Microsoft: Xbox One DRM has a "lot of advantages"

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"It's not so bad, Homer. They...go in through your nose and...they let you keep the piece of brain they cut out. Look! Ooh, Hello! Hello dere! Who's that big man there?"
 
Yes but it's a choice made by Microsoft (and EA and Valve) to make physical copies the same as digital copies.

Sure it's a choice for them to do so, but at the same time consumers choose to accept this and making it an acceptable practice rather than standing up against it. Those companies aren't the only ones to blame.
 

Lord Error

Insane For Sony
It has one advantage: It allows you to buy the game once as a physical copy, and from there on be able to download and play it, even if the disc breaks or you don't want to keep it in the drive. If there wasn't for this system, you either have to keep the disc in drive all the time, or pay the 2nd time for a download copy (in case you wanted to buy physical Limited Edition for example).
 
It has one advantage: It allows you to buy the game once as a physical copy, and from there on be able to download and play it, even if the disc breaks or you don't want to keep it in the drive. If there wasn't for this system, you either have to keep the disc in drive all the time, or pay the 2nd time for a download copy (in case you wanted to buy physical Limited Edition for example).

maybe you need to put in the disk to confirm every 24 hours.
 

ryaxnb

Neo Member
1) That's some piddly bullshit. Sacrifice consumer rights so you don't have to carry a disc around? Yay?

2) That doesn't require DRM at all.

1) doesn't require DRM either, see GOG.com or games from the mid-90s for PC like Simcity 2k or DOOM. It just requires publishers accept that piracy will happen and completely abandon any attempt to stop it (even CD-based DRM, which is in fact DRM of a very light kind), like Simcity 2k and DOOM did (and both were pretty big hits from what i recall.)
 
D

Deleted member 752119

Unconfirmed Member
Sure it's a choice for them to do so, but at the same time consumers choose to accept this and making it an acceptable practice rather than standing up against it. Those companies aren't the only ones to blame.

It's tough as there's not a lot most can do if both MS and Sony go this DRM route.

PC games are DRM'd.

Nintendo's aren't, but it's unlikely the Wii U is going to have a library of great FPS and WRPG games, and that's about all I play.

So I don't have much choice but to deal with DRM or just quit gaming. My plan is to just stick with my 360, PS3 and 3DS for a while and see how things pan out with DRM, game libraries etc. as I really only want one next gen console as I just don't game enough to have multiple consoles anymore. I'd rather just have one and be able to really focus on the AAA games and not feel like I'm suffocating under a backlog I don't have time to get through.
 

ryaxnb

Neo Member
*sigh* steam is not drm.

Technically speaking, even what the Wii or ps2 uses is DRM; otherwise an unmodified copy of the Wii Game Disc on a DVD-R would work with the wii, and it doesn't. It's just very mild and generally fair DRM. DRM attempts to use Digital technology to manage your Rights, such as your Right to make backup copies of a PS2/WIi game disc (which is normally something you can legally do). It restricts that right. This is often overlooked, but i will readily admit that this form of DRM is generally quite acceptable and may even be good for the industry to reduce casual piracy. However, it still is DRM from semantics POV.
 
It's tough as there's not a lot most can do if both MS and Sony go this DRM route.

PC games are DRM'd.

Nintendo's aren't, but it's unlikely the Wii U is going to have a library of great FPS and WRPG games, and that's about all I play.

So I don't have much choice but to deal with DRM or just quit gaming. My plan is to just stick with my 360, PS3 and 3DS for a while and see how things pan out with DRM, game libraries etc. as I really only want one next gen console as I just don't game enough to have multiple consoles anymore. I'd rather just have one and be able to really focus on the AAA games and not feel like I'm suffocating under a backlog I don't have time to get through.

But this is the crux of the problem. Consumers put up with it rather than just taking a stand and thus the companies get away with it because of that. Many consumers would rather bend over than not have it at all. It's the reason why we have pay to play online for Xbox Live and why we get some of the paid DLC content that we do.
 

ryaxnb

Neo Member
It's tough as there's not a lot most can do if both MS and Sony go this DRM route.

PC games are DRM'd.

Nintendo's aren't, but it's unlikely the Wii U is going to have a library of great FPS and WRPG games, and that's about all I play.

So I don't have much choice but to deal with DRM or just quit gaming. My plan is to just stick with my 360, PS3 and 3DS for a while and see how things pan out with DRM, game libraries etc. as I really only want one next gen console as I just don't game enough to have multiple consoles anymore. I'd rather just have one and be able to really focus on the AAA games and not feel like I'm suffocating under a backlog I don't have time to get through.

