it's cancellation than it received in the previous three years. It's like a celebrity being more popular and worth more dead than alive.
 
I think you hit the nail on the head.

It is really depressing to see so many big Japanese games skip Xbox One. :/

The May 2013 reveal has led to this I think. There was an audience on 360 that would have made it worth it to release niche Japanese games on Xbox One. 360 had games like Nier, Blue Dragon, Eternal Sonata, Catherine, even Japanese games like King of Fighters and Persona Arena.

Now they're nowhere to be found - likely because of an exodus of the few fans that would've cared about those franchises from 360 to PS4 once Microsoft fucked up the May 2013 reveal.

Yup, and now were stuck in this Chicken-or-the-egg style scenario:

There's no audience for Japanese games on Xbox platforms, so they don't make them.
Yet if they don't make them, how can there ever be an audience?

I don't expect everything to make it over because at the end of the day, many of those fans of the more ultra niche titles have probably long since jumped ship, but I have no doubts that some of these titles could have seen success on Xbox, enough to cover the dev costs of making a Xbox version easily.
 
The reason why there's literally no Japanese games on Xbox One is simple. They don't sell and never will. It's not what the user install base wants to play. Xbox brand has been set and determined since the original Xbox. It's not going to change.

PlayStation has had Japanese games since the original PlayStation. You're talking over 20 years of a history there. Add in double the user install base and that the games will usually sell at least 2M or so and well, there you go.

Phil Spencer can live in Japan and talk to every Japanese developer everyday and it's still not going to change anything. Those publishers aren't going to take the money, time and resources to port/develop games for Xbox One when they know the return is minimal at best and would probably cost them money.

For Xbox One, Japanese games are the same as Microsoft exclusives. People can ask for them but even when you get them, those same people that asked for them don't buy them so when you think about it, why even bother to begin with?
 
Of Microsoft's lineup for this fall, Crackdown 3 was announced at E3 2014 and will be getting something substantial shown along with a release date at E3 2017. 3 years since being announced.

State of Decay 2 was announced with a CG trailer last year and will be getting gameplay and a release date. 1 year since being announced.

Sea of Thieves was announced at E3 2015 with an in-engine type of trailer and received gameplay at E3 2016. It will be receiving more gameplay and a release date at E3 2017. 2 years since being announced.

I think it is pretty funny that there is an issue with games being far out and the bulk of Microsoft's lineup for this fall are in that same situation.
 
Of Microsoft's lineup for this fall, Crackdown 3 was announced at E3 2014 and will be getting something substantial shown along with a release date at E3 2017. 3 years since being announced.

State of Decay 2 was announced with a CG trailer last year and will be getting gameplay and a release date. 1 year since being announced.

Sea of Thieves was announced at E3 2015 with an in-engine type of trailer and received gameplay at E3 2016. It will be receiving more gameplay and a release date at E3 2017. 2 years since being announced.

I think it is pretty funny that there is an issue with games being far out and the bulk of Microsoft's lineup for this fall are in that same situation.

Except for State of Decay 2, I agree and this is why I want to see Microsoft show/focus/concentrate on these games at E3 and save any games that are post E3 2018 for next year.
 
The reason why there's literally no Japanese games on Xbox One is simple. They don't sell and never will. It's not what the user install base wants to play. Xbox brand has been set and determined since the original Xbox. It's not going to change.

PlayStation has had Japanese games since the original PlayStation. You're talking over 20 years of a history there. Add in double the user install base and that the games will usually sell at least 2M or so and well, there you go.

Phil Spencer can live in Japan and talk to every Japanese developer everyday and it's still not going to change anything. Those publishers aren't going to take the money, time and resources to port/develop games for Xbox One when they know the return is minimal at best and would probably cost them money.

For Xbox One, Japanese games are the same as Microsoft exclusives. People can ask for them but even when you get them, those same people that asked for them don't buy them so when you think about it, why even bother to begin with?

There are plenty of Japanese titles that found success on Xbox.

Ninja Gaiden, Black, and NG2 ringing any bells?

The Dead or Alive series?

Either of the Otogi games?

Lost Planet's history with Xbox?

Dead Rising's history with Xbox?

The Dark Souls series, which sells well on the platform to this day?

The ridiculous amount of shmup support on 360?

And that statement about OG Xbox support is absolute hogwash if you actually look at the amount of Japanese games on the system. How are you gonna go on about Playstation's history with Japanese games as if there wasn't massive support from SEGA throughout the entire life of the Original Xbox?

And if you were a fan of said Japanese games on the Original Xbox, would you have been disappointed in the transition to 360?

NOPE. Cause the 360 had a ridiculous amount of Japanese support as well.

And if you were a fan of said Japanese Xbox 360 games, would you have been disappointed coming to the Xbox One?


