Oho! Thanks!Verdre said:He does have this todo list: http://www.toodledo.com/views/public.php?id=td4b49fbf9c05a0
Oho! Thanks!Verdre said:He does have this todo list: http://www.toodledo.com/views/public.php?id=td4b49fbf9c05a0
Oh man, totally. I am going to love the single-player in this game a ton, but once you throw in building shit with friends, this is going to be added permanently to my repertoire of Games I Play Forever.Drkirby said:Can't wait for multiplayer, building things with others is going to be great.
bathala said:where do i get the latest version of cartographer map
Tempy said:Ever since this thread was created I though the thread title was just plain wrong and horribly misleading to newcomers.
epmode said:Eh, I'd also like the crafting interface to be a little streamlined. Placing the mats into the 3x3 grid is neat the first time and I like how the shapes sort of match the final item but having to move mats into the grid EVERY TIME you want to build something gets really old.
edit: Oh, this post is late. I need to stop working and pay more attention to GAF.
Philthy said:This is pretty much where I'm coming from. I envisioned the game to be going on that path, when I got it, I see the very beginnings of it. Which is cool. I just wanted to verify that the game was indeed going to be completely fleshed out into an actual game.
epmode said:Eh, I'd also like the crafting interface to be a little streamlined. Placing the mats into the 3x3 grid is neat the first time and I like how the shapes sort of match the final item but having to move mats into the grid EVERY TIME you want to build something gets really old.
edit: Oh, this post is late. I need to stop working and pay more attention to GAF.
You know, I can see it now, within a week the whole map is going to be mined out and we will be at the bedrock floor :lolGDJustin said:For the GAF community world (where we all agree to work on JOINT construction projects) I'm thinking about laying some ground rules. They might seem overly strict, but anyone that has played an MMO, or managed a project in the real world, knows that every single person added to a team adds 2x complexity. It will be a MESS with 30+ people logging on at different times to work on something unless there is a very solid foundation:
1) Any time you cut down a tree you must plant a sapling in its place. Wood will be very scarce.
2) Absolutely no destroying anyone else's construction!
3) Signposts everywhere. EVERYWHERE. Although there will undoubtedly be people in the game concurrently (esp. at the beginning), after a while, what will be more common is people signing in and doing some work, leaving, and then others signing in later to do their own work. Signposts are the only way to communicate asynchronously! If you're ever in doubt, leave a signpost. You can't have too many. Every mine, every building... leave a signpost. What is obvious to you won't be obvious to others.
4) Put things back in the proper place! Someone (most likely me) will be creating loads and loads of storage chests in one central storage facility. They will be labeled. It might be a pain to have to run to 10 chests to put away stone, sand, redstone, saplings, meat, slime, dirt, etc. etc., but it will pay huge dividends later on.
5) Just generally fight entropy. If the stone storage chest is full, take a moment to make a new one and place it in front of the old. If you see that 64 glass has been fired in a furnace, take a moment to store it properly.
What he says is valid: the game is nowhere near as deep as any of the individual games in expression.FlyinJ said:It has randomly generated worlds and dungeons like Rogue... crafting, mining, smelting and free-form structure building like Dwarf Fortress and retro pseudo-8-bit graphics like 3D Dot Heroes.
How is that misleading?
What games would you compare it to?
VoteForPedro said:Dude this, I want this so much! Can you imagine travelling along your world and finding a village with some traders, or some barbarians? Or digging into the side of a mountain only to find a Smaug look-a-like and a bunch of treasure? So awsome...
Not that the game isn't awsome already.
And has he really expressed interest ion such things?? Does someone have a link?
Falt said:Literally just jumped in. I've been reading over the thread the last few days, played a little classic today and lunch at took the plunge when I got home.
I'm currently trapped in a 2x4 closed hole with god knows what poking around outside. I was collecting wood (randomly) at night and was suddenly attacked. Escaped to a previous dig spot and filled in the entrance behind me. I've been playing for maybe 15 minutes :lol
Any tips would be very much appreciated as I am completely green...
