It becomes dreadfully easy once you unlock certain powers, and a lot of them synergize well together.
People who have multiple captains fighting them at once, where you in one of their strongholds? I've never had another captain join in when in an open area.
The brutality of the sword skills is what truly excels it beyond the Batman franchise for now in terms of combat.
I am just having so much fun. I also love the fact that the few remaining enemies give up once you killed around 15 of them.
I've played it for probably 4-6 hours and that should be plenty long enough for the game to "click" for me but so far I just haven't felt what had earned this game such a reputation among critics.
It feel way more like a Batman Arkham than an Assassn's Creed.
It has nothing to do with Assassin's Creed whatsoever, other than that you can climb structures.
It feel way more like a Batman Arkham game than like an Assassn's Creed game.Does this game feel different from the Assassin's Creed games? Because I'm really burned out on those. Still probably going to buy it, you guys are good at hyping it. Major oversight seems to be not licensing the LotR tune. Would've been instabuy if it had that.
Does this game feel different from the Assassin's Creed games? Because I'm really burned out on those. Still probably going to buy it, you guys are good at hyping it. Major oversight seems to be not licensing the LotR tune. Would've been instabuy if it had that.
It has nothing to do with Assassin's Creed whatsoever, other than that you can climb structures.
Just got the immune to poison rune. At last I won't get 3/4 of my life instantly wiped off by a orc with poison tipped weapons.
I'm quoting myself as he returned and killed me yet again. He can also poison me now...I finally killed the aptly named. That turd had killed me more times than I'd like to admit, usually when I was at low health and outnumbered and already engaged with another captain. An icon for power struggle event for me to party crash shows up. I found him inside a large building beneath the ledge I was perched on. I insta-killed him with a stealth take down and it was glorious. He never saw me coming.Kaka the Tactician
Does this game feel different from the Assassin's Creed games? Because I'm really burned out on those. Still probably going to buy it, you guys are good at hyping it. Major oversight seems to be not licensing the LotR tune. Would've been instabuy if it had that.
This game is pretty janky, unpolished, and frustrating until you finally figure out how you need to play
It's just how I feel about the game. I spend most of my time fighting against orcs and Uruk, so yeah the batman vibe is more obvious for me.The enviroment, movement and repetitive side missions are entirely Assassin's Creed. The only Batman element is the combat, which I actually found more enjoyable in this game. That was also one of AC's most glaring weaknesses. What they called "combat" may as well have not even been there due to how inconsequential it was.
Gathering intel on Captains harkens back to when you needed to do the same in the first AC. It is very satisfying killing a Captain you had been struggling with by finding creative ways to exploit a weakness. Thank god SoM doesn't have AC's crazy/drunk guys who always pushed you causing you to become exposed (the worst was when you had to carry a crate from point A to point B) or even insta-kill you by pushing you into water. What the fuck was up with John Marston and Altaïr not knowing how to swim?It's like people don't want to admit it's the purest version of Assassin's Creed we've gotten since AC1. C'mon now, be real.
It's like people don't want to admit it's the purest version of Assassin's Creed we've gotten since AC1. C'mon now, be real.
Yeah, I'm still at the figuring out stage, not even seeing the station for hype train yet. A few hours in and it's been one of the worse first impressions of a game I've had since New Vegas. Think I might watch some Twitch streams and YouTube walk-throughs, feel like I need to give it a chance.
Yeah, I'm still at the figuring out stage, not even seeing the station for hype train yet. A few hours in and it's been one of the worse first impressions of a game I've had since New Vegas. Think I might watch some Twitch streams and YouTube walk-throughs, feel like I need to give it a chance.
Gathering intel on Captains harkens back to when you needed to do the same in the first AC. It is very satisfying killing a Captain you had been struggling with by finding creative ways to exploit a weakness.
Thanks. This sounds excellent. Will be going to the shops in a bit. Though I think I played Vanquish only partially right.I am burned out with AC but this game just feels so different. The combat and nemesis system are amazing. I have put in around 9 hours and I have yet to do more than 5 main missions. I just cannot stop sneaking around and causing chaos.
I am usually quite 'boring' in open world games. I cannot get into Saints Row because it just feels too unstructured and chaotic and I always tow the line in GTA apart from when I am on missions. This is the first open world game where I am spending more time not doing missions just so I can be a pain in the ass to every one around me.
