I'm probably gonna spend weeks just making and exploring mapsMJLord said:A new map might breath some fresh life into the server, not to mention the new places to explore !![]()
Glasswork said:You can install it on any computer, however your maps and stuff are computer-bound, so you'd have to upload the world folder, download it in the other computer and copy it manually into the minecraft folder.
Glasswork said:The one where you get all the future updates for free? honestly I think that was just alpha, but I might be wrong|
Houston3000 said:Just install something like Single Player Commands mod, it will give you tons of different... cheat codes if you will, there's a full list on that page. Install it like any other mod and then press T to bring up the console in-game.
The command for disabling item damage is "itemdamage" without the quotes.
TheCongressman1 said:Ah, perfect!
I mean, it still says so on the site, but I had a friend try to tell me that was no longer the case. I really don't want to pay around 20 bucks for a beta, then pay for the release as well... That just doesn't seem right.
Purchases during the development of the game are discounted and include the full game upon release.
ArtistDude88 said:
Piercedveil said:I wouldn't mind starting a new world on the server. It would be nice if current NeoCraft could be put up for download though.
I don't know really, I don't have much experience with mods like that.blurredvision said:Is there anything like this that I can install on my server?
Pseudo_Sam said:I saw a blog with that, too.
I still don't understand.
Drkirby said:I say yes to a new world. Game is more enjoyable IMO, when you don't have this massive amount of stuff already built.
I also am in the oppion that we should just drop the old Inventory too. Fresh start all the way.
MJLord said:A new map might breath some fresh life into the server, not to mention the new places to explore !![]()
vas_a_morir said:I've been on the server for months, and I've built much...
and I say we start fresh. Now that we all know each other and are better builders, we can have a ton of fun building the new world and exploring it together as a community.
Ranger X said:Again, how is keeping the old world preventing this to happen? There's no difference, just don't ever warp back in the old countries if you don't want to see them.
What more does having a new map can bring us? I want to hear real arguments, something that isn't possible by keeping the old world.
TheCongressman1 said:Ah, perfect!
I mean, it still says so on the site, but I had a friend try to tell me that was no longer the case. I really don't want to pay around 20 bucks for a beta, then pay for the release as well... That just doesn't seem right.
notsol337 said:Having all the new features without doubling/tripling the file size of the current world. Bandwidth isn't free.
Ark said:Do we really want the old world? I mean sure, you'll have all your items, but I'd met my left shoe than almost no one goes back there other than to explore people's buildings.
Having thought about it further, creating a new warp would increase the file size dramatically (over time). Considering we've already over 500mb the backups and map uploads are taking longer and longer, even to the point where Toki might run out of space on his Dropbox account to host the map.
Ark said:Do we really want the old world? I mean sure, you'll have all your items, but I'd met my left shoe than almost no one goes back there other than to explore people's buildings.
Having thought about it further, creating a new warp would increase the file size dramatically (over time). Considering we've already over 500mb the backups and map uploads are taking longer and longer, even to the point where Toki might run out of space on his Dropbox account to host the map.
Offtopic but I just discovered that you can skip around youtube videos with 0-9 because of this videos comments and it's SUPER trippy late at night o____oArtistDude88 said:
Xun said:We can start anew and rebuild some of what has been built, but better and (hopefully) higher!
Ranger X said:Why does the question comes back all the time? We DO have the perfect solution that pleases everyone already: Keeping the old world but moving the spawn far away. Old world reachable via warps or portals or whatever equivalent.
This way, someone who wants to revisit the old world can, someone who'd want to start fresh can, someone who doesn't want to lose his items won't. Perfect solution!
I personally want to go back in the old world from time and time, I also want to go finish my cave I started exploring + I don't want to lose my items. I really don't want this server to reset if there's a solution that works fine for everybody.
As for the space problem, can it really be? Let's say the size doubles from now eventually what happens? It's the only prob I can see.
Inferno313 said:Is the server working fine right now?
I just moved back onto campus and it's timing out when I try to connect.
I just want to know if it's on my end or the server's end.
Ark said:Ok, I'm going to ask again now that we've had a bunch of 1.8 news hit thanks to PAX Prime.
Do we want to reset the NeoCraft map? Allowing us to generate perfectly bug-free (give or take) terrain and getting everyone onto a clean sheet.
