Microsoft unifying PC/XB1 platforms, Phil implies Xbox moving to incremental upgrades

What will be the differences between:

A range of new Xbox models
Steam Machines
retail / branded gaming PCs

Seems to me there will be no more lines to be blurred anymore.

I am not including custom, high-end PCs that people build for themselves.

I'm getting it'll be one more Xbox, same architecture except more beef. So still not in the multi-manufactuerer Steam Machine Park.
 
Guys, i don't know if it's been posted but the video of Phil saying this has made it online

Xbox Spring Showcase 2016: Phil Spencer conference Video 360° [29:11]

It's worth a watch.

Phil: "We'll get more games developed for the console gamer, we'll have more gamers to play with on the console, we'll see more continuous hardware and software innovation through what's realized with this vision as we go forward. That is a commitment from our team to console gamers."

Pack it up boys, Microsoft is exiting the console industry.
 
w10 store is not the same as PC. For PC you can install stand alone or use steam or use gog or use origin or use uplay or use w10 store.

For MS strategy here only the w10 store matters in regards to the XB1. So currently a very small install base. They are bending over backwards to leverage their XB1 assets to push the store; I don't think there is much benefit in the reverse direction.

No one asserts that win10 store = PC . The point still stands that developers have an opportunity to simultaneously target the xb1 audience and the win10 store audience.

Granted, the win10 store is in its infancy, but the xb1 audience isn't negligable. It's the attractiveness of the xb1 audience that will entise developers to release content on the win10 store...Which will overtime increase the usage of the store on PC.

Also selling a game in the win 10 doesn't prevent developers from selling the game in other store fronts as well. You act like developers are being presented with ultimatums. Games make there way to the xb1 store from steam all the time... Why would this be any different?
 
Phil: "We'll get more games developed for the console gamer, we'll have more gamers to play with on the console, we'll see more continuous hardware and software innovation through what's realized with this vision as we move forward."

Pack it up boys, Microsoft is exiting the console industry.

No. Microsoft is changing it's console industry.
 
Well let's say they release an XBOX1 revision with upgraded GPU/CPU that allows games to run at higher resolution and frame-rates I think people would buy it.

Maybe. Existing games won't run at a different resolution (unless they're already using a dynamic resolution approach that just happens to work well.) Developers working on new games would have to decide how much effort to put into having their games scale up when they could just aim at the lowest common denominator instead. Consumers may find the idea of frequent updates discouraging when they've gotten used to longer console cycles.

It's either a bold move that will be interesting to watch play out, or it's a way to justify shifting from the traditional console business toward selling more conventional PCs tailored for the living room.
 
Can this thread be re-classified as fan fiction at this point? A lot of people are making a lot of really huge assumptions with only Microsoft's incredibly carefully worded PR speak as a guide and it's not going anywhere. At least people have stopped talking about somehow upgrading existing hardware.

Simple thing that a lot of people who actually work on software keep repeating [and get ignored in the face of hapless optimism]: "write once run everywhere" is fiction. It's 2016 and we can't code a calendar pop-up that looks the same in more than 75% of web browsers. All targeted platforms will require custom work and it will cost more to design, implement and test. The real question is can Microsoft make that worthwhile?
 
As far as precedent, this couldn't have been possible prior to now. Console generations were set up based on speed of technology, console manufacturers profits, and ability to iterate on the software.

Technology didn't move quickly enough to iterate in this fashion, therefore they incorporated what was possible once they felt their previous product was going stale.

A previous strategy of selling the console at a loss and making money back on the software also made the generations have a long tail, this allowed for the hardware to be made more efficiently and costs to be driven out of the system. The last 2-3 years of the Generation became the biggest boon to the console holder.

Modern software allows for a persistent OS, where in the older generations, each Gen had to have its own OS, and dev environment. This is not cost effective and is a huge reason there was such long gens.

Mostly, what we should take from this, is that it couldn't be done before. If you don't like this approach, and point to the past, you are putting your feelings ahead of the truth. I personally, love this idea, although its difficult to say whether the market will love it. Ultimately, MS has the opportunity to have hardware at different levels for every consumer, who can all play together(mostly), and drive a standard software platform forward.

I welcome the upgrades wit open arms.
 
I agree with PAs take on this. 32Xbox

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I find it funny that you insist this is an exit, when it's a reiteration of commitment to this space...
I'm not seeing the commitment to the console released in 2013. The smaller the original Xbone share of the Windows 10 ecosystem, the less of a priority it is for software developers, including Microsoft.

Exactly.

