Segnit said:This would then necessitate the introduction of taxes. Pay taxes in spawn city and you keep your land and your building. Avoid paying or even playing minecraft for prolonged periods then somebody could take your place to build on top of your land or even completely reconstruct on your plot.
Ranger X said:I'm sorry but in my opinion this is the worse idea I've ever read about Minecraft. That would totally weed me out of the game. Minecraft is awesome when it's as vanilla as it gets. I also play videogames to SPARE myself from real life bullshit. This idea would be a deal breaker for me, major turn off.
Ranger X said:I'm sorry but in my opinion this is the worse idea I've ever read about Minecraft. That would totally weed me out of the game. Minecraft is awesome when it's as vanilla as it gets. I also play videogames to SPARE myself from real life bullshit. This idea would be a deal breaker for me, major turn off.
Segnit said:Possible Solution
One solution could be to move the spawn far away at first. Then for a week or two allow for migration of items to take place, followed by deleting the old realm from the map and putting it up for download for anyone feeling nostalgic about it.
What this solution does:
+ Helps everyone keep their items.
+ Cuts down 500MB from the file size of the new post 1.7 world.
Politics of Neocraft
Let me also add that having warp points for different cities puts a limiter on the sense of adventure. The rules of the land should encourage the building of rail systems, roads, ports, bridges and safety havens. The problem is that when there are warp points for cities there is simply no incentive to do that that entire communal infrastructure thing.
Building far away cities should be a logistical challenge as much it is a creative one. It goes without saying that the farther your city is out from the spawn the more you need to consider food, transport and occupied intermediary settlements for emergency supplies should you need any.
Booty Bay, Arkyoto and Al Medina are pretty places that you only visit once. There is no mystery about them and - in my eyes at least - no real sense of weight or wonder. Knowing that someone struggled to work out the logistics makes all the difference in the world.
Removing warp points would have desired knock on effects too. For instance, as a result of there being only limited safe land, property value surrounding the spawn point would skyrocket. This would then necessitate the introduction of taxes. Pay taxes in spawn city and you keep your land and your building. Avoid paying or even playing minecraft for prolonged periods then somebody could take your place to build on top of your land or even completely reconstruct on your plot.
Taxes could take on many forms, one may offer his time to be a builder minion of the city council in return for tax write-offs. Another may opt to pay taxes in gold or diamonds. Ultimately the city council should decide how much and in what forms must taxes be paid. The whole idea is to eliminate the extremely static cities we have at the moment. Static = boring.
What's more, the city council could use the a) material taken from taxes and b) the labour force received from the write-offs to commission massive projects.
I think the architects of NeoCraft have done a fine job building the existing world but it's the politicians of the land who've failed the commoners in the land.
Mengy said:I love everything in this post except for the tax idea. With an infinite world, I just don't see the need for that. But the rest of the post I like. Especially the idea of starting the new spawn for 1.8 while keeping the old map but with the idea of deleting the old area after a few weeks. That seems to solve many problems with the whole new map issue. I like it.
Mengy said:I love everything in this post except for the tax idea. With an infinite world, I just don't see the need for that. But the rest of the post I like. Especially the idea of starting the new spawn for 1.8 while keeping the old map but with the idea of deleting the old area after a few weeks. That seems to solve many problems with the whole new map issue. I like it.
Glasswork said:Haha, this actually sounds pretty awesome, it'll also give that sense of starting a new colony which I love oh so much :]
1+
Jhriad said:If he's talking about just deleting the sections of map that aren't the newly moved spawn that would mean the map wouldn't include the new biomes/map generation. Since it'd still be using the old maps terrain generation. Or did Notch reverse what he said previously.
Ark said:When the biome and chunk error problem occurred the already spawned world because 'dislodged', so the newly generated land wouldn't match up with the old.
Theoretically, any new land spawned should be fine.
Jtwo said:I'm not sure I really play enough for my opinion to hold much weight, but yeah the NeoCraft server is a little overwhelming. I would probably be more inclined to set up a permanent home there if there were to be a full reset. Whenever I'm on the GAF server I feel like I'm infringing on someone's space. In every direction!
Jhriad said:It would include the 1.8 stuff? I seem to remember someone quoting Notch as saying that if you had a preexisting map it would stick with the old terrain generation settings rather than the new ones (which includes the npc towns, larger biomes, rivers, etc.)
Glasswork said:@Jhriad: what Notch meant is that new generated terrain wouldn't match up, so on one side the world will look like a marshland, and the other side will have deep oceans and mountain ranges, the world itself will be useable.
BaDJuJu said:I would like to know if it is possible to have private warps. I do not want opinions on warps, just a simple yes or no answer would be dandy. So please spare me the dynamic banter, I donate because I enjoy having my own warp. If it is made secret and personal, I don't have a problem with it.
Yes, I loved that. I built this small 1 tile long road between two spawns, leave for a while, and see this huge road network in its place. I also loved my tunnel networks, it made getting to places at night very safe, and was much easier to construct.Yes please. This is why I asked a few days ago if there were any plans for the spawn on the new map/new spawn area. I really enjoyed making the highway on the old GAFLand server and was considering making a new road system.