Because lets be honest, a vast majority of buildings around spawn are built by people who don't even play on the server anymore :l
Exactly.Mengy said:I have to be honest, after seeing the hour video from PAX, I am leaning towards a full reset and a completely new map for the server, with the old map available to us as a download.
Originally I wanted to keep the current map and just start a new spawn far away, but after seeing the huge oceans and continents and improved biomes my mind has changed. I would rather have 500mb of completely new 1.8 generation to fill and explore than 500+mb of mixed generation filled with chunk errors and such. Because lets be honest, file size for the map is going to be an issue if we keep the current map. I would love to be allowed to go off exploring the new 1.8 generation on the server searching for NPC villages and ravines and new continents and such. A fresh map would allow us the luxury of that, while a new spawn on the old map will have us fighting to keep the file size down and limiting exploration. I'd rather start anew personally and release the exploration shackles we enforce now.
Just imagine, instead of themed towns, we could have themed continents and islands separated by oceans or rivers.
Sure, we lose all that we have built already. Sure, we lose all of our inventories and supplies. But come on, half of the fun of the game is doing just that: building anew and hoarding building materials and supplies. I for one don't mind starting over, I'll have fun either way. In fact, I'd kind of enjoy it.
Once 1.8 hits I plan on building a new main base for myself in the new 1.8 area, a mountain lair castle with a huge underground complex, and I'm never going back to the old map generation again after that. I want to explore rivers, ravines, continents, villages, new dungeons, I have no reason to go back to the old map except for sightseeing, which I can do just as easily on a downloaded map in single player.
But whatever we decide, I'm still playing on Neocraft and I'll still donate to keep it running. But if we had a vote, I'd vote for a total reset and a fresh map.
Mikor said:This discussion always comes up right around update time whenever new worldgen features are added. Ultimately, inevitably, a new world will be started.
ArtistDude88 said:
Mikor said:This discussion always comes up right around update time whenever new worldgen features are added. Ultimately, inevitably, a new world will be started.
MC is still in a state of active development, as everyone in this thread should already be aware. Don't forget that you're still playing a pre-release game, and sometimes wipes like that are necessary. As I'm sure others in the thread have stated, half the fun of Minecraft is gathering and exploring and building up your creations - everything left in the "old" part of your server will eventually become abandoned as newer and better constructions are made in the "new" world.
Segnit said:Possible Solution
One solution could be to move the spawn far away at first. Then for a week or two allow for migration of items to take place, followed by deleting the old realm from the map and putting it up for download for anyone feeling nostalgic about it.
What this solution does:
+ Helps everyone keep their items.
+ Cuts down 500MB from the file size of the new post 1.7 world.
Segnit said:Possible Solution
One solution could be to move the spawn far away at first. Then for a week or two allow for migration of items to take place, followed by deleting the old realm from the map and putting it up for download for anyone feeling nostalgic about it.
Toppot said:I prefer the multiverse idea. It's the best of all worlds. 1.7 map stays as is, and we also get a shiney new 1.8 world. We can discontinue the 'google' map for 1.7 and have a new one for the 1.8 world. Assuming that there's enough space on the server to hold all the worlds.
If worse case is we HAVE to start a new world just 1.8 I would like, like others, to be able to take over resources, chests full of resources I've spent many hours collecting.
Does your campus use a proxy for internet? (usually you have to change your browsers to work and other internet programs that have their own settings, like Skype). If so you may need to use this program:
http://www.minecraftforum.net/topic/249450-tool-minecraftproxy14-1-beta-15-compatible-400-downs/
It hasn't been updated for a bit but should still work fine, just have to put in the name of the proxy server your campus use and the port, plus SOCKS SOCK5 HTML etc
There are other looooong way you can go about it if you google but this worked for me a couple of months ago.
Segnit said:Possible Solution
One solution could be to move the spawn far away at first. Then for a week or two allow for migration of items to take place, followed by deleting the old realm from the map and putting it up for download for anyone feeling nostalgic about it.
What this solution does:
+ Helps everyone keep their items.
+ Cuts down 500MB from the file size of the new post 1.7 world.
Politics of Neocraft
Let me also add that having warp points for different cities puts a limiter on the sense of adventure. The rules of the land should encourage the building of rail systems, roads, ports, bridges and safety havens. The problem is that when there are warp points for cities there is simply no incentive to do that that entire communal infrastructure thing.