Think of this like the xbox pro controller...they now have tiers of products

You don't have a lot of money? xbox one

You have some more but still want a console experience? Xbox 1.5

Everyone plays together along with pc users in same multiplayer and ecosystem

Everyone wins
If you're playing online on Xbone against PC and Xbone 1.5 players with higher frame rates and resolutions (and keyboard/mouse) you're not feeling like you're winning.
 
Some folks here actually make software. Some actually make games. I over see software projects. The PR seems like bullshit as they made the promises about .net and while .net is nicer that what was there before it didn't live up to the bullshit. The UAP is the same PR spin. Almost exactly the same talking points.

It's mystifying how this isn't clear to some people.

On-topic, consoles aren't phones and given the last go around with GFWL, the recent announcements about the store; it's hard to see why this is a positive development.

It's a strategy change for sure...but seems more out of changing the table rather than enhancing it. Competing with Sony and Valve at the same time seems like it's doomed to failure, largely because each already has a market-leading product that has beaten your offering. Not sure how more frequent updates of a platform most of the market has rejected changes anything.
 
Phil: "We'll get more games developed for the console gamer, we'll have more gamers to play with on the console, we'll see more continuous hardware and software innovation through what's realized with this vision as we move forward."

Pack it up boys, Microsoft is exiting the console industry.

They have a credibility shortfall because of all the things they confidently said then retreated on in the last few years. They've assured their base of things which they had a plan to excise brief months later. Even here he is saying one thing and all of the details contradict the implication of his words.

He's assuring us they're still committed to their console while pushing all their exclusives to another platform. They're talking about hardware innovation and promising incremental power upgrades while their competition is investigating much different things (mobile/TV hybrid and VR).
 
this is the way consoles need to go - at least until they become game streaming boxes.

i would happily, and i mean HAPPILY, pay for incremental upgrades if it meant the damn thing would never be underpowered.

gosh, it would remove so much of the hardware related stress from the whole ecosystem - i wouldn't be sweating bullets every time a new exclusive is announced for fear it will be 900p with blocky shadows and texture pop-in ;p
 
Phil: "We'll get more games developed for the console gamer, we'll have more gamers to play with on the console, we'll see more continuous hardware and software innovation through what's realized with this vision as we go forward. That is a commitment from our team to console gamers."

Pack it up boys, Microsoft is exiting the console industry.

No. Microsoft is changing it's console industry.

This
 
Your understanding isn't realistic. More distinct platforms means more testing and more cert. Just because a claim is made doesn't mean it changes the reality of development. iOS is fairly easy to code for but the diversity of capabilities and form factors needs to be accounted for and takes extra work.

You can make something simply on PC but a lot of the features that market expects takes work. That market perpetually is hyper critical of sub par ports.

I'm not a dev but isn't that the whole point of UWA's?
 
No one asserts that win10 store = PC . The point still stands that developers have an opportunity to simultaneously target the xb1 audience and the win10 store audience.

Granted, the win10 store is in its infancy, but the xb1 audience isn't negligable. It's the attractiveness of the xb1 audience that will entise developers to release content on the win10 store...Which will overtime increase the usage of the store on PC.

Also selling a game in the win 10 doesn't prevent developers from selling the game in other store fronts as well. You act like developers are being presented with ultimatums. Games make there way to the xb1 store from steam all the time... Why would this be any different?

The problem is you're conflating PC = w10 store. w10 store is just another target and Dev's/publisher's will figure out if it's worth their while. The whole PR nonsense also conflates the two. The only folks who could consider the two the same are folks making low requirement apps. Whats good for the w10 store may not be good for the XB1 owners. Growth in the w10 store environment is mostly not relevant to the XB1 base.
 
this is the way consoles need to go - at least until they become game streaming boxes.

i would happily, and i mean HAPPILY, pay for incremental upgrades if it meant the damn thing would never be underpowered.

gosh, it would remove so much of the hardware related stress from the whole ecosystem - i wouldn't be sweating bullets every time a new exclusive is announced for fear it will be 900p with blocky shadows and texture pop-in ;p

But isn't that like chasing the rabbit? For every incremental upgrade there will still be short comings. It's chasing something that's based off the common denominator which is current tech. Why not build off of something, and make the in roads for a bigger more meaningful leap?

Which is what it was from Xbox to 360, from PS2-PS3. Yes PS4/XBOX are underpowered, but still we are getting amazing looking games from them. So really it should be about just building tools and a base, to jump from with much higher specs for the time.

Which is why console gaming has worked for so long.
 
