Caesar III
Member
think north pole, dessert, rain forrest, mountain climate, etc.Leunam said:Someone is going to have to explain this biomes thing to me.
think north pole, dessert, rain forrest, mountain climate, etc.Leunam said:Someone is going to have to explain this biomes thing to me.
I'm very interested, as long as he gets the scale right. I don't want biomes like half a mile in diameter. I want to have to walk for half an hour or more to change from temperate to arctic.Caesar III said:think north pole, dessert, rain forrest, mountain climate, etc.
YesWanderingWind said:Forgive my thickness, but biomes means there will be places on the map that will be snowy, some parts desert, etc?
Alternatively:Caesar III said:think north pole, dessert, rain forrest, mountain climate, etc.
Leunam said:Has Notch gone into how Hell works beyond using it as a means for travel? Sounds a lot like Warhammer 40K's Warp.
Twig said:...I never really thought about it before, but Minecraft doesn't have rivers. ): I guess it's a result of the way the water physics work.
sgnhh said:I don't quite get the portals idea.
Yeah, waterfalls aren't rivers. I wish they would make rivers. ):Bootaaay said:But there are a lot of natural outdoor waterfalls, however, these usually just pool on top of whatever surface they fall upon - it would be awesome if Notch could devise a way so that wherever there is a natural outdoor waterfall the world generates either a lake, or a river channel running towards the nearest body of water.
Bootaaay said:It sounds like Nightcrawler's powers from X-Men - the power to leap from one point to another, but with the downside of having to cross through a dangerous alternate dimension to get there.
Twig said:Yeah, waterfalls aren't rivers. I wish they would make rivers. ):
That's what my immediate reaction was as well.Spire said:Torches being temporary sounds like a bad change, to be honest. It's going to be super fucking annoying to have to relight stuff all the time. Lanterns better be pretty fucking cheap to make.
In a past post, he likened it to Wheel of Time's fast travel, which is:Bootaaay said:It sounds like Nightcrawler's powers from X-Men - the power to leap from one point to another, but with the downside of having to cross through a dangerous alternate dimension to get there.
You are wrong!GDJustin said:Not crazy about "themed" updates around holidays. Pumpkins? Meh. I don't want to see a bunch of Xmas stuff added in December. Keep the real world out of Minecraft!
They will likely need glass of some sort, a torch (maybe redstone?), and perhaps a "base" material. Just the need for glass(especially if its multiple pieces) is going to make lanterns rather time consuming to make due to the need to smelt sand, but sand itself isn't usually too hard to find. So they will likely be "cheap" as far as not needing difficult to find materials, but I think they will be time consuming.Spire said:Torches being temporary sounds like a bad change, to be honest. It's going to be super fucking annoying to have to relight stuff all the time. Lanterns better be pretty fucking cheap to make.
MvmntInGrn said:They will likely need glass of some sort, a torch (maybe redstone?), and perhaps a "base" material. Just the need for glass(especially if its multiple pieces) is going to make lanterns rather time consuming to make due to the need to smelt sand, but sand itself isn't usually too hard to find. So they will likely be "cheap" as far as not needing difficult to find materials, but I think they will be time consuming.
Personally i'd like the torches to just get very dim, not burn out. Enemies still wont spawn in the area around a torch(regardless of being bright or dim), but player visibility is heavily impacted.
This way you don't have to worry about old mines becoming useless because they are overrun with monsters, but you still need to relight them.
GDJustin said:Lantern will be:
Glass
Torch
Iron
For ingredients. I'm calling it.
If this happens, then they better increase the frequency of Iron, either that or the lanterns better light up even more area than torches do.Yaweee said:Ah, but they need to be laid out in some ridiculous pattern. 4 iron bars + 4 glass + 1 Torch = 1 Lantern. Better start mining!
(at least that wouldn't be nearly as dumb as the Golden Apple recipe)
Yaweee said:Ah, but they need to be laid out in some ridiculous pattern that has only a passing resemblance to the created object. 4 iron bars + 4 glass + 1 Torch = 1 Lantern. Better start mining!