Ark said:Once alternative, is instead of taxes, people can 'purchase' land. A one time 'donation' into the 'Town Coffers' which would go towards major projects.
I'm really not too bothered regarding taxes/land purchasing, I'm just throwing it out there.
Toppot said:The last 3 days I've spent pretty solidly working on my new building, a last hurrah for the map. To make it more fun, and get people to explore the world a bit more before its gone, I won't tell you where it is =P It is made out of 15,000 - 20,000 blocks, all above ground so you can't miss it =P
Your only clue is this teaser image with some squids enjoying it =P
![]()
The game, as it were, is to find it first and post a picture of my building, so go go go!
Also when you find it don't tell anyone where it is, spoils the fun =P
BaDJuJu said:I would like to do my own personal send off for when we get rid of the old world. It may require a fuck ton of TnT though. ; )
vas_a_morir said:Guys, Let's put it to a poll
http://www.blogpoll.com/poll/view_Poll.php?type=java&poll_id=201022
This won't decide anything, but it will give the discussion a better sense of where we all stand.
Drkirby said:I really say Fresh Start all the way is best. The game is far more fun when you are carving out a mountain near spawn to build a house, then having this vast city scape already built.
vas_a_morir said:Guys, Let's put it to a poll
http://www.blogpoll.com/poll/view_Poll.php?type=java&poll_id=201022
This won't decide anything, but it will give the discussion a better sense of where we all stand.
Jhriad said:It's only fun the first or second time. After that it's a giant pain in the ass and makes you want to stop playing the game. Especially when you invest weeks of real time into a massive undertaking only to have it disappear. Then restart a massive project and many weeks later your progress is lost yet again. Rinse and repeat several times. There's nothing fun in that.
Jhriad said:It's only fun the first or second time. After that it's a giant pain in the ass and makes you want to stop playing the game. Especially when you invest weeks of real time into a massive undertaking only to have it disappear. Then restart a massive project and many weeks later your progress is lost yet again. Rinse and repeat several times. There's nothing fun in that.
Jhriad said:It's only fun the first or second time. After that it's a giant pain in the ass and makes you want to stop playing the game. Especially when you invest weeks of real time into a massive undertaking only to have it disappear. Then restart a massive project and many weeks later your progress is lost yet again. Rinse and repeat several times. There's nothing fun in that.
Rabbit Lord said:What the fuck is wrong with warps?
Same, I did check it out a month ago but the spawn area looked like a mess. :/bathala said:when 1.8 comes out and new server is up, I might finally join GAF-Craft server
Ranger X said:Exactly what I was thinking. Is there a new issue per page now? What will it be at the end of this one here? lol
DJ Crimson said:Same, I did check it out a month ago but the spawn area looked like a mess. :/
Ranger X said:That's artistic, we wanted it to look messy like it was old and vegetation took over.![]()
Segnit said:Possible Solution
One solution could be to move the spawn far away at first. Then for a week or two allow for migration of items to take place, followed by deleting the old realm from the map and putting it up for download for anyone feeling nostalgic about it.
What this solution does:
+ Helps everyone keep their items.
+ Cuts down 500MB from the file size of the new post 1.7 world.
Politics of Neocraft
Let me also add that having warp points for different cities puts a limiter on the sense of adventure. The rules of the land should encourage the building of rail systems, roads, ports, bridges and safety havens. The problem is that when there are warp points for cities there is simply no incentive to do that that entire communal infrastructure thing.
Building far away cities should be a logistical challenge as much it is a creative one. It goes without saying that the farther your city is out from the spawn the more you need to consider food, transport and occupied intermediary settlements for emergency supplies should you need any.
Booty Bay, Arkyoto and Al Medina are pretty places that you only visit once. There is no mystery about them and - in my eyes at least - no real sense of weight or wonder. Knowing that someone struggled to work out the logistics makes all the difference in the world.
Removing warp points would have desired knock on effects too. For instance, as a result of there being only limited safe land, property value surrounding the spawn point would skyrocket. This would then necessitate the introduction of taxes. Pay taxes in spawn city and you keep your land and your building. Avoid paying or even playing minecraft for prolonged periods then somebody could take your place to build on top of your land or even completely reconstruct on your plot.
Taxes could take on many forms, one may offer his time to be a builder minion of the city council in return for tax write-offs. Another may opt to pay taxes in gold or diamonds. Ultimately the city council should decide how much and in what forms must taxes be paid. The whole idea is to eliminate the extremely static cities we have at the moment. Static = boring.
What's more, the city council could use the a) material taken from taxes and b) the labour force received from the write-offs to commission massive projects.
I think the architects of NeoCraft have done a fine job building the existing world but it's the politicians of the land who've failed the commoners in the land.
EVIL said:But here is an idea to give the feel of starting a new colony
Lets build a large community rocket, where you can store everything you want to keep, and once 1.8 hits, ark will move it to the new area or new map. So you will get a fresh spawn, with a large rocket that you can use for startup recources. Just like the old sea faring folk who found islands and wanted to settle there, they used their ships for a source of lumber to build their homes.
Perfect! .. Ark, make an Ark!Mengy said:make it an Ark, or a really big boat or ship