I agree with you, and others, that their new strategy may not work out for them in the console market. I just don't agree that it's absolutely certain the market will reject it.
It's a hard sell. Any new thing is, and nothing is certain. Microsoft may pull it off, of course. Even though I don't think they'll pull it off, if anyone is in a position to do it, it's Microsoft. In the event that the market accepts Microsoft's "platform" and it becomes wildly successful, it would make major waves in the gaming industry in the PC, app device, and console markets, there's no doubt about that. It would give them a nearly-insurmountable advantage over Sony and Nintendo. Again, assuming the market accepts it.

I think in the case that it does fail the Xbox team would focus on making games for the devices where they are seeing MAU growth and revenue.
That's the beauty. This move allows Microsoft to adjust if their plan fails or if the bottom falls out on the traditional console market. It's a smart move in a certain respect. But it's definitely a move away from traditional consoles.

EDIT: I have some pretty strong opinions as well that I would like the traditional console market to die ASAP. I hate all the hardware, but I love all the games so I have no choice. I am looking forward to the day I don't need to purchase a proprietary device from Nintendo, Sony, and Microsoft. My dream world looks something like a Apple phone, a Windows laptop, and a Sony TV, where I have access to everything on the Windows Store, PSN, Steam, iTunes, etc. Not sure I'll see that in my life time, but I am feeling pretty confident that the traditional console business is coming to an end and I couldn't be happier about it.
I feel the complete opposite. Consoles have always been a curious realm of innovation. Sure, they lag behind in many ways, but I personally love the strange marriage of hardware specs, UI, controller design, console philosophy, and so forth. This unique concoction has led to some of the most revolutionary videogames ever created, and I feel we'd be losing that to a certain degree if the traditional console model went away.

Even though we feel different, I'm not saying you're wrong and I'm right. Just replying to your opinion, that's all.

Okay, I see what you're saying. It's true consoles are less important to Microsoft than they are to Sony or Nintendo, and that this could transition Xbox from being a platform in and of itself to being simply one of several portals to a platform. The main fear I still see throughout this thread though is that we'll no longer see games optimized specifically for that one box, and I think that fear is unfounded at this point.
This move definitely comes with the risk of games no longer being optimized for "that one box" and I'll explain below.

When developers make software for platforms based on multiple pieces of hardware, they tend to optimize around the most popular common denominator, not necessarily the newest or most powerful one. I don't think you're going to see Windows 10 games that run at 15fps on Xbox.
I'm not worried about that. At a basic level, I'm sure Microsoft will expect games to run on all hardware at an acceptable framerate and resolution until the hardware version is phased out.

More people will still play those AAA games on Xbox, so they'll be optimized for Xbox. This is technically already the case, as developers make games for Xbox and PC, but optimize around Xbox because they know more copies will sell on Xbox. The only way Xbox eventually disappears is if people start favoring all the other devices over Xbox. The only way support for the base "original" Xbox One get's dropped is if the majority of the audience dumps it for the upgraded models.
I do not have a strong opinion on this topic. There's been back-and-forth discussion about the dangers of multiple SKUs and how the Windows API will make things all better etc etc etc but I don't necessarily feel strongly either way. I can see how the multiple SKUs would be bad as well as good for devs. I can see how customers would love it and how it would confuse them. Again, no strong opinion.

Rather, my concern is far more fundamental.

Previously, Xbox One was the tip of the spear for Microsoft's gaming division. Even with Windows integration looming on the horizon, it was still the tip of that spear. It was Microsoft's premium gaming device where developers made games exclusively for it, where the hardware was pushed to its limits, and where gamers were promised a premium (or, ahem, First Class) experience.

For starters, (for the most part) games are no longer being developed exclusively for the Xbox One console hardware. Let's not confuse the issue by trying to expand the definition of "platform". It is a simple fact. Microsoft is not going to make Xbox One console hardware exclusives any more.

This may or may not have ramifications. Maybe Microsoft's APIs will negate any and all problems. Maybe Xbox One hardware is already so flexible that developing cross-platform on PC and XBox One will be the same as developing exclusively. That all may be true.

But developing a game multiplatform has always had consequences in the past. Always. Again, maybe Microsoft will buck that trend? Who knows? But it is foolishness to pretend that Microsoft isn't trying to buck that trend. It's foolishness to act as if this is a different situation. It's not. A console's library just went multiplatform, and even though the same company owns the other piece of the platform, it's still a split between two platforms. The end. Microsoft appears to have a lot of mechanisms in place to make this work and lessen the impact, but it is still a fact that Xbox One is now pretty much a multiplatform machine.

