Classic version too. Even with an editor or something that must have taken forever. :OSciz said:
Classic version too. Even with an editor or something that must have taken forever. :OSciz said:
i shat cubesSciz said:
I had the video muted, kept watching, was thinking "okaaaaaaaaay.... what is this"Sciz said:
You wait until it comes back up. Hopefully he has time to find out what's wrong with the server soon... Also bear in mind you won't be creating anything like that, in the free classic mode or the paid alpha mode, unless you have weeks/months to spare or use an external utility. Unless there are server mod magicks that I don't know about. I know one classic server I'd play on had a cuboid command and maybe some commands for quickly filling in areas, but I don't know how that would help much with a large intricate open structure.Animal said:OK that video did it for me. Where do I get the game? The official site is down.
Good lord O_OSciz said:
Sciz said:
Sciz said:
Metalic Sand said:That video makes me wonder what that ullilialia guy would do.
My jaw dropped a little bit.Sciz said:
woahSciz said:
ZealousD said:Okay guys, hate to burst your bubble, that Enterprise was probably created from some sort of automated process. Let's check the facts.
1.) The blocks are systematically placed every 4 layers. Yet his "scaffolding" only exists on layers where blocks are already present. You can't just lay down blocks in midair. If this was done by hand, he'd have more extensive scaffolding with things like steps or ladders or something. That "scaffolding" is probably just artifacts from the conversion process. Why would he destroy the scaffolding that allows him to work upwards and yet leave weird hanging scaffolding that lets him build outwards?
2.) The thing is basically perfectly made. Having already spent hours making the Colossus stadium by hand, I know that human error plays a major part in how you approach a massive project in Minecraft. All it takes is one or two misplaced blocks and you can have some very far-reaching consequences. There's no way he perfectly replicated the decks of the enterprise. You would have to be some sort of.... machine.
3.) Okay, so let's assume for a moment that he's some sort of Asperger's kid with strange priority quirks in regards to how he works on scaffolding and he's able to perfectly map out the Enterprise with next to zero human error and he has all the time to kill to do all this. So then, why does he need the suggested thirty people to fill out the rest of the ship? If he's able to do all that kind of work by himself, why does he need a small army to finish it up?
So are automated methods available? Seems like it. The minecraft map editor "Omen" was probably used, which includes an "import from PNG" option that allows you to place entire layers of whatever you want down. So more than likely, he took some sort of 3D wireframe model of the enterprise and found a way to break it down into decks, and then used Omen to fill it out. The fact that he starts out in a huge hollowed out hole already supports the theory that Omen had to be used in some capacity. Simply clearing out the land for the Colossus probably took something like 50-100 man hours, and even with the time saved in creative mode, a hole of that size would easily have to take hundreds to thousands of man hours.
Now the whole breaking down each layer of the ship into PNGs would still require a lot of work. But is this kid some sort of minecraft savant that has the hundreds of hours available to kill making a perfect to-scale model of the Enterprise with no automation whatsoever? Probably not.
Thanks for all the warm kudos. I'll take some time to tell you guys about how I made the ship and what my plans are for it.
I've always wanted to make a 1:1 scale model of the Enterprise-D. Even when I was a kid, I thought how cool it would be to build the ship and live in it. One project I embarked on about a year ago was to build a 1:1 scale model of the enterprise in Sketchup. I got pretty far too.
Sadly, my hard drive blew and I lost six months of work. The only thing I had was my original framework and It was just too painful to start over. One of the things that was not lost was the deck plans and a nice computer-friendly vector format, converted from the Whitefire plans (Not the Okuda ones). The plans are pretty rough, but workable. One day I need to go through and clean them up.
The Minecraft world uses 1m^3 blocks, ans so, I simply converted my already scaled plans into a format that minecraft could take and imported each deck in batch, leaving 4 spaces in between for walls
The original Enterprise is 642.5 Meters x 467.0 Meters x 137.5 Meters. This is about 3m per deck. Sadly, with the 1m deck you have to walk on, that only leaves 2m left over for hallway space. As your character is only 1.7m tall, you will be bumping your head around a lot. I decided to make the ship 22% bigger, so I could have 4 m per deck. That puts the final size @ 785m x 570m x 168m. I made my "pit" 800x600x180 to fit all 42 decks and almost made a critical error, as even though there are 42 decks on the enterprise, the 2nd deck is split into two half-decks, making actually 43. I made the pit bigger than she ship so I could have a little wiggle room and just missed making it too shallow. In my testing, the halls can get a little cramped. The current decks are just a guideline and framework. They don't call it "Creative Mode" for nothing.