ABSOLUTELY. Cause 4 years into the generation, we don't have a fraction of support the 360 and OG Xbox had in half the time.

it seems whenever Japanese games are bought up, people instantly go to JRPG's when I never said JRPG's. Losing an entire countries contributions to gaming because some previous games in a specific genre didn't sell too hot is some baffling logic.
 
There are plenty of Japanese titles that found success on Xbox.

Ninja Gaiden, Black, and NG2 ringing any bells?

The Dead or Alive series?

Either of the Otogi games?

Lost Planet's history with Xbox?

Dead Rising's history with Xbox?

The Dark Souls series, which sells well on the platform to this day?

The ridiculous amount of shmup support on 360?

And that statement about OG Xbox support is absolute hogwash if you actually look at the amount of Japanese games on the system. How are you gonna go on about Playstation's history with Japanese games as if there wasn't massive support from SEGA throughout the entire life of the Original Xbox?

And if you were a fan of said Japanese games on the Original Xbox, would you have been disappointed in the transition to 360?

NOPE. Cause the 360 had a ridiculous amount of Japanese support as well.

And if you were a fan of said Japanese Xbox 360 games, would you have been disappointed coming to the Xbox One?


ABSOLUTELY. Cause 4 years into the generation, we don't have a fraction of support the 360 and OG Xbox had in half the time.

it seems whenever Japanese games are bought up, people instantly go to JRPG's when I never said JRPG's. Losing an entire countries contributions to gaming because some previous games in a specific genre didn't sell too hot is some baffling logic.

You're arguing against yourself here. Moments ago you called Japanese games not coming a chicken and egg scenario, now you're listing this massive support previous Xboxes got? Maybe, just maybe Japanese games released on previous Xboxes didn't find anywhere near the amount of success you think they did? To me, it's foolish to think an Xbox One audience would be more receptive to games like Ni no Kuni 2 and Nier Automata than the Switch audience. If anything, those games will get a Switch port a long time before they ever come to Xbox.
 
You're arguing against yourself here. Moments ago you called Japanese games not coming a chicken and egg scenario, now you're listing this massive support previous Xboxes got? Maybe, just maybe Japanese games released on previous Xboxes didn't find anywhere near the amount of success you think they did? To me, it's foolish to think an Xbox One audience would be more receptive to games like Ni no Kuni 2 and Nier Automata than the Switch audience. If anything, those games will get a Switch port a long time before they ever come to Xbox.

The chicken and egg scenario was in reference to the current generation, not the 360 and OG, because I would imagine many of the fans of Japanese support from those consoles are long gone by now.

And your right, it could be that those games were never successful enough to justify MS constantly chasing them, but I'm having a hard time believing they were such colossal failures to the point where it was determined almost nothing at all from Japan comes to the platform.

And that in turn, leads back to my original point which prompted any of this: The lack of these titles directly magnifies the issues MS faces during periods like the last several months.

Also, while I agree that a Switch port is much more likely than a Xbox port, I maintain that several of these titles could have found enough success to justify their existence on Xbox.
 
As with most JP stuff, it's more likely that tags of console exclusivity or debut are relevant when compared to the Switch rather than Xbox.

Out of your titles, I could see Nier as most likely if still probably in the "not happening" category. Yakuza will never happen. That series is niche as hell and the meager 5-10k sales across US+UK would never justify a port.
Yeah I don't see Nier or yakuza being any of the games. It's probably likely to be the KH current gen ports.
 
Yup, and now were stuck in this Chicken-or-the-egg style scenario:

There's no audience for Japanese games on Xbox platforms, so they don't make them.
Yet if they don't make them, how can there ever be an audience?

I don't expect everything to make it over because at the end of the day, many of those fans of the more ultra niche titles have probably long since jumped ship, but I have no doubts that some of these titles could have seen success on Xbox, enough to cover the dev costs of making a Xbox version easily.

I disagree. Xbox 360 has a good support of JPRG games. The console simply didn't click with its audience.
- Lost Odyssey
- Star Ocean 4
- Blue Dragon
- Tales of Vesperia
- Infinite Undiscovery
- Eternal Sonata
- The Last Remnant

Which I why I think for Xbox One, a similar thing would happen. No amount of JRPGS could sway buyers from PS to Xbox.
 
I mean, that version of Phantom Dust is clearly never coming back, their wording of "on hold" doesn't really work when its got no developer. Shangheist as well, some people will whine about tech demo, CGI trailer or whatever but it was clearly a game in development unless all those people at Black Tusk were sat around twiddling their thumbs waiting for Epic to decide to sell Gears.

Reaching somewhat, but Project Spark was a service that got shut and not sure if it was a "game" but Xbox Fitness as well, good start for their GAAS initiative.

