Treefingers
Member
Not really, all we know is he is nerfing them. Probably removing their ability to pick up certain blocks which is good imo.Drazgul said:Yep, they're basically a re-skin of zombies now, pfeh.
Not really, all we know is he is nerfing them. Probably removing their ability to pick up certain blocks which is good imo.Drazgul said:Yep, they're basically a re-skin of zombies now, pfeh.
Exactly.crowphoenix said:I remember in the early days a lot of people saying they wanted the enemies to actually attack their buildings. I think the Endermen destroying stuff is awesome, but then I don't mind if my place gets trashed on occasion.
As already described, in THEORY, lights would prevent from spawning, fences and iron bars (?) can't be picked up, and moats of lava and water kill them. A big water moat around a fort should protect it unless you look at an enderman so they can teleport to you, right?Togglesworlh said:Exactly.
I think a better solution than nerfing Endermen would be to provide a solution to the problem IN THE GAME. Some kind of ward that prevents them from moving blocks in an area. I dunno.
Charron said:Only on Hard. Easy/Medium, you keep losing health to a certain point, but you can't die just from hunger, you have to take damage too.
Lights only prevent them from spawning, AFAIK. I'm talking about something that would actively repel them.Blizzard said:As already described, in THEORY, lights would prevent from spawning, fences and iron bars (?) can't be picked up, and moats of lava and water kill them. A big water moat around a fort should protect it unless you look at an enderman so they can teleport to you, right?
Treefingers said:Not really, all we know is he is nerfing them. Probably removing their ability to pick up certain blocks which is good imo.
crowphoenix said:I remember in the early days a lot of people saying they wanted the enemies to actually attack their buildings. I think the Endermen destroying stuff is awesome, but then I don't mind if my place gets trashed on occasion.
crowphoenix said:I remember in the early days a lot of people saying they wanted the enemies to actually attack their buildings. I think the Endermen destroying stuff is awesome, but then I don't mind if my place gets trashed on occasion.
That is pretty much the thing, isn't it? Creative mode is now a separate mode, so people can go play that if they don't like their games being interesting.fredrancour said:Goddamn that's really disappointing about endermen. I want survival mode to actually fuck with me. If I wanted creative I'd play creative.
Togglesworlh said:That is pretty much the thing, isn't it? Creative mode is now a separate mode, so people can go play that if they don't like their games being interesting.
Those people are weird.Bootaaay said:Oh please. What about people who want to play survival but also don't want to have to continually rebuild their stuff? I want more enemies, more challenging combat, larger enemies, but I also want ways to ensure my stuff doesn't get destroyed by those enemies.
Bootaaay said:Oh please. What about people who want to play survival but also don't want to have to continually rebuild their stuff? I want more enemies, more challenging combat, larger enemies, but I also want ways to ensure my stuff doesn't get destroyed by those enemies.
TechSamurai said:It would seem Notch agrees.
"By the way, I will nerf the endermen block carrying. It was a horrible idea."
https://twitter.com/#!/notch/statuse...86387878920193
fredrancour said:I don't want my shit to be safe because it makes the game more fun for me. What about people who don't want to continually rebuild their stuff? don't care. I have no reason to give a damn about what other people want out of any given game.
Togglesworlh said:Also, that's why I suggested earlier some kind of "ward" to keep Endermen away. It'd be a part of the game, instead of just removing it entirely. That way, the game is both interesting AND safe, as long as you put forth the work to make it safe.
Barberetti said:Yeah I figured that would happen. They didn't affect me personally because my base was in the middle of the ocean, but I could see how annoying they were going to be for other people.
Could be in the difficulty options: turn off endermen.Bootaaay said:I would like to see as many fans of the game catered to as possible. This is a sandbox game with emergent gameplay, many people play the game in many different ways and for different reasons. I'm talking about giving players OPTIONS. The option to be able to protect their stuff against monsters, or the option not to in favour of the heightened challenge, but whatever.
AbortedWalrusFetus said:I think Notch is removing the Endermen to get rid of the Endermen geological erosion problem. When Endermen die, the blocks they are carrying simply disappear. After a long period of time of Endermen spawning the world would erode down to bedrock as they took all of the blocks they could.
Ferrio said:That's actually really cool sounding.
Also, anyone here found any strongholds on their maps yet?
JVIDICAN said:Okay, I think I'm done with the church. The two side rooms are unfinished, but I have no reference for them, nor do I feel like touching them.
Save File for those interested:
http://www.2shared.com/file/DWDtF-UN/church.html
3chopl0x said:Sounds cool but imagine that on a server running 24/7 :lol
How is that possible? Isn't it like 300MB bigger than it was before? Damn, that's a whole lot of building/exploringArk said:The file size is now 1.01gb.
I'm being deadly serious here, but whoever is responsible for that needs to die in a fire. What you've now done is caused the trimming & uploading process of the old map take even longer than it would have before.
Ark said:The file size is now 1.01gb.
I'm being deadly serious here, but whoever is responsible for that needs to die in a fire. What you've now done is caused the trimming & uploading process of the old map take even longer than it would have before.
