Crazy_maniac
Member
I thought I was going to be done with this game after the main story. Nope, still collecting shit and slaying captains.
I would like a spoiler free response to this if possible, since I notice abilities unlock based on story missions.
Does the ability to 'terrorize' or 'assassinate' dominated captains ever come into play in the final game like it did in the initial gameplay trailer? I noticed there was also the ability to 'brand' orcs that I haven't seen in the game yet.
So far the dominating minds thing has really let me down.
I did the wall, and after I did that I essentially wanted to punch whoever was in charge of that part of the game. Why make me collect 32 things and not giving me a proper reward of any kind. Fuck you random game designer person.
There's so much wrong with this game that really makes those perfect scores seem bought for sure.
- Forced stealth missions are just terrible design choices. Seriously, I can kill 50 orcs at once in what should be a 'play as you like' open world game yet you want me to sneak around and poison 4 barrels of grog? Laughable. And to make it worse, the whole 'be seen and mission fails' thing doesn't even allow you to kill an enemy who sees you, before he alerts anyone else.
- As ugly as Mordor should be, the game feels like an empty, lifeless shoebox with perfectly placed ledges, crouch height walls, ladders etc. No thought, just throw some of that in a world and call it Mordor.
- The animations really are ripped from Assassin's Creed. No doubt about it. And even though they are silky smooth and look good, it just feels like I'm playing the same series. To make the ripped off argument seem even more plausible, the non character animations (of the trolls and animal things) are really, really bad. (even worse when riding them)
- Terrible collision detection, invisible boxes around small objects. You get stuck on edges of rocks, walls, tents etc.
- The respawning enemies and camps obviously has to happen in a game designed like this (otherwise it would be empty within an hour or two) but it isn't done right. I cleared a stronghold, only to reach a story mission literally 30 seconds later that sends me into the same place and suddenly it's full again.
- On the other hand, strongholds that are filled with up to 100 enemies, suddenly become empty when a 'follow this guy' story mission pops up.
- Weird proportions on the character models. Your guy has no neck and his head is too small for his body. Even the orcs look out of whack. I'm not sure how playtesters didn't pick up on this and force the devs to adjust it.
- The enemy vision for stealth elements is MGS1 bad. You can see them 100 metres away, yet they can't see you within 10m. Likewise when you backstab an enemy, his friend right beside him doesn't hear the knife ripping his guts apart or the groans from his suffering buddy.
- While there are some handy options, important one's are missing. You can't turn off the map, you can't turn off the 'A' prompts whenever you land, even turning off the combat and fx prompts still doesn't get rid of the stars above stunned enemies, way too narrow FOV, you can't disable the combo numbers.
There is still a lot of fun to be had (and for $37 on Steam I'm not too unhappy) but with all the flaws, it questions those perfect review scores for sure.
There's so much wrong with this game that really makes those perfect scores seem bought for sure.
- Forced stealth missions are just terrible design choices. Seriously, I can kill 50 orcs at once in what should be a 'play as you like' open world game yet you want me to sneak around and poison 4 barrels of grog? Laughable. And to make it worse, the whole 'be seen and mission fails' thing doesn't even allow you to kill an enemy who sees you, before he alerts anyone else.
- As ugly as Mordor should be, the game feels like an empty, lifeless shoebox with perfectly placed ledges, crouch height walls, ladders etc. No thought, just throw some of that in a world and call it Mordor.
- The animations really are ripped from Assassin's Creed. No doubt about it. And even though they are silky smooth and look good, it just feels like I'm playing the same series. To make the ripped off argument seem even more plausible, the non character animations (of the trolls and animal things) are really, really bad. (even worse when riding them)
- Terrible collision detection, invisible boxes around small objects. You get stuck on edges of rocks, walls, tents etc.
- The respawning enemies and camps obviously has to happen in a game designed like this (otherwise it would be empty within an hour or two) but it isn't done right. I cleared a stronghold, only to reach a story mission literally 30 seconds later that sends me into the same place and suddenly it's full again.
- On the other hand, strongholds that are filled with up to 100 enemies, suddenly become empty when a 'follow this guy' story mission pops up.
- Weird proportions on the character models. Your guy has no neck and his head is too small for his body. Even the orcs look out of whack. I'm not sure how playtesters didn't pick up on this and force the devs to adjust it.
- The enemy vision for stealth elements is MGS1 bad. You can see them 100 metres away, yet they can't see you within 10m. Likewise when you backstab an enemy, his friend right beside him doesn't hear the knife ripping his guts apart or the groans from his suffering buddy.
- While there are some handy options, important one's are missing. You can't turn off the map, you can't turn off the 'A' prompts whenever you land, even turning off the combat and fx prompts still doesn't get rid of the stars above stunned enemies, way too narrow FOV, you can't disable the combo numbers.
There is still a lot of fun to be had (and for $37 on Steam I'm not too unhappy) but with all the flaws, it questions those perfect review scores for sure.
There is still a lot of fun to be had (and for $37 on Steam I'm not too unhappy) but with all the flaws, it questions those perfect review scores for sure.
Aside from the setting, not really.Havent looked to much onto this but is anything like the return of the king on ps2? Gameplay wise i mean.
There's so much wrong with this game that really makes those perfect scores seem bought for sure.