They didn't formally announce it but they canned an Obsidian game too, a bit unfortunate for them its been made kind of a public thing but nevermind.

Also, audience doesn't seem that fatigued with Sony doing it....

Well they could have a creative team in Redmond actually working on it their are a bunch of creative directors on the GP Team so they could be looking into it and waiting to view the data coming in from the Phantom Dust that is coming out on XB1.

I am more Fallout 4 announcements and less Detroit/Dreams/Wild/Crackdown style announcements I get fatigued I've got x amount of time and by the time they are released I wait for sales and don't want to play them.
 
I disagree. Xbox 360 has a good support of JPRG games. The console simply didn't click with its audience.
- Lost Odyssey
- Star Ocean 4
- Blue Dragon
- Tales of Vesperia
- Infinite Undiscovery
- Eternal Sonata
- The Last Remnant

Which I why I think for Xbox One, a similar thing would happen. No amount of JRPGS could sway buyers from PS to Xbox.

Yes, JRPG

I'm not talking about simply JRPG's, but Japanese games as a whole.

Example: Ninja Gaiden was successful enough to get a sequel made that's still exclusive to this day, and now Ni-Oh is nowhere to be seen, despite soulsbourne-style games actually doing well on the platform historically.

Otogi a sales success?

In what universe?

Otogi 1 and 2 did like 40-50k combined in the U.S. They are in the same category as other Xbox exclusives such as Kingdom Under Fire that despite being excellent critically, were pretty massive commercial flops.

Not gonna lie, I figured since the second one got greenlit that the first had to be somewhat successful.

Now that explains the series absence.
 
There are plenty of Japanese titles that found success on Xbox.

Ninja Gaiden, Black, and NG2 ringing any bells?

The Dead or Alive series?

Either of the Otogi games?

Lost Planet's history with Xbox?

Dead Rising's history with Xbox?

The Dark Souls series, which sells well on the platform to this day?

The ridiculous amount of shmup support on 360?

And that statement about OG Xbox support is absolute hogwash if you actually look at the amount of Japanese games on the system. How are you gonna go on about Playstation's history with Japanese games as if there wasn't massive support from SEGA throughout the entire life of the Original Xbox?

And if you were a fan of said Japanese games on the Original Xbox, would you have been disappointed in the transition to 360?

NOPE. Cause the 360 had a ridiculous amount of Japanese support as well.

And if you were a fan of said Japanese Xbox 360 games, would you have been disappointed coming to the Xbox One?


ABSOLUTELY. Cause 4 years into the generation, we don't have a fraction of support the 360 and OG Xbox had in half the time.

it seems whenever Japanese games are bought up, people instantly go to JRPG's when I never said JRPG's. Losing an entire countries contributions to gaming because some previous games in a specific genre didn't sell too hot is some baffling logic.

Otogi a sales success?

In what universe?

Otogi 1 and 2 did like 40-50k combined in the U.S. They are in the same category as other Xbox exclusives such as Kingdom Under Fire that despite being excellent critically, were pretty massive commercial flops.

Edit: Saw your edit. Yea, I don't recall the reason why the second one was green-lit but I suspect it was probably just a deal between MS and From. Both titles failed to hit the success of titles such as Ninja Gaiden, which I think they were hoping to replicate.
 
Zeta....

Majority of those Japanese games you listed are literally dead and non-existent. Souls is the only one of any consequence. Dead Rising still exists but let's be honest, it's dead in regards to sales and that's what matters most to any publisher, Japanese or otherwise.

I don't know what Yakuza Zero, Nioh, Nier Automata or Persona 5 have sold in NA but whatever it is, I can guarantee that none of these games sell more than 500K copies on Xbox One.

The Xbox brand is primary for First Person Shooters and Online Multi-Player. Japanese games rarely if ever apply to these two aspects so why would any of them go on Xbox?
 
Zeta....

Majority of those Japanese games you listed are literally dead and non-existent. Souls is the only one of any consequence. Dead Rising still exists but let's be honest, it's dead in regards to sales and that's what matters most to any publisher, Japanese or otherwise.

I don't know what Yakuza Zero, Nioh, Nier Automata or Persona 5 have sold in NA but whatever it is, I can guarantee that none of these games sell more than 500K copies on Xbox One.

The Xbox brand is primary for First Person Shooters and Online Multi-Player. Japanese games rarely if ever apply to these two aspects so why would any of them go on Xbox?

It's just hard to believe that while the Xbox 360 was out, we got the level of commitment we did despite the difference in architecture between the Xbox 360 and PS3 (Cell vs PowerPC) and the issues that would have occurred porting as a result. Now, years later, the architecture of the platforms is the same (x86) meaning porting certainly has to take less work and cost than it used to, but now we get so much less than previously.