Yeah, zombies tend to come out at night. I think putting torches up keeps them away.Falt said:Literally just jumped in. I've been reading over the thread the last few days, played a little classic today and lunch at took the plunge when I got home.
I'm currently trapped in a 2x4 closed hole with god knows what poking around outside. I was collecting wood (randomly) at night and was suddenly attacked. Escaped to a previous dig spot and filled in the entrance behind me. I've been playing for maybe 15 minutes :lol
Any tips would be very much appreciated as I am completely green...
Osaka said:Yeah I don't think Minecraft is for you when you're almost completely missing the point of the game (inb4 "there is no point").
Did you need a motive to build stuff with Lego as a kid? Did you need a motive for playing around in a sandbox as a kid?
GDJustin said:For the GAF community world (where we all agree to work on JOINT construction projects) I'm thinking about laying some ground rules. They might seem overly strict, but anyone that has played an MMO, or managed a project in the real world, knows that every single person added to a team adds 2x complexity. It will be a MESS with 30+ people logging on at different times to work on something unless there is a very solid foundation:
1) Any time you cut down a tree you must plant a sapling in its place. Wood will be very scarce.
2) Absolutely no destroying anyone else's construction!
3) Signposts everywhere. EVERYWHERE. Although there will undoubtedly be people in the game concurrently (esp. at the beginning), after a while, what will be more common is people signing in and doing some work, leaving, and then others signing in later to do their own work. Signposts are the only way to communicate asynchronously! If you're ever in doubt, leave a signpost. You can't have too many. Every mine, every building... leave a signpost. What is obvious to you won't be obvious to others.
4) Put things back in the proper place! Someone (most likely me) will be creating loads and loads of storage chests in one central storage facility. They will be labeled. It might be a pain to have to run to 10 chests to put away stone, sand, redstone, saplings, meat, slime, dirt, etc. etc., but it will pay huge dividends later on.
platypotamus said:Perhaps it'd be best to start the server with a coordinated "guildhall" that we set up ASAP with some of the communal storage, maybe farms for trees/wheat/papyrus and a pasture for animal spawning, and then after we have a humble (but large enough to suit our needs) place built. Then make it a rule that everything major should be connected to the guildhall (eventually) via the transportation network (which could include walking roads with signs too, not all mass transit)--whether it's constructions, mines, or caves to be explored later.
I'm all about a large scale cooperative endeavor.
xnotch said:I love these two word suggestions! Bee hives. Yes. I must do that.
Very little iron/gold is above sea level. Only coal. Try to start digging at caves near the base of a mountain.Drkirby said:Where is the Iron. This mountain I am mining only has coal in it
GDJustin said:resource management stuff
piratepwnsninja said:So last night, in digging my first tunnel, I managed to break into the end of a cave. There were monsters waiting for me and a chest with a saddle (which I used to ride a pig), a bucket, and some bread.
Is there a way to destroy the monster generators? My stone sword didn't seem to do anything to them.
piratepwnsninja said:So last night, in digging my first tunnel, I managed to break into the end of a cave. There were monsters waiting for me and a chest with a saddle (which I used to ride a pig), a bucket, and some bread.
Is there a way to destroy the monster generators? My stone sword didn't seem to do anything to them.
Dragmire said:I'm worried about a corrupt save so I've been backing up my save file. Also, how do you take screenshots?
And yeah, I've yet to see a treasure chest or monster generator in a cave.
MvmntInGrn said:Looks like my save might be corrupted. It keeps freezing and leaving the area didn't seem to help anything. I tried loading up another map and it was fine and wouldn't freeze.
Oh well.
superbank said:Printscreen button, paste into paint and crop in editing program.
Or apple shift 3 or 4 for macs.
filipe said:So Notch leaked the MP code when they leaked on sites. I can't find a mention of it anywhere.
Ferrio said:The password is common knowledge now.
Vorador said:Alt+Print Screen
Much better.
filipe said:I know it is. The server is always packed. I just don't know what it is :\.
Twig said:I grew tired of getting lost. D:
http://lh6.ggpht.com/_abrPbSwW0Vw/T...Q2FEWU/s1152/javaw 2010-07-27 16-08-40-80.jpg