Ghasts appear to be at LEAST 3x3x3, they're not going to escape through a 2x3 portal.Blizzard said:Excellent plan, that dirt bridge you can destoy should help a lot against flying ghasts should they ever escape. ;p
Ghasts appear to be at LEAST 3x3x3, they're not going to escape through a 2x3 portal.Blizzard said:Excellent plan, that dirt bridge you can destoy should help a lot against flying ghasts should they ever escape. ;p
Oh shit. Notch's brother strikes again :SMetalic Sand said:Went out to chop some trees in a new area and came across this tree. Honestly creeped me out.
Zomba13 said:Oh shit. Notch's brother strikes again :S
Belfast said:That would be crazy wouldn't it? Of course some people have talked about "losing" their save file, restarting in that slot, and finding out that it's the same one, they've just spawned in a completely different location.
BUT what if you came back to your save every few sessions, and while exploring, you start seeing resources disappearing, and mysterious structures in various states of being built? Like some phantom that you never see who also occupies the same world that you do.
Kozak said:You start to see random houses appearing and some signs with warnings on it. That would be so awesome.
It would raise the creepy meter.
Ferga said:How would you program that though?
I'm not program savvy so i'm just guessing it'll be hard
Ferga said:How would you program that though?
I'm not program savvy so i'm just guessing it'll be hard
yes. even if the new features are things that need to spawn as part of the landscape all you need to do is walk a whil until new terrain generates.Alex said:If I make a world now, will it be compatible with the new features in the update?
AtlusAram said:Good god, I don't think I have the fortitude for this game.
Finally, after a LONG bit of digging (mostly because my OCD prevented me from digging deeper before I'd finished servicable chambers on the level I was on), I've come across my first twisting, branching, dark, naturally-formed cave.
Never seen anything like it in HOURS of Minecraft, and I'm already thoroughly traumatized.
The MOMENT I broke through my tunnel into the mine, a creeper was in my FACE hopping madly in an effort to blow me away. After I bow and arrowed him and broke a small hole to climb through, two more creepers lunged at me out of the dark, before I could even reach for a torch. A spider was among them too, although he was too dumb to pose a real threat.
I HATE how the creepers home in on you no matter where you are. It means, essentially, that even if I clear one side of a mine out and browse it, if I return to my entrance I could be facing a creeper who came from the other side and managed to get around the twists of the mine thanks to me going in the direction he needed to get free.
Now I've got three forks to this thing (who knows how many more), I've lit the hell out of all of it, but there are still forks that immediately become pitch black, and I have no idea how to explore and secure this thing. Not only is it absolutely massive, but minutes of going in one direction or another have resulted in 0 dead ends. Sigh, I'll have to start closing forks off until I've cleared an entire section out.
I know this is nothing compared to what others have stumbled across... massive, lava filled caves, but good god, this game is far more suspenseful and traumatic than any survival-horror game I've ever played. I'm thoroughly frozen with terror at the thought of trying to explore the mine (I should point out, I've only died once, and that was basically the first ten minutes of the game. I'm afraid of death and where I might spawn...).
And to think there's going to be a scarier, more confusing dimension added...
Ugh...
The_Technomancer said:Alright, phase one of my new project is complete: the giant ring of eight towers. Also seen here is the beginnings of the scaffolding for phase two: the huge center tower, which will feature several gateways into the Slip embedded in its base.
AtlusAram said:Good god, I don't think I have the fortitude for this game.
Finally, after a LONG bit of digging (mostly because my OCD prevented me from digging deeper before I'd finished servicable chambers on the level I was on), I've come across my first twisting, branching, dark, naturally-formed cave.
Never seen anything like it in HOURS of Minecraft, and I'm already thoroughly traumatized.
The MOMENT I broke through my tunnel into the mine, a creeper was in my FACE hopping madly in an effort to blow me away. After I bow and arrowed him and broke a small hole to climb through, two more creepers lunged at me out of the dark, before I could even reach for a torch. A spider was among them too, although he was too dumb to pose a real threat.
I HATE how the creepers home in on you no matter where you are. It means, essentially, that even if I clear one side of a mine out and browse it, if I return to my entrance I could be facing a creeper who came from the other side and managed to get around the twists of the mine thanks to me going in the direction he needed to get free.
Now I've got three forks to this thing (who knows how many more), I've lit the hell out of all of it, but there are still forks that immediately become pitch black, and I have no idea how to explore and secure this thing. Not only is it absolutely massive, but minutes of going in one direction or another have resulted in 0 dead ends. Sigh, I'll have to start closing forks off until I've cleared an entire section out.
I know this is nothing compared to what others have stumbled across... massive, lava filled caves, but good god, this game is far more suspenseful and traumatic than any survival-horror game I've ever played. I'm thoroughly frozen with terror at the thought of trying to explore the mine (I should point out, I've only died once, and that was basically the first ten minutes of the game. I'm afraid of death and where I might spawn...).
And to think there's going to be a scarier, more confusing dimension added...
Ugh...
MNC said:Has there been confirmation The Slip and the biomes and such will work in multiplayer also? And that the Halloween update contains fixes for buckets and minecarts and stuff?