Building far away cities should be a logistical challenge as much it is a creative one. It goes without saying that the farther your city is out from the spawn the more you need to consider food, transport and occupied intermediary settlements for emergency supplies should you need any.
Booty Bay, Arkyoto and Al Medina are pretty places that you only visit once. There is no mystery about them and - in my eyes at least - no real sense of weight or wonder. Knowing that someone struggled to work out the logistics makes all the difference in the world.
Removing warp points would have desired knock on effects too. For instance, as a result of there being only limited safe land, property value surrounding the spawn point would skyrocket. This would then necessitate the introduction of taxes. Pay taxes in spawn city and you keep your land and your building. Avoid paying or even playing minecraft for prolonged periods then somebody could take your place to build on top of your land or even completely reconstruct on your plot.
Taxes could take on many forms, one may offer his time to be a builder minion of the city council in return for tax write-offs. Another may opt to pay taxes in gold or diamonds. Ultimately the city council should decide how much and in what forms must taxes be paid. The whole idea is to eliminate the extremely static cities we have at the moment. Static = boring.
What's more, the city council could use the a) material taken from taxes and b) the labour force received from the write-offs to commission massive projects.
I think the architects of NeoCraft have done a fine job building the existing world but it's the politicians of the land who've failed the commoners in the land.
Segnit said:The rules of the land should encourage the building of rail systems, roads, ports, bridges and safety havens.
Jhriad said:Yes please. This is why I asked a few days ago if there were any plans for the spawn on the new map/new spawn area. I really enjoyed making the highway on the old GAFLand server and was considering making a new road system.
Segnit's solution suggest that you can transfer all the items befor the old world gets deleted.BaDJuJu said:I am always in favor of trying new things, thats why my bung hole hurts and my eyes are red from all the full frontal male nudity!!
However, I would like to be able to keep the items I have mined FOR DAYS. I farmed a shit ton of mats with the intention of using them when the new patch comes out. I have days on my projects, and am willing to part with them if the community chooses so. However I will be a little egg roll if I lose all of the stuff I spent so long farming specifically for this patch.
As far as taxes? NO TAXATION WITHOUT REPRESENTATION! No, I don't care, I just wanted to say that.
A quick question; Is it possible to set up a warp point for lets say a donor that only they can use?
Segnit said:Possible Solution
One solution could be to move the spawn far away at first. Then for a week or two allow for migration of items to take place, followed by deleting the old realm from the map and putting it up for download for anyone feeling nostalgic about it.
What this solution does:
+ Helps everyone keep their items.
+ Cuts down 500MB from the file size of the new post 1.7 world.
Politics of Neocraft
Let me also add that having warp points for different cities puts a limiter on the sense of adventure. The rules of the land should encourage the building of rail systems, roads, ports, bridges and safety havens. The problem is that when there are warp points for cities there is simply no incentive to do that that entire communal infrastructure thing.
Building far away cities should be a logistical challenge as much it is a creative one. It goes without saying that the farther your city is out from the spawn the more you need to consider food, transport and occupied intermediary settlements for emergency supplies should you need any.
Booty Bay, Arkyoto and Al Medina are pretty places that you only visit once. There is no mystery about them and - in my eyes at least - no real sense of weight or wonder. Knowing that someone struggled to work out the logistics makes all the difference in the world.
Removing warp points would have desired knock on effects too. For instance, as a result of there being only limited safe land, property value surrounding the spawn point would skyrocket. This would then necessitate the introduction of taxes. Pay taxes in spawn city and you keep your land and your building. Avoid paying or even playing minecraft for prolonged periods then somebody could take your place to build on top of your land or even completely reconstruct on your plot.
Taxes could take on many forms, one may offer his time to be a builder minion of the city council in return for tax write-offs. Another may opt to pay taxes in gold or diamonds. Ultimately the city council should decide how much and in what forms must taxes be paid. The whole idea is to eliminate the extremely static cities we have at the moment. Static = boring.
What's more, the city council could use the a) material taken from taxes and b) the labour force received from the write-offs to commission massive projects.
I think the architects of NeoCraft have done a fine job building the existing world but it's the politicians of the land who've failed the commoners in the land.