Not all PC games are DRM-encumbered; there are some that are not. Obvious examples include any of GOG library and most older games from the mid-90s when people thought copying a CD was impractical. But almost all new games are though a few indie games are not.

As i mentioned earlier, technically Nintendo games have some form of DRM; they basically invented the concept of console DRM with the NES's 10NES chip relative to the Atari 2600 (which had nothing at all) though that was hardware based. This DRM, as with PS2 DRM is basically just a series of checks and procedures to ensure the disc inserted in the machine is an original and not a copy (bearing in mind that making a backup copy of a copyrighted material is legal, this is definitely DRM.)
If you're wondering why i'm so strict about these definitions, it's because in software (not games) any form of DRM at all is something i object to, be it a signature check, activation, phoning home to update blacklisted serials, or anything like that.
 

Cynar

Member
It's tough as there's not a lot most can do if both MS and Sony go this DRM route.

PC games are DRM'd.

Nintendo's aren't, but it's unlikely the Wii U is going to have a library of great FPS and WRPG games, and that's about all I play.

So I don't have much choice but to deal with DRM or just quit gaming. My plan is to just stick with my 360, PS3 and 3DS for a while and see how things pan out with DRM, game libraries etc. as I really only want one next gen console as I just don't game enough to have multiple consoles anymore. I'd rather just have one and be able to really focus on the AAA games and not feel like I'm suffocating under a backlog I don't have time to get through.

GoG has a lot of games without DRM. You can do PC gaming with DRM. Steam's DRM is also a LOT better than the proposed DRM by Microsoft (Steam really can't be compared to the Xbone). You only have to verify once and can go into offline mode whenever you want to play your games. No 24 hour check, no 2 week check, no 1 month check, you can be offline with it as long as you want.

Microsoft seriously has to re-evaluate their policies cause as of now they are absolutely shit from what they've told us.

So you're comparing DRM to cancer...

It's a valid comparison, it is a cancer in the gaming industry.
 

SMT

this show is not Breaking Bad why is it not Breaking Bad? it should be Breaking Bad dammit Breaking Bad
Will DRM perform lewd acts with me in a thong?
I don't think so.

These 'advantages' do not exist.
 
GoG has a lot of games without DRM. You can do PC gaming with DRM. Steam's DRM is also a LOT better than the proposed DRM by Microsoft (Steam really can't be compared to the Xbone). You only have to verify once and can go into offline mode whenever you want to play your games. No 24 hour check, no 2 week check, no 1 month check, you can be offline with it as long as you want.

Microsoft seriously has to re-evaluate their policies cause as of now they are absolutely shit from what they've told us.



It's a valid comparison, it is a cancer in the gaming industry.

Actually that's not true. I think you have a 30 day window.
 
D

Deleted member 752119

Unconfirmed Member
But this is the crux of the problem. Consumers put up with it rather than just taking a stand and thus the companies get away with it because of that. Many consumers would rather bend over than not have it at all. It's the reason why we have pay to play online for Xbox Live and why we get some of the paid DLC content that we do.

I know. It's just a tough pill to swear off gaming to avoid DRM--especially when it doesn't hugely affect me as long as there's someway to sell/trade games still. I currently just sell super cheap (set to just below the current lowest price) on Amazon to get rid of them quickly so I'm not doing a ton better than GS trade in values anyway after Amazon takes their cut.

I don't collect games. I don't replay games. So I don't care if they're not playable in 10 years.

I don't like DRM in principle. But at the end of the day it isn't a huge hinderance to my personal usages, so its hard for me to say I'll just quit gaming if both Sony and MS go with similar DRM systems.

Similarly, I love my Kindle and have no issues with the DRM as I don't care about loaning or selling e-books anyway. And I have confidence Amazon isn't ever going out of business anyway, so I don't worry about losing access to my e-books really anyway.

Games are different as they're more expensive and I like the ability to sell them to recoup costs. So DRM is a bit harder to swallow with games than cheaper mediums.

But overall, I'm fairly willing to embrace an eventual move to fully digital media as I've never been a collector, and am at the point of hating all the dvds, blurays, cds etc. cluttering up the condo. So in that sense a fully digital future is appealing to the minimalist in me. But for games prices really need to come down from $60 if they go fully digital with no ability to resell.
 
Actually that's not true. I think you have a 30 day window.
No, it's true. You can be offline indefinitely as long as you close Steam properly every time.

If you don't close Steam properly the game client file can corrupt, and then you need to go online to fix it. It's unfortunate, but it's a bug, not an intended feature.
 