.
There's so much wrong with this game that really makes those perfect scores seem bought for sure.
Because only your opinion matters. A vast number of people within this thread alone who aren't critics, and who were not bought, are enjoying the hell out of this game. The game has an 85 on Metacritic, and is generally not thought of as a perfect game. It has an even higher user score, which says something, considering the user score is usually lower. Look at the 6.4 on Destiny's user score for example.
- Forced stealth missions are just terrible design choices. Seriously, I can kill 50 orcs at once in what should be a 'play as you like' open world game yet you want me to sneak around and poison 4 barrels of grog? Laughable. And to make it worse, the whole 'be seen and mission fails' thing doesn't even allow you to kill an enemy who sees you, before he alerts anyone else.
You cannot kill 50 orcs at once. And there doesn't have to be a rhyme and a reason for everything you do in the story missions. They're trying to teach you about a new mechanic that you can use from then on in the game, and that's it. And the idea behind not being seen by an enemy is the challenge element to stealth. Next you'll be complaining about the difficulty being too easy, yet negating from the game's score for difficult objectives.
- As ugly as Mordor should be, the game feels like an empty, lifeless shoebox with perfectly placed ledges, crouch height walls, ladders etc. No thought, just throw some of that in a world and call it Mordor.
It sounds like you're complaining about Mordor being Mordor?
- The animations really are ripped from Assassin's Creed. No doubt about it. And even though they are silky smooth and look good, it just feels like I'm playing the same series. To make the ripped off argument seem even more plausible, the non character animations (of the trolls and animal things) are really, really bad. (even worse when riding them)
Who would have thought that two human beings would run similarly.
- Terrible collision detection, invisible boxes around small objects. You get stuck on edges of rocks, walls, tents etc.
It's their first entry into an open world game. These types of things occur more often in Assassin's Creed Blackflag, and that's the 6th entry into that series.
- The respawning enemies and camps obviously has to happen in a game designed like this (otherwise it would be empty within an hour or two) but it isn't done right. I cleared a stronghold, only to reach a story mission literally 30 seconds later that sends me into the same place and suddenly it's full again.
You're in Mordor, and not only that, but time is passing as you progress through the game as it turns out.
- On the other hand, strongholds that are filled with up to 100 enemies, suddenly become empty when a 'follow this guy' story mission pops up.
Time is passing. You really are nitpicking.
- Weird proportions on the character models. Your guy has no neck and his head is too small for his body. Even the orcs look out of whack. I'm not sure how playtesters didn't pick up on this and force the devs to adjust it.
lol
- The enemy vision for stealth elements is MGS1 bad. You can see them 100 metres away, yet they can't see you within 10m. Likewise when you backstab an enemy, his friend right beside him doesn't hear the knife ripping his guts apart or the groans from his suffering buddy.
That's pretty standard for modern stealth games, otherwise it would be too difficult. This isn't something that only happens in Shadow of Mordor.
- While there are some handy options, important one's are missing. You can't turn off the map, you can't turn off the 'A' prompts whenever you land, even turning off the combat and fx prompts still doesn't get rid of the stars above stunned enemies, way too narrow FOV, you can't disable the combo numbers.
There is still a lot of fun to be had (and for $37 on Steam I'm not too unhappy) but with all the flaws, it questions those perfect review scores for sure.
Because you nitpicked elements that hardly damage the gameplay. As it turns out, a lot of people don't dislike the things you dislike.
Yeesh at the reviews being bought claim. Yuck.
Only a few hours till I get my copy!
People need to understand that a perfect score doesn't mean a perfect game. There's no such thing as someone else said.
It means it's nearly flawless, and is a fantastically made and entertaining experience. Something that really stands out and is a potential classic.
I thought I was going to be done with this game after the main story. Nope, still collecting shit and slaying captains.
Pssssh! How much did Warner Bros pay you to make that post?!?
12 dollars and 34 cents. And a free copy of Arkham Asylum for PS3.
Sequel needs to be set in Moria where you play as a dwarf.
- The enemy vision for stealth elements is MGS1 bad. You can see them 100 metres away, yet they can't see you within 10m. Likewise when you backstab an enemy, his friend right beside him doesn't hear the knife ripping his guts apart or the groans from his suffering buddy.
Yeah, shitty unrealistic stealth is pretty much present in all games otherwise it would be too hard.
I'm impressed by how solid the voice acting is. Even all the orcs sound good, almost too good.
Yeah, this is a strong contender for my GOTY. Though I never had any doubts about it being amazing.This went from a certainty of returning 2 days ago to my GOTY so far (that'll change with DAI of course). Well done Monolith, well done.
That is an amazing idea. Middle Earth: Depths of Moria
Oh man that could be so good too. Great ideas! I really hope there is a sequel and that it doesn't stick with Talion and Mordor.Yep, then maybe a third game set in Mirkwood where you play as an elf to round out the trilogy?
That is an amazing idea. Middle Earth: Depths of Moria
This went from a certainty of returning 2 days ago to my GOTY so far (that'll change with DAI of course). Well done Monolith, well done.
Thing is they cant have Celebrimbor be in every game possessing every main character, and in turn being able to control and influence the orc hierarchy (well they could I guess but seems so odd) so I wonder how they can get around it.