There's so much wrong with this game that really makes those perfect scores seem bought for sure.
- Forced stealth missions are just terrible design choices. Seriously, I can kill 50 orcs at once in what should be a 'play as you like' open world game yet you want me to sneak around and poison 4 barrels of grog? Laughable. And to make it worse, the whole 'be seen and mission fails' thing doesn't even allow you to kill an enemy who sees you, before he alerts anyone else.
- As ugly as Mordor should be, the game feels like an empty, lifeless shoebox with perfectly placed ledges, crouch height walls, ladders etc. No thought, just throw some of that in a world and call it Mordor.
- The animations really are ripped from Assassin's Creed. No doubt about it. And even though they are silky smooth and look good, it just feels like I'm playing the same series. To make the ripped off argument seem even more plausible, the non character animations (of the trolls and animal things) are really, really bad. (even worse when riding them)
- Terrible collision detection, invisible boxes around small objects. You get stuck on edges of rocks, walls, tents etc.
- The respawning enemies and camps obviously has to happen in a game designed like this (otherwise it would be empty within an hour or two) but it isn't done right. I cleared a stronghold, only to reach a story mission literally 30 seconds later that sends me into the same place and suddenly it's full again.
- On the other hand, strongholds that are filled with up to 100 enemies, suddenly become empty when a 'follow this guy' story mission pops up.
- Weird proportions on the character models. Your guy has no neck and his head is too small for his body. Even the orcs look out of whack. I'm not sure how playtesters didn't pick up on this and force the devs to adjust it.
- The enemy vision for stealth elements is MGS1 bad. You can see them 100 metres away, yet they can't see you within 10m. Likewise when you backstab an enemy, his friend right beside him doesn't hear the knife ripping his guts apart or the groans from his suffering buddy.
- While there are some handy options, important one's are missing. You can't turn off the map, you can't turn off the 'A' prompts whenever you land, even turning off the combat and fx prompts still doesn't get rid of the stars above stunned enemies, way too narrow FOV, you can't disable the combo numbers.
There is still a lot of fun to be had (and for $37 on Steam I'm not too unhappy) but with all the flaws, it questions those perfect review scores for sure.