There is such an array of options open to you in combat. You can sneak around grabbing from the ledge; you can stealth attack from above; you can use a brutalise attack that can scare off surrounding enemies; You can explode bonfires; open cages with caragors so they run amok; shoot hives so the bees cause chaos; ride around on caragors biting any one in your way; fight with your sword, dagger or arrows. Oh and you can pin feet to the floor so they cannot run away: And then open the cage of a caragor.
It is one of the games where having shadow play switched on is a must; I have had so many epic fights. If you use all the available options in combat it makes the game so much fun.
I feel it is like Vanquish. You are playing it wrong if you don't enjoy the combat ;p
It does deliver on some of the potential on stealth and free choice of killing HPTs, which the Assassin's Creed series has, but never executed upon. But the combat and free-roaming feel more like Batman Arkham and Red Dead Redemption, respectively. AssCreed's worlds never felt so alive, all the NPCs felt like mindless drones just walking the streets for no reason. Mordor delivers individual Uruks having conversations about things that are happening in Orc-society and the mysterious Gravewalker.
My advice for newcomers in this game is to simply do all Main Missions to fully unlock the battle system and abilities and then focus on the side stuff.
So fighting a lvl 20 Warchief and 5 Captains inside a fortress while the alarms are going off was...yeah. I do not recommend that approach. No matter how badass you think you are, they will pincussion your ass while you're trying to do...well, anything.
And one of them had a character sheet that read 'Immune to you'. Truth.
Can't you just Shadow Strike your way to glory? If I could rename this game to Shadow Strike of Mordor I would!
No, because that doesn't instantly kill most (if any) elites, even those weak against ranged finishers. It also consumes two elf shots per strike.
So I have the game on PS4 (loving it) and a friend is thinking about picking it up on Xbox 360. He knows that the nemesis system is supposedly not as in depth, but does anyone know the specifics of how it's different on the older consoles?
I've tried searching online and all I can find is one interview where Monolith say it won't be as indepth as the system on PS4 and Xbone, but nowhere can I find specifically what is different about it.
Yeah, I'm still at the figuring out stage, not even seeing the station for hype train yet. A few hours in and it's been one of the worse first impressions of a game I've had since New Vegas. Think I might watch some Twitch streams and YouTube walk-throughs, feel like I need to give it a chance.
It looks pretty ugly, assuming this PC shot (on low) is comparable.
http://www.neogaf.com/forum/showpost.php?p=133052636&postcount=9309
People who have multiple captains fighting them at once, where you in one of their strongholds? I've never had another captain join in when in an open area.
People who have multiple captains fighting them at once, where you in one of their strongholds? I've never had another captain join in when in an open area.
I'm not saying it can't be described as a mixture of other titles or that it isn't a good game on its own merits, but Assassin's Creed is in the DNA. Sure there's Batman combat, and RDR touches, and enemy manipulation, and AI vs. AI, but the climbing, the takedowns, the stealth, the captain/warchief intel gathering + assassinations, the alarms, the map unlocking throughviewpointstowers, the hidden collectables, the side mission repetition.....all Assasin's Creed.
I really like the game, but it is what it is.
Early on the game tries to give you the impression that you can easily take on a bunch of orcs, you can't (yet). Know when to run away
Also, do the first 4-6 story missions straight away as it's the only way to unlock some pretty game-changing skills. I found it took about 4 hours until the game really started to click for me
I want this to do well, imagine an even better Nemesis system in a sequel or another franchise.
Sales figures out yet?
I want this to do well, imagine an even better Nemesis system in a sequel or another franchise.
I agree with you that SoM has the same concept as AC. But everything in AC is horrible and boring.
Why? The speed of the game.
I would never collect the collectables nor do side missions in AC because Ubisoft thinks it is fun that you have to travel 100 miles from the nearest fast travel point to get to an object/mission point.
They think it is fun that you have to slowly climb and holding down button to get to point A to B.
They think it is fun to run and chase people with how awful your assassin is at running, automatic climbing on fence for more delays, more awful climbing onto rooftop, and bumping into people.
Takedown/Stealth/Intel are pointless mini game of cat and mouse in AC, but SOM? Just straight up busting into the area and demand answers. Quick and simple.
Alarm going off? AC=snoozefest, it is better to just run since it is pointless due to no RPG elements. SOM=more opportunity to level up and hoping that a captain will show up.
Purest AC? Nope, since the game has more speed. Same concepts, better execution on those concepts.
I hope AC will copy SoM.
Has this been the general consensus with the games opening few hours or are people being wowed by it from the off?
Final boss:
Wat. What the hell was that? Never seen a sorrier excuse for a boss fight, let alone a final boss. Anticlimax to the max. Ending in general was such horseshit, too.