(at least that wouldn't be nearly as dumb as the Golden Apple recipe)
Hylian7 said:I hope the new monsters will actually break through weaker materials. I think it's kind of weird that my house of wood is impenetrable right now. I also hope lanterns aren't too hard to make. That's going to suck for all of my torches that I have in my maps. However, I really like the idea of more harsh mobs.
That makes sense, but the iron worries me. Lighting big buildings could be a pain as iron isn't an abundant material. General building is easy because stone/cobblestone and wood (and currently torches)are very easy to gather. Needing iron for torches could limit what people may be willing to build (worried about maintenance), which I think would be pretty bad for Minecraft.GDJustin said:Lantern will be:
Glass
Torch
Iron
For ingredients. I'm calling it.
They may require multiple pieces of glass, but 4 iron bars would be ridiculous.Yaweee said:Ah, but they need to be laid out in some ridiculous pattern that has only a passing resemblance to the created object. 4 iron bars + 4 glass + 1 Torch = 1 Lantern. Better start mining!
(at least that wouldn't be nearly as dumb as the Golden Apple recipe)
This would be more reasonable, but even 1 piece of iron could make them pretty annoying.ZealousD said:1 Iron on top, 1 Iron on bottom. 1 glass on each side. Torch in the middle.
MvmntInGrn said:This would be more reasonable, but even 1 piece of iron could make them pretty annoying.
GDJustin said:Lantern will be:
Glass
Torch
Iron
For ingredients. I'm calling it.
upandaway said:I don't know if it's rare or not but man it looked awesome.
dave is ok said:Really though, he should move away from iron. It's already really useful for tools and minecarts/tracks.
dave is ok said:It'd be ok if one glass, one torch, one iron made like four lanterns.
Really though, he should move away from iron. It's already really useful for tools and minecarts/tracks.
Bootaaay said:Yeah, and there isn't really enough iron to spread around as it is. It's always the no.1 thing i'm looking for, because there's so little of it and it's so useful.
Perhaps Notch could add blocks of bronze? It could make weapons slightly below iron's standards, wouldn't work for minecarts/tracks, but would be perfect for making lanterns.
you realize that bronze is an alloy made of copper and tin, right?Bootaaay said:Yeah, and there isn't really enough iron to spread around as it is. It's always the no.1 thing i'm looking for, because there's so little of it and it's so useful.
Perhaps Notch could add blocks of bronze? It could make weapons slightly below iron's standards, wouldn't work for minecarts/tracks, but would be perfect for making lanterns.
Not if you know the basic shape of the item!Yaweee said:I think that would benefit the game. There's not enough variety or hierarchy in terms of the quality of things you can mine for.
I'd prefer he start to veer away from the current crafting system. Having to lay things out in patterns skews the requirements to make objects, makes figuring out the objects too difficult (combinatorics lol), and makes things tedious constantly having to drag the items to the right spots and rearrange them. It all feels more time consuming than it should be. Making wood blocks and sticks is interesting and cute the first 10 piles, but not the 500th.
It's the only way to farm diamondsFerrio said:I find iron really shitty for tools. It's barely a step up from stone.
dave is ok said:It's the only way to farm diamonds
S. L. said:you realize that bronze is an alloy made of copper and tin, right?
yep, this!Ferrio said:I find iron really shitty for tools. It's barely a step up from stone.
III
GCG
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Yaweee said:I think that would benefit the game. There's not enough variety or hierarchy in terms of the quality of things you can mine for.
I'd prefer he start to veer away from the current crafting system. Having to lay things out in patterns skews the requirements to make objects, makes figuring out the objects too difficult (combinatorics lol), and makes things tedious constantly having to drag the items to the right spots and rearrange them. It all feels more time consuming than it should be. Making wood blocks and sticks is interesting and cute the first 10 piles, but not the 500th.