It is more the recent bastardization of Beta in its meaning that I object against. Beta is meant to mean when a game is feature complete and is being tweaked. Minecraft doesn't fulfill that requirement and hasn't for ages.Mikor said:My friend, its not rubbish - what you paid for was a preorder, and you're being given the opportunity to play around with Minecraft in its current development state in exchange. It wasn't until very recently, in fact, that the forced "Minecraft Alpha/Beta ver XXX" was removed from the gameplay UI.
I get that they went for a completely new development cycle where people play it and test it, and I'm cool with that, it's very interesting and the gaming industry is taking note. But this isn't a demo or a 'GT Prolog' thing. We are getting the game in full, they are just adding and adding to it. Beta to them just meant that it could be played without crashing, which is really more a late alpha thing.
People have bought the game and have been playing it for months, they have communities of mods, skins, texture packs and severs that are paid for run with people putting in 100's of hours. And they have to take into consideration that they would be annoying their customers by requiring worlds to be restarted to enjoy newer features. And as I have said this is unlikely to change when minecraft 'releases' a d stops using the 'beta' tag
If you take Playstation Home as an example, that was beta for ages and that didn't require a redownload of everything or a wipe of player data. I understand it is very different as it is a modular shared world, but this came about through proper alpha testing and closed beta testing. Minecraft got a lucky break and exploded in success, and it doesn't have the kind of thought and structure built into it to be flexable.