HappyBivouac said:
I'm not gonna jump into multiplayer until I'm positive it will fully be the rewarding experience I'm envisioning it as. It's definitely not there yet.
I'm kinda feeling this way too. I played some SMP with a couple friends last night, and while it was fun, it still falls
way short of single player or creative MP, and the current flaws are wide-sweeping enough to impact every facet of gameplay. Building, mining, crafting, exploring, and surviving (lol) are all really gimped or nonexistent in the game's current form.
I'm looking forward to playing a more feature-complete version in about a month or so, but I can't help but feel that Notch shouldn't have caved into the pressure to release it so early.
Blizzard said:
Alternately, are they all generated procedurally from some central files (level.dat)? I kinda doubt it but I don't know.
I don't think so... the maps are generated from a random seed as you explore during the game, but I'm pretty sure the save files are basically big arrays of the block layouts (maybe with some kind of compression on them).
That reminds me -- it would be cool if server admins could somehow force map generation to run during "off-hours" so it wouldn't eat server performance when players explore in-game. Maybe you could give it a max filesize cap, and let it generate as much of the map as it could fit within that space.