Philthy said:
He was supposed to fix a whole ton of things. Fixing things seem to disappear from the todo list, as he adds in more stuff on Fridays that just break even more things that will never get fixed.
I love the guy and the game, but he seriously needs a team behind him working on this if he wants to make any progress with the game, let alone keeping it afloat. The servers obviously need some 24/7 supervision at this point, he needs dedicated testers across all platforms for every release, and it would probably help if he had someone who knows how to manage a game to get it all this done.
The bolded is where I have a problem.
What are you basing that on? What evidence do you have that anything currently broken will never be fixed?
Several people in this topic keep saying "it is an alpha" but it is glossed over. I don't think people are really stopping to consider what that means. It means we're probably
at least a year away from the game being in a state that most people would consider "finished." And we've been months away from a game state that most devs would allow outside testing.
So, just to repeat, we've been playing Minecraft months before most devs would ever allow anyone outside the studio to see it.
The game is remarkably fun and stable for its early state. Development has been an even mixture of 1) introducing new features, 2) bug fixing, & 3) working on multiplayer.
If I have one complaint, it is that development has really slowed lately. The more popular minecraft becomes, the slower it gets, in fact. But even this isn't really surprising.
If he hires more people, I wouldn't be surprised if development got even slower than it currently is. One guy, or a VERY small, in-synch group of people, can accomplish more than huge teams often times. Because there are no barriers. If he hires others, there will be checked in code to merge and check, there will be lots of time spent managing payroll, holding meetings, and other such issues, etc.
What notch should do is hire at most:
- One person to manage the website / server, and maybe roll in community management, to maintain a bug tracker etc.
- One person to manage business-type affairs. He's stated over and over that he hates that type of work, and consequently Mojang is not a "real" company, which is insane given the $ now coming in.
- (maybe) someone to take over art / asset creation.
Those employees would ELIMINATE Minecraft distractions for Notch. Adding employees that actually work on the product itself would just add distractions and slow things down.