GDJustin said:
I just think the new terrain generator is quite a bit more erratic than the old one. Does it create crazier stuff? Yes. But it does so at the expense of the stability/playability of the terrain itself.
I rolled one world that had a hill I liked a lot, but the hill itself was mostly hollow and had lots of holes that led straight down, all the way to the bottom if someone fell in.
Introducing weirdness like that is regression and not progress, imo.
That is one risk of the single-developer single-version thing going on here. Notch just made a post about people apparently distributing older versions of the client, i.e. maybe pirating it, and naturally he doesn't want that. Since he doesn't provide older versions himself though, I've made a backup of my own game files in case some new update ever comes that I don't like. Some examples people might not like:
1. The terrain generator changes like just happened with the last update. I like the changes, but I could see other people disliking them and wanting slow rolling hills with no floating islands, big cliffs, and so forth. Unless Notch gives an option to prefer one or the other, I don't see how everyone can really be happy. I guess it could sometimes do crazy terrain, sometimes do normal terrain, or do a world that's part normal and part crazy...
2. The torches change, as I think the wiki said Notch planned. You might have an entirely lit island or castle fortress, and if you then loaded it up one day and the torches started burning out...
3. What if monsters changed, and suddenly some of them can eat through your dirt/blow holes in your walls etc., and suddenly your weeks of building get monster-griefed...
I think the developer is pretty cool, but those are just some (reasonable, hopefully) examples of how a version might suddenly introduce some regression that would be unpleasant, and there's not much you can do about it besides backing up the client. Perhaps I should try to email/contact the guy and ask if he has input.
Finally, some unrelated things:
1. Oh yeah, silly wool. Why do I bother hitting sheep until we get dye. >_> I guess it might look nice as a building material anyway if I'm not afraid of fire.
2. I have died to enemies several times, almost entirely due to creepers so far (I haven't encountered slimes). As long as you get torches quickly and hide inside at night, you're pretty safe until you get to deep caves, I think. When it's scary is when you're afield when night is falling and you have to run home, or when a hole gets busted in your home, and it can be tough when there are 3+ creepers outside your home each morning and you have to try to safely kill them. As I said, I haven't seen ANYTHING with my new mountain, so maybe the terrain generator has screwed them over a bit.
3. For you people building over the cloud layer, have you tested how far up the world actually goes? The cloud layer was usually the limit in the classic creative version but I haven't yet just built a spire on the top of my above-clouds mountain to see how it works out.