rezuth said:
Alright, this is what I meant by saying he should grow a pair and stop letting people boss him around. Just make a choice and stick with it. People will always bitch about certain things but the most important thing is that he believes in it and stops questioning himself all the time.
Happy?
What you said was, in effect, "Stop being a bitch, Notch! Learn how to fuckign design a game." What you should have said was, in effect, "Man, Notch, you really need to stop caving to every complaint thrown at you. It is bringing the game down."
You also didn't mention other people at all. You only said "grow some balls."
...
All I'm saying is that if you had phrased it in a way that wasn't so hostile, you would have had a lot more people agreeing with you, as can be seen throughout the last couple of pages where half the posts are expressing similar opinions. Me included. There are too many babies playing Minecraft who refuse to play in Creative mode or turn down the difficulty, and they're ruining it for the people who want a challenge.
That said, my original response to you still stands. Sometimes he sees things that don't work out the way he planned, and in those cases, it's all right if he changes his mind. Unfortunately, it's nearly impossible to tell which situation is actually happening.
EskimoJoe said:
I feel like the Endermen nerf and now the lava nerf are both symptoms of the same problem: Although responding to fans while developing a game is good, it is not always the best path. For example, just because people thought Endermen were too powerful, it didn't mean they should be nerfed. Instead, buff the player! Then the player will feel like a badass once they figure out how to beat them. An anti-ender ward is a great example of this. Or lava proof armor.
To elaborate: Everyone wants The Nether to be hard. That's the whole point! A super challenge! Nerfing lava because it's too hard will lead to the same problem as before. "Nothing to do in this game. Nothing to strive for." Instead, make it so lava is an obstacle that we can eventually overcome. With lava-proof armor, made of ghast skin, the Nether would be so much more fun.
Right now, the Nether works like this: Go there. Be careful, and you can do whatever the hell you want.
If you changed it and added some challenges, it could be different!
New way: Go to the Nether. Because lava and fire are so dangerous, you must lay low, stick to small caves to avoid Ghasts and Blazes. Over time, slowly, kill Ghasts. Then you can harvest their skin