I suppose the heart of what I'm trying to say is that even though the opinion that Xbox was never a home for Japanese games isn't a new one, this is the first generation where its actually feeling like it.
 
To me, they have. If I was to go back to E3 2013 and add up all the games that Sony has announced with themselves as the publisher and add up all the games they've released thus far, they easily have more games announced than published.

They have right now 14 announced games that have yet to be released (including 1 PSVR game and not counting any remasters or ports)

Since the PS4 release in November 2013 they have published 37 PS4 games (including 8 PSVR games and not including any remasters or ports and stuff like Nioh and Malicious Fallen which they publisehd in the west)

I mean, that version of Phantom Dust is clearly never coming back, their wording of "on hold" doesn't really work when its got no developer. Shangheist as well, some people will whine about tech demo, CGI trailer or whatever but it was clearly a game in development unless all those people at Black Tusk were sat around twiddling their thumbs waiting for Epic to decide to sell Gears.

Reaching somewhat, but Project Spark was a service that got shut and not sure if it was a "game" but Xbox Fitness as well, good start for their GAAS initiative.

They didn't formally announce it but they canned an Obsidian game too, a bit unfortunate for them its been made kind of a public thing but nevermind.

Also, audience doesn't seem that fatigued with Sony doing it....

yeah, I think its unfair to count that one in. Games are cancelled internally all the time, we shouldnt be bothering them because something they never wanted people to know about got cancelled and leaked
 
jkcJrt3.jpg


Really hoping that this blows us all away with more than just sail ship > go to island > dig up treasure > deposit booty > sail ship etc.
 
jkcJrt3.jpg


Really hoping that this blows us all away with more than just sail ship > go to island > dig up treasure > deposit booty > sail ship etc.

Yeah I can't imagine they will go with just that. That's exactly what the beta players have been playing for quite a while now and hell, what they've been showing in official gameplay videos as well.

Really doubt higher ups would be happy at all if Rare have just shown them exactly that. Has to be more. I bet we'll see stuff that they talked about in that IGN article from a while ago and that all sounded rather good.

As for Japanese games, if they touch upon that at all during E3 but it sure would be a good time to do so......Definitely expecting the anime souls game Code Vein unless with major consoles they only mean PS4 and Switch, which I would find a damn shame but we'll see. Even though the developer of Nier indeed pretty much said no Xbox version because there's no market for it in Japan (what about the west though?) maybe Phil's visit changed a few things, we'll see about that too. Nioh is a PS4 exclusive isn't it? Not sure what those other Japanese games could be then.

Do we know anything about Mistwalker's new game?
 
Sea of Thieves should be showing off all the quests and stuff this year. I highly doubt they will show the same old yet again
 
yeah, I think its unfair to count that one in. Games are cancelled internally all the time, we shouldnt be bothering them because something they never wanted people to know about got cancelled and leaked

The abuse levelled at MS for that cancelled, unannounced Megabloks Halo game is ridiculous, too.
 
So, reading Shinobi's blog post about Xbox at E3 2017, this caught my eye:

Naturally there’s going be some third parties taking the Xbox stage and I think that’s necessary for the platform. I expect we’ll see a bit of Middle-Earth: Shadow of War, perhaps the rumored Assassin’s Creed: Origins and a little something else.

What something else from third party this could be?

The abuse levelled at MS for that cancelled, unannounced Megabloks Halo game is ridiculous, too.

Well, there is abuse towards MS software output in general
 
Isn't the little something simply referring what someone from 343 said? No Halo 6 but a little something.

His part about Crackdown and campaign slightly worry me. I am hoping he just hasn't been updated too much on the game otherwise it doesn't sound like it will be a very strong part of it. Which would sadden me quite a bit.
 
Isn't the little something simply referring what someone from 343 said? No Halo 6 but a little something.

His part about Crackdown and campaign slightly worry me. I am hoping he just hasn't been updated too much on the game otherwise it doesn't sound like it will be a very strong part of it. Which would sadden me quite a bit.
Nah, Shinobi said MS has another big unannounced third party title.
 
Nah, Shinobi said MS has another big unannounced third party title.

He said that? OK nice, when did he say this?

The Crackdown part

While it’s been said that a single player campaign is being worked into the game, I’m not sure if it’s going to be substantial or more along the lines of the first two games, which only felt “there” to push gameplay progression. Like I’ve said many times, I love narrative, so fingers crossed it won’t all be built around multiplayer and co-op gameplay. In any case, I’m really looking forward to finally seeing a proper gameplay demo of the game.

Definitely seems like he doesn't have all the details on it. Which I'm hoping is the case.
 
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