maniac-kun
Member
oh my god that update sounds so good
WTF? get those simplified win-button game style of out minecraft pleaseYaweee said:I think that would benefit the game. There's not enough variety or hierarchy in terms of the quality of things you can mine for.
I'd prefer he start to veer away from the current crafting system. Having to lay things out in patterns skews the requirements to make objects, makes figuring out the objects too difficult (combinatorics lol), and makes things tedious constantly having to drag the items to the right spots and rearrange them. It all feels more time consuming than it should be. Making wood blocks and sticks is interesting and cute the first 10 piles, but not the 500th.
Caesar III said:WTF? get those simplified win-button game style of out minecraft please
But they are...Yaweee said:I don't see what is at all "win-button game style" about making recipes simple enough to figure out on your own, or have some indication what the final product should look like, or what different materials and items are actually called, or some kind of better interface that doesn't require dragging things back and forth, back and forth, back and forth forever, or recipes that give final products actually useful with regards to how much effort they cost. 8 Gold Ingots for a single Golden Apple? Sorry, I find that to be completely ridiculous.
Twig said:But they are...
Dunno, but it took me literally all of ten seconds to figure it out.Yaweee said:Flint and Steel: Why is it laid out in that particular way? Not diagonal the other direction, not in the reverse order, not side-by-side or one on top of the other?
:lol true. Then again, the golden apple is pretty much the only useful item you can make out of gold anyway, so might as well dump all your findings into it.Yaweee said:or recipes that give final products actually useful with regards to how much effort they cost. 8 Gold Ingots for a single Golden Apple? Sorry, I find that to be completely ridiculous.
EDIT: Oops, it is 8 gold BLOCKS for the Golden Apple. That's much better.
Log4Girlz said:I wish you could marry redstone to a torch and make it permanent...sigh. Considering how huge the changes are I really hope I can play the old version seperate from this update.
You can play the old version separately, but you'd better back up everything now and only play it offline. Otherwise, it will automatically update if you're connected to the internet.Log4Girlz said:I wish you could marry redstone to a torch and make it permanent...sigh. Considering how huge the changes are I really hope I can play the old version seperate from this update.
Nice write-up.rocksolidaudio said:not to interrupt the update love (which does sound fantastic), but i wrote up a thing on Minecraft, thought some of you might enjoy it.
L00P said:Having the torches expire makes sense...but Christ I'm gonna have to replace a million of those:lol
And about time they made a watch. Can't wait for Halloween!
Which is something Notch already confirmed.TheExecutive said:it only makes sense if we can replace them with another light source that is continuous.
thanks a bunch sir! this update is making me want to start a new world at home to work on, i'm way too in love with the one i built at work to show my co-workers. bah.Rainier said:Nice write-up.
The distribution of the geometry may be random, but it doesnt feel random in the same way that action-RPG dungeons do; rather, it feels natural and, importantly, unpredictable. Awkward edges jut up against each other, pieces of land sometimes float in the sky for no apparent reason, rivers spring forth from cliff faces and immediately pour down cavernous sinkholes.
Theres no comfort of scrupulously set paths or sensibly navigable structures. And as diluted as modern level design can be from focus testing and endlessly massaging players relationship to their environment, it feels much more genuine and empowering exploring a world that isnt baby-proofed.
That part really rings true with me.
Ether_Snake said:Sounds good, except the torches thing. That is just too much. I don't like that change at all. The game is NOT easy. It's nice to use torches to light up where you have been, interesting spots, etc., and it shouldn't cost too much resources to do this.
Twig said:What, the game is super easy right now.
Like, ridiculously easy.
That is to say, ridiculously, super easy.
Ether_Snake said:No, and you can always boost the difficulty anyway. Now this will just lead me and others to lower the difficulty, which is stupid.
If he wants to make the game more difficult he needs to think about other things. For example, make your initial spawning area automatically be an area where weaker monster types appear, and further areas have stronger monsters. He could do all sorts of things to make the game's difficulty scale up based on various factors. But the torch thing is ridiculous, especially when considering that the game still has no actual goal, so you're making it harder for the players without giving them anything back in return for that increase in difficulty. Makes no sense really.
Yes. And I play on the hardest.Ether_Snake said:
It really is. Nowadays, you just punch three trees and find a few coal deposits and you can completely light up an entire cave system. There's no challenge after you get the hang of it (and that's why he says the new monsters will be "actually difficult this time around"). I think the changes to torches, combined with the increased "difficulty" in deeper levels and new monsters is going to turn this game into a much more rewarding experience.Twig said:What, the game is super easy right now.
Like, ridiculously easy.
That is to say, ridiculously, super easy.
Brazil said:It really is. Nowadays, you just punch three trees and find a few coal deposits and you can completely light up an entire cave system. There's no challenge after you get the hang of it (and that's why he says the new monsters will be "actually difficult this time around"). I think the changes to torches, combined with the increased "difficulty" in deeper levels and new monsters is going to turn this game into a much more rewarding experience.
Hopefully SMP will have all those features implemented on the 31st, so that I can roll a new world with my siblings and play it the way it's supposed to be played.
WanderingWind said:On the other hand, with all that extra danger, there needs to be more reward. No more of digging for 30 minutes and only finding 3 blocks of iron. Not saying make everything common, but you need to balance out the extra danger with something cool.
We really should tabulate how many posts like this there are in the thread.Pandaman said:oh ill just try this game out for a bit, build a quick shelter and get the entrance to my project started....
*5 hours later*
*shelter is 12 stories tall, running 8 furnaces deep in the earth*
...
fuck.
Ferrio said:Iron is pretty common, just not common enough you can dig straight down and expect to find a ton. Find a cave system and you'll be swimming in so much of the stuff you won't know what to do with it.
WanderingWind said:I've dug a cave system that took me around ten days of playing. I found 8 iron, 4 diamond and enough gold to choke Fort Knox.
Hurrah random worlds!:lol
ZealousD said:No, that was my first thought too. This update seems like a headache to mining for me. The combination of torches going out, harder monsters, and the need to make lower areas brighter means less going down deep into the ground, which means getting fewer minerals and less exploration.
Ferrio said:Did you dig a cave system or find one? You can find tons of iron with very very minimal digging.
Log4Girlz said:He should go with his plan of making diamond indestructible lol. I only use diamonds for shovels if i really need to clear out an area.
Log4Girlz said:He should go with his plan of making diamond indestructible lol. I only use diamonds for shovels if i really need to clear out an area.
HappyBivouac said:Nah.
Some of you people just haven't been playing this game long enough to have a full perspective. My main issue with the game right now is that I've played so many hours of it, and I know how easy it is to have stacks and stacks of diamonds and never fear any mobs or anything. Anything that adds new dimensions and new challenges to the game is a winner in my book. Making diamond tools indestructible would suck. You can get a diamond tool within an hour or two of starting a new world.
Log4Girlz said:I feel the amount of work I require to get diamond does not suit making tools from it. I have hollowed out damn well near whole mountains, and excavated several natural caves and nearly no diamond. But then again, I haven't started a new world in a long time. I remember months ago people saying the way worlds were generated was a bit different...more ore available? Correct me if I'm wrong.