Edit: And I also thought the slip would be a walkthrough gate Loading and such seems bit off... But understandable.
GT Vespene said:From the bottom bedrock to the highest point in the sky.
For some reason your story reminds me of Ted the Caver.AtlusAram said:Good god, I don't think I have the fortitude for this game.
Finally, after a LONG bit of digging (mostly because my OCD prevented me from digging deeper before I'd finished servicable chambers on the level I was on), I've come across my first twisting, branching, dark, naturally-formed cave.
Never seen anything like it in HOURS of Minecraft, and I'm already thoroughly traumatized.
The MOMENT I broke through my tunnel into the mine, a creeper was in my FACE hopping madly in an effort to blow me away. After I bow and arrowed him and broke a small hole to climb through, two more creepers lunged at me out of the dark, before I could even reach for a torch. A spider was among them too, although he was too dumb to pose a real threat.
I HATE how the creepers home in on you no matter where you are. It means, essentially, that even if I clear one side of a mine out and browse it, if I return to my entrance I could be facing a creeper who came from the other side and managed to get around the twists of the mine thanks to me going in the direction he needed to get free.
Now I've got three forks to this thing (who knows how many more), I've lit the hell out of all of it, but there are still forks that immediately become pitch black, and I have no idea how to explore and secure this thing. Not only is it absolutely massive, but minutes of going in one direction or another have resulted in 0 dead ends. Sigh, I'll have to start closing forks off until I've cleared an entire section out.
I know this is nothing compared to what others have stumbled across... massive, lava filled caves, but good god, this game is far more suspenseful and traumatic than any survival-horror game I've ever played. I'm thoroughly frozen with terror at the thought of trying to explore the mine (I should point out, I've only died once, and that was basically the first ten minutes of the game. I'm afraid of death and where I might spawn...).
And to think there's going to be a scarier, more confusing dimension added...
Ugh...
GT Vespene said:From the bottom bedrock to the highest point in the sky.
http://img218.imageshack.us/img218/2493/babil.jpg
Inspired by:
http://images3.wikia.nocookie.net/_...f_Babil.jpg/180px-FFIV_TAY_Tower_of_Babil.jpg
Come to think of it... it would be possible to create the entire world of Final Fantasy IV on Minecraft... including the underground map...
Sciz said:This is really nicely done. Building directly into the terrain like that always has a nice effect, but you've got a very natural, freeform style that makes the place come alive.
Fuck this shit.Quixzlizx said:Notch just confirmed on Twitter that SMP health/damage won't be in this update.
Quixzlizx said:Notch just confirmed on Twitter that SMP health/damage won't be in this update.
elrechazao said:What is smp health/damage?
Quixzlizx said:Notch just confirmed on Twitter that SMP health/damage won't be in this update.
funkmastergeneral said:What I don't understand about this is we had health and damage in SMP back in July .
Quixzlizx said:Notch just confirmed on Twitter that SMP health/damage won't be in this update.
Same...Talamius said:There goes a lot of my hype for the update. Multiplayer seems really low on Notch's list of priorities.
Giard said:Same...
I convinced 2 of my friends to buy this for the multi, now I feel kinda bad cause it's been like 3 months and the "survival" part is still not online.
Wow. Amazing. :-OGT Vespene said:From the bottom bedrock to the highest point in the sky.
That's always been the case. People's impatience led to him releasing it and now they assume it's 1:1 with SP survival.Talamius said:There goes a lot of my hype for the update. Multiplayer seems really low on Notch's list of priorities.
It doesn't seem like it...I'll take a wild guess and say that Hell won't work online. Fishing probably won't work either..funkmastergeneral said:Too be honest we're lucky to even have smp right now, Notch considers it a mess. It's been his focus for development for awhile, too
Giard said:It doesn't seem like it...I'll take a wild guess and say that Hell won't work online. Fishing probably won't work either..
If they do I'll gladly eat crow, but I would rather have had stable MP with monsters.
SpacePirate Ridley said:It will work in mutliplayer, but some of the things that he needs to fix like the working minecarts possibly its not done for this update.
But yeah, The Slip, the new materials, the biomes... all works in mutliplayer.
Minecarts and health and such all involve changes to player/NPC states that need to be coordinated across every connected user. Biomes and hell are straightforward alterations to the terrain generation algorithm, which already works. The only potential sticking point I can think of is portals... nah, those should be fine too. Probably implemented as a block type like water and lava that does stuff to the player while he's inside, except it's a simple teleport command.sgnhh said:Source? I find this hard to believe considering health/damage won't be updated.
Mudkips said:
nataku said:So I guess it's pretty safe to assume the things without the green check mark won't be there for the update tomorrow? Unless that update is days old or something.
notch said:notch Markus Persson
And so do stairs now. They will never auto-turn ever again!
2 minutes ago
notch Markus Persson
You know that bridge mod thing.. I might have to borrow that idea!
5 minutes ago
»
notch Markus Persson
Guess what.. Furnaces should now face the opposite direction the player is facing when you plant them.
6 minutes ago
Yay!Brazil said:Notch just mentioned on his Twitter that stairs and furnaces don't auto-turn when placed or when the blocks around them change anymore. They'll always face the opposite direction that the player is facing now.