Platform: PlayStation 4, Xbox One, Windows PC
Release date: 10 October, 2017 worldwide
Developer: Monotlith Productions
Publisher: Warner Bros. Interactive Entertainment
Genre: Action role-playing
Modes: Single-player, multiplayer
Price: US$60
Shadow of War continues the narrative from Middle-earth: Shadow of Mordor, following Talion who is still infused with the spirit of the elf lord Celebrimbor. Talion has forged a new Ring of Power, which Celebrimbor believes could be controlled to avoid becoming a Dark Lord and instead become a powerful king. Talion, while less interested in power, believes Celebrimbor's cause is just and agrees to help in facing the newly returned Sauron and his growing armies, including the Nazgûl.
● review thread
● PC performance thread
● official site
● trophy/achievement list
Download size: 63GB (console or standard PC download), 97GB (PC download size with high-resolution assets)
Day one patch size: (unknown)
Resolution: 1080p on PS4, 1080p on XB1 (dynamic down to 972p)
Frame rate: Target locked 30fps on consoles
PS4 Pro enchancements: Digital Foundry breakdown
announcement trailer
story trailer
"Dominate the Open World" trailer
story trailer
Eltariel trailer
Shelob reveal trailer
"Fires of War" music video
"Not Today" TV spot
gameplay reveal
Xbox E3 2017 briefing video
Nemesis Forge trailer - import your Nemesis from Shadow of Mordor
That's right folks, Shadow of War features lootboxes! These can be considered either the devil incarnate and scourge of modern AAA gaming, or a harmless addition for those would would rather spend a bit of cash than do a bit of grinding.
No content is locked behind microtransactions and everything can be obtained and experienced by playing the game.
Where the game has come under fire is its endgame/postgame, the Shadow Wars, where players will find themselves against much tougher enemies which would require additional levelling and a stronger army to challenge, which can be sidestepped by spending real money. There is also additional narrative content at the end of the Shadow Wars, which has led to accusations of cash-grabbing and artificial difficulty. Other players and reviewers have stated that the microtransactions are not intrusive at all and they never felt compelled to spend money during the game. I'm not going to convince anyone here on whether they're good or bad, so please do your own research if you're planning to purchase the game.
PC Gamer: How the loot boxes work in Middle-earth: Shadow of War
Kotaku: What You Need to Know About Shadow of War's Controversial Loot Boxes
NeoGAF thread mentioning how an apparent "true ending" is locked behind endgame grind which is accessed more easily by spending money on loot boxes
Minimum requirements
OS: Windows 7 SP1 with Platform Update
CPU: AMD FX-4350, 4.2 GHz / Intel Core i5-2300, 2.80 GHz
RAM: 6GB
GPU: AMD HD 7870, 2 GB / NVIDIA GTX 660, 2 GB
DirectX: Version 11
Hard drive space: 70GB
Recommended specs
OS: Windows 10 with Creators Update
CPU: AMD FX-8350, 4.0 GHz / Intel Core i7-3770, 3.4 GHz
RAM: 12GB
GPU: AMD RX 480, 4 GB or RX580, 4GB / NVIDIA GTX 970 4, GB or GTX1060, 6GB