The halls are going to be sand-obsidian-sand (To give that light brown look with the black touch panel in the center) I'd show a demo, but Minecraft is down. I would like to mod my server so that sand doesn't fall. That would bee cool. I also don't know how to fly yet, will be making it much easier to work on the ship.
This is on a creative server. I would love to put it on Alpha, but Notch limits the game depth to 128m now, which is 40m too shallow. I'll lose 10 decks. Maybe I can convince him to up the limit to 256m with the project
There are still some things to work out.
1) I need to turn flying on.
2) I need to model and import the warp nacelles, just so I have the framework there.
3) I need to make a dirt floor so people can start building scaffolding from the bottom. (You can't plant blocks on Adminium)
4) I would live to get rid of the Admininum walls.
5) I should put this online so people can help. I need to come up with a pretty solid ant-griefing policy and need many like-minded people so I don't wind up with cocks in the shuttlebays.
Any questions?
L00P said:He made those plans though, so that is still pretty amazing...Unless of course the plans don't belong to him
ZealousD said:3.) Okay, so let's assume for a moment that he's some sort of Asperger's kid with strange priority quirks in regards to how he works on scaffolding and he's able to perfectly map out the Enterprise with next to zero human error and he has all the time to kill to do all this. So then, why does he need the suggested thirty people to fill out the rest of the ship? If he's able to do all that kind of work by himself, why does he need a small army to finish it up?
Deserves its own fucking thread. I've played minecraft and thought it to be more of a tool than a fully fledged game, but my fucking wow.Sciz said:
No it doesn't.enzo_gt said:Deserves its own fucking thread.
Sciz said:
Haunted said:woah
Most impressive Minecraft build I've seen since Minecraft Earth.
Pookaki said:Spawned next to a pretty unique rock formation and decided it would be my home.
He needs 30 people to FILL IT UP. You know, walls, floors, actual stuff.ZealousD said:Okay guys, hate to burst your bubble, that Enterprise was probably created from some sort of automated process. Let's check the facts.
Metalic Sand said:That video makes me wonder what that ullilialia guy would do.
r1chard said:Got sick of walking / swimming all the way from my spawn to my base so I've started Yet Another Map. This time I generated and generated until the spawn was in a good spot. Yes, I probably should've done this from the start but "good spot" is hard to define until you've played it a bit (in your own style..)
S S
X X X
X 0 X
X X X
S S
I believe there's a "cheat" program you can use to move it.joelseph said:Is it possible to move your spawn point in Alpha?
Ether_Snake said:Can I play from another PC if I download the .exe? Are my save files saved online?
r1chard said:Got sick of walking / swimming all the way from my spawn to my base so I've started Yet Another Map. This time I generated and generated until the spawn was in a good spot. Yes, I probably should've done this from the start but "good spot" is hard to define until you've played it a bit (in your own style..)
i created a rollercoster at the spawn to my main base that should do the trick and its fun (have a chest with a minecart ready :lol )Flambe said::lol Yeah I'm a good few minutes away from my spawn, so I went back to it and built up an enclosing wall and now I'm building a skyway for safe transit =] Wonder if I can have it dip into the ocean with a glass-window part hmm..
Sciz said:
Aquavelvaman said:What happens when you build something that obstructs the spawn area? Like if I made a big solid 10x10 cube over where I spawn. Would it spawn me on top of it or delete the blocks to make room for me or what?
http://www.youtube.com/watch?v=LWPk5zlKAEMLinkzg said:what is Minecraft Earth?
Heh, I did the same thingBrashnir said:This time when I spawned, the first thing I did was to dig out the 8 squares around the one I spawned on, and then stacked those 8 blocks in stacks 2 high at the corners, so I could find my spawn point later without having to kill myself.
Or you could just make a compass?Brashnir said:This time when I spawned, the first thing I did was to dig out the 8 squares around the one I spawned on, and then stacked those 8 blocks in stacks 2 high at the corners, so I could find my spawn point later without having to kill myself.
lethial said:I would love to grief that.