On top of that, Microsoft's messaging makes it clear that Xbox One is now only one of many. It is not Microsoft's focus. It is not the tip of the spear. Games aren't being made to take advantage of its unique hardware or unique capabilities. In the very same way that Xbox moving away from the "traditional console model" may have good and bad consequences (you'd have to be silly to not admit that there are pros and cons to this decision), Xbox moving away from traditional console exclusives may have good and bad consequences. I can't think of many good consequences because this hasn't really been tried before. I can think of plenty of examples of bad consequences when a console loses its exclusives, though.

As such, my concern is that first-party development will suffer.

Let me put it another way on a new line for everyone to see: my concern is that the Xbox One will no longer be the best place to play Xbox exclusives. If that is the case, what's the value of getting the Xbox console? I understand that multiplatform games will almost never be "best" on consoles (assuming they have a PC equivalent), but for exclusives, what does this mean?
 
The problem is you're conflating PC = w10 store. w10 store is just another target and Dev's/publisher's will figure out if it's worth their while. The whole PR nonsense also conflates the two. The only folks who could consider the two the same are folks making low requirement apps. Whats good for the w10 store may not be good for the XB1 owners. Growth in the w10 store environment is mostly not relevant to the XB1 base.

So you say.
 
I agree with PAs take on this. 32Xbox

As long as they stick to releasing models every 3-4 years with each model being supported for at least 6 years (the length of a gaming gen), with modern games being able to work on the relevent models (similar to iOS apps across various iOS devices) then I wouldn't see the problem.

Add-on parts would be bad in my opinion so hopefully they will avoid that.

Overall, if you would have told me this 2-3 years ago then I would have definitely considered this news to be going down the same path as Sega. Microsoft's current Windows/Xbox ecosystem push though is why I feel differently since games will be able to work on various platforms (instead of devs having to make a game for each box).
 
I'm not a dev but isn't that the whole point of UWA's?

The promise is it's a easy way to multi-target devices. The reality is each one takes extra work if you're doing anything more ambitious than a web content import app or a calculator.

The promise has been made before and it mostly fell flat. It's not a new idea. We see examples of it on iOS even with .net and it doesn't live up to the promise.

The actual point for UWA for MS is it's a OS enforced closed system to get more control. Harder to pirate, harder to tamper with, and allows MS to take a percentage on their previously open system. It serves their business goals. For the consumer, it's just a worst option than the options already there.
 
Let me put it another way on a new line for everyone to see: my concern is that the Xbox One will no longer be the best place to play Xbox exclusives. If that is the case, what's the value of getting the Xbox console? I understand that multiplatform games will almost never be "best" on consoles (assuming they have a PC equivalent), but for exclusives, what does this mean?

For many, everything will pretty much remain the same. The Xbox games will not be on PlayStation or Nintendo so people who only care about console gaming will still see the titles as exclusives.

The (most recent) Xbox console will be the best place to play Xbox exclusives within the console space.
 
The promise is it's a easy way to multi-target devices. The reality is each one takes extra work if you're doing anything more ambitious than a web content import app or a calculator.

The promise has been made before and it mostly fell flat. It's not a new idea. We see examples of it on iOS even with .net and it doesn't live up to the promise.

The actual point for UWA for MS is it's a OS enforced closed system to get more control. Harder to pirate, harder to tamper with, and allows MS to take a percentage on their previously open system. It serves their business goals. For the consumer, it's just a worst option than the options already there.

Have you developed for it yet?
 
The problem is you're conflating PC = w10 store. w10 store is just another target and Dev's/publisher's will figure out if it's worth their while. The whole PR nonsense also conflates the two. The only folks who could consider the two the same are folks making low requirement apps. Whats good for the w10 store may not be good for the XB1 owners. Growth in the w10 store environment is mostly not relevant to the XB1 base.



So you say.

Dev's/Publishers don't make decisions on what they make? Seems like I'm sayign a rather a obvious truth. MS tells Blizzard what to make? Is that what you're saying?
 
Phil: "We'll get more games developed for the console gamer, we'll have more gamers to play with on the console, we'll see more continuous hardware and software innovation through what's realized with this vision as we go forward. That is a commitment from our team to console gamers."

Pack it up boys, Microsoft is exiting the console industry.
"Microsoft PR said a thing, so y'all are fools for doubting it" seems to be the recurring theme of this thread.
 
Dev's/Publishers don't make decisions on what they make? Seems like I'm sayign a rather a obvious truth. MS tells Blizzard what to make? Is that what you're saying?

I'm saying how do you know it's not worth their time. You speak for all the developers out there now?
 
Have you developed for it yet?