One thing i'd like to know is that if the power of the cloud™ is platform agnostic ie. it's just a bunch of servers, then why are Microsoft treating it as such a unique selling point or 'special sauce' for the Xbone in particular? Any other company (Sony, Valve or whoever) can simply set up a server farm of their own and require always online for that game to get instant parity. Even if all this magical unlimited cloud power was true (which it isn't), it isn't a great equalizer that will minimize the difference between higher PS4/PC specs. In other words, it seems fairly worthless from both a feature and marketing point of view.
 

ryaxnb

Neo Member
But overall, I'm fairly willing to embrace an eventual move to fully digital media as I've never been a collector, and am at the point of hating all the dvds, blurays, cds etc. cluttering up the condo. So in that sense a fully digital future is appealing to the minimalist in me. But for games prices really need to come down from $60 if they go fully digital with no ability to resell.

The iTunes Store for music proves you can have a fully digital storefront with no DRM at all, of course. But publishers like to ignore the success of the store that started it all.
 

Myke Greywolf

Ambassador of Goodwill
DRM advantages?

Does Cancer have advantages too?
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MS can spin it all that they want, but if there's any sense left in the consumers, they'll get what it's coming to them, eventually. It is possible that they'll be forced to backtrack and disable some or all of these... *ahem*... "features", sometime in the future.
 

DBPlayer

Banned
Yes, advantages to MS, advertisers, publishers.

End User? Well, I for one can't wait for my Xbone to tell me my friends can't watch a movie in my house since he wasn't licensed for it. I love the idea of a corporate-controlled baby monitor in my living room, watching everything I do and listening to my every words.
 
D

Deleted member 752119

Unconfirmed Member
The iTunes Store for music proves you can have a fully digital storefront with no DRM at all, of course. But publishers like to ignore the success of the store that started it all.

Very true.

And hopefully, movies, books and games eventually go DRM free too.

But the industries are pretty different. Music has more revenue streams. Bands can tour and sell merchandise. They and the labels get royalties from radio, internet streams etc.

It's tougher for book publishers/authors, movie studios and game publishers to find though other revenue streams that make it easier to just shrug of piracy and drop DRM.

But hopefully they figure it out eventually.
 

ryaxnb

Neo Member
Wtf

Hardly similar. Having a loved one go through cancer and comparing that to DRM?

DRM isn't a big deal. At all.

Notice the ;). I didn't like it when MS used that comparison either. But if you're defending MS (which you basically are if you're defending DRM), ... (edited)
Edit: Completely forgot that viral is a word. Nvm this post. Must've been stoned.
 

nesboy43

Banned
Not all PC games are DRM-encumbered; there are some that are not. Obvious examples include any of GOG library and most older games from the mid-90s when people thought copying a CD was impractical. But almost all new games are though a few indie games are not.

As i mentioned earlier, technically Nintendo games have some form of DRM; they basically invented the concept of console DRM with the NES's 10NES chip relative to the Atari 2600 (which had nothing at all) though that was hardware based. This DRM, as with PS2 DRM is basically just a series of checks and procedures to ensure the disc inserted in the machine is an original and not a copy (bearing in mind that making a backup copy of a copyrighted material is legal, this is definitely DRM.)
If you're wondering why i'm so strict about these definitions, it's because in software (not games) any form of DRM at all is something i object to, be it a signature check, activation, phoning home to update blacklisted serials, or anything like that.

DRM means managing the users license for the item after its sale. I don't see the NES lock out chip, or any system's mechanism for checking if it is an authentic game, as invasive. If your NES game could only be tied to one system/person and could not be shared or resold that would be invasive DRM. The hardware based authentication checks are done instantly. You can do whatever you want with older games, no harm done.

If anyone could just rent a PS1/PS2 game and burn CDs for them and their friends, there would have been billions of dollars in sales lost. Look what happened to the music industry. People copied cassettes, CDs, and eventually uploaded them to the internet. Do you think we would have the game industry where it is now if every game could be copied and played. Of course it would be illegal but that doesn't stop anyone. People go out of their way to mod their system just so there is no authentication check so they can play bootlegged games.

The game industry isn't evil for wanting to protect something they have invested billions of dollars into. The Xbox One stuff does take it too far though in my opinion.
 
Wtf

Hardly similar. Having a loved one go through cancer and comparing that to DRM?

DRM isn't a big deal. At all.

In human language, a person will often make an exaggerated comparison because the exaggeration makes the comparison clearer. This does not suggest they are equal, and in fact would defeat the point of picking an exaggeration for illustration purposes.

I think you know this, though.
 
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