Ark said:The file size is now 1.01gb.
I'm being deadly serious here, but whoever is responsible for that needs to die in a fire. What you've now done is caused the trimming & uploading process of the old map take even longer than it would have before.
I went on the server last night (for the first time) and flew around for a bit. But I seriously doubt I made the map 300MB larger. I was just flying around a place that was already developed.Toki1776 said:Mostly why I haven't made a new map... I think it might be due to flying being enabled.
Bootaaay said:Oh please. What about people who want to play survival but also don't want to have to continually rebuild their stuff? I want more enemies, more challenging combat, larger enemies, but I also want ways to ensure my stuff doesn't get destroyed by those enemies.
Yeahhh!EskimoJoe said:I love the idea of an Endermen Ward. Ender Pearl on a stick. Looks like a torch, gives off some blue light maybe.
But barring that, I'd still like them to move blocks. Maybe just dirt and smoothstone and such. Plus I want them to build stuff.
OK, I feel better now. That was not me.spuit*11 said:
Houston3000 said:I follow the tried and true system of only placing torches on my right as I go deeper and then following them back out (by keeping them to my left) while exiting. For the most part that still works but I've ran into a few instance where I'll intersect a previous path a couple times and it gets a little mixed up. At that point I usually put up temporary walls or place a sign post.
JoeBoy101 said:Good lord, you aren't kidding about the getting lost.
On mine, I got a mine that is not far from a desert village I made my home. Its more and ex-mine because an underground ravine has cut right through the major part of the mine. Wood blocks, tracks, lava, water, everything everywhere. Simply incredible.
Ranger X said:Seriously, the Endermen is the first real flaw in Minecraft. They shouldn't pick up blocks that are placed by the player. Seriously, the Endermen messing your stuff doesn't bring jack shit to any aspects of the game. It only potentially bring frustration.
Togglesworlh said:Me. It makes the game more interesting.
crowphoenix said:I remember in the early days a lot of people saying they wanted the enemies to actually attack their buildings. I think the Endermen destroying stuff is awesome, but then I don't mind if my place gets trashed on occasion.
Toki1776 said:Mostly why I haven't made a new map... I think it might be due to flying being enabled.
Ark said:Flying will be turned off when we update the server, but I think you're right.
The blue tint is from F.lux.
Seriously, the Endermen is the first real flaw in Minecraft. They shouldn't pick up blocks that are placed by the player. Seriously, the Endermen messing your stuff doesn't bring jack shit to any aspects of the game. It only potentially bring frustration.
Thanks!Kuran said:You are amazing, that is incredible.
It's a shame if the block-moving of the Enderman would completely be removed.. a real shame.
Ark said:Flying will be turned off when we update the server, but I think you're right.
http://i.imgur.com/UgoKN.png[/img ]
The blue tint is from F.lux.[/QUOTE]
F.lux is so freakin cool.
So much easier on the eyes (with slow change enabled) and I've been going to bed earlier too (not sure if it's related). So good.
bengraven said:I do agree that they're frustrating, but at the same time I've wanted a mob that can hurt your sense of security. If it wasn't this, it was going to be some monster that can literally bash down walls and no one would want that in their pretty homes.
Ark said:The blue tint is from F.lux.
Yeah, I didn't do it for a long time but it's really simple and you start doing it subconsciously once you're use to it. Another alternative is to just do normal random torch placement but use Redstone torches on the right/left hand side - since you won't need to rely on them for light you can just place them at corners so you know which way to turn at the end of each corridor.bengraven said:You know, that's one of those simple things, like the redstone on the ground as breadcrumbs, that I still don't do for some reason and I don't know why.
I think I'll follow your advice and do it now.
Bootaaay said:Oh please. What about people who want to play survival but also don't want to have to continually rebuild their stuff? I want more enemies, more challenging combat, larger enemies, but I also want ways to ensure my stuff doesn't get destroyed by those enemies.
Segnit said:I bet this quote belongs to Ranger X... and... I was right!
Cheer up buddy. You seem far too upset most of the time.
I like Endermen because they improve the survival aspect of the game. I admit that if you're a creative guy then it probably does absolutely nothing for you.
Houston3000 said:Yeah, I didn't do it for a long time but it's really simple and you start doing it subconsciously once you're use to it. Another alternative is to just do normal random torch placement but use Redstone torches on the right/left hand side - since you won't need to rely on them for light you can just place them at corners so you know which way to turn at the end of each corridor.
Pancakes said:I would love if notch actually made a scary mob for you to fight that could do that. It wouldn't even have to be a regular monster, it could be one that spawns every blue moon and it has the ability to destroy blocks. Perhaps even giving it flying abilities just to add to the terror.
Of course this particular monster would only be available on the hardest difficulty of survival mode so that people don't cry about their pretty buildings being demolished.
All 6 of them?bengraven said:Credits.
kennah said:All 6 of them?
kodt said:For me they just created a bunch of floating trees which looked kind of silly.