You have said you've haven't developed at all. I have made stuff for iOS and nothing MS is promising is different from what iOS promises. And yes, what I say is true there. What insight do you have on it?
 
seems like all of the big 3 are pivoting this way, though Sony is showing their hand the least likely because of the success of the PS4
 
I'm saying how do you know it's not worth their time. You speak for all the developers out there now?

I literally said they'd make their own decision.


w10 store is just another target and Dev's/publisher's will figure out if it's worth their while

So what is your point?
 
I'm saying how do you know it's not worth their time. You speak for all the developers out there now?

He's speaking from a perspective of developers who have had no issue developing on other consoles. Or seem to be hitting their stride on development.

If this add's more complexity to the the developers production pipeline then you will hear developers voice their opinion.

seems like all of the big 3 are pivoting this way, though Sony is showing their hand the least likely because of the success of the PS4

Though you are right in how Nintendo has been with their 3DS refresh, only time will tell if they implement the same method for their home console NX.

My opinion is when 3DS sales started to stagnat they came out with the refresh. Xbox sales are stagnat, and they come out talk about incremental refresh's.

Sony's sales are still really strong so there is no need for them to refresh outside of maybe form factor/hard drive space/ power consumption.
 
No.

Its a move to give consumers what they ask for. More power, you got it. Cheaper? We get that too. Games across multiple platforms. Done. End fanboy wars. Check.

What makes you think that the new hardware will be so much better than it will make a game running 30 fps on the Xbox Baseline, run at a steady 60 fps on the Xbox 2.5?
 
I literally said they'd make their own decision.


w10 store is just another target and Dev's/publisher's will figure out if it's worth their while

So what is your point?

My bad. Misread. I thought you said it's not worth their time.
 
But isn't that like chasing the rabbit? For every incremental upgrade there will still be short comings. It's chasing something that's based off the common denominator which is current tech. Why not build off of something, and make the in roads for a bigger more meaningful leap?

Which is what it was from Xbox to 360, from PS2-PS3. Yes PS4/XBOX are underpowered, but still we are getting amazing looking games from them. So really it should be about just building tools and a base, to jump from with much higher specs for the time.

Which is why console gaming has worked for so long.

- console gaming has NOT worked for so long [see the loss leading fiasco it's been ever til now]

- current console games look like CRAP compared to previous generations

- no not like chasing the rabbit, full forward/backward compatibility means everyone will have working games, just some people will have higher detail / fidelity versions of said games

- as Phil says himself, no different really than me having an iphone 6 and someone else still being stuck on a 5, one of us gets a snappier experience but we both can run all the same shit
 
Because it can't be worse?

What if the game runs at 42 fps on the Xbox 2.5? That's how things actually work on the PC side. There's no simple toggle switch that bounces frame rate between 30 and 60 fps easily.
 
I mean, who is sane enough to support all those xboxes?

It's not hard at all since they are closed systems that use the same architecture. It's not much different than a PC game now which comes with "low/med/high" and in this case it detects console and defaults to the appropriate setting level. Keep in mind low can mean lower res, fps, low quality textures, shadows, draw distances and in a current PC game low can often run fine on a PC older than 5 years.

Where's that album of max/low PC screens for 2015 or 2014 top games?
Here's GAF's low:
neogaf.com/forum/showthread.php?t=478074
 
The promise is it's a easy way to multi-target devices. The reality is each one takes extra work if you're doing anything more ambitious than a web content import app or a calculator.

The promise has been made before and it mostly fell flat. It's not a new idea. We see examples of it on iOS even with .net and it doesn't live up to the promise.

The actual point for UWA for MS is it's a OS enforced closed system to get more control. Harder to pirate, harder to tamper with, and allows MS to take a percentage on their previously open system. It serves their business goals. For the consumer, it's just a worst option than the options already there.

Of course it takes extra work, but not as much as developing a separate code base for every device.
You're convinced that UWAs is only sufficient for a 'web content import app or calculator' but you're wrong.

Rise of the Tomb Raider is a UWA.
Quantum Break is a UWA.

Are those low requirement, budget apps?
 
For many, everything will pretty much remain the same. The Xbox games will not be on PlayStation or Nintendo so people who only care about console gaming will still see the titles as exclusives.

The (most recent) Xbox console will be the best place to play Xbox exclusives within the console space.
It is absolutely not the same.

It takes away the impetus for games to push Xbox One to its limits. It encourages lazy ports. It opens up the door for Microsoft to pull stuff like "30fps on consoles, 60fps on Windows PC" if they decide to further de-emphasize the Xbox console division.

It's a really sad state of affairs when Xbox loyalists equate "not on the competition's console" to being functionally equivalent to "the best place to play an exclusive." Really, really fucking sad, and I hope you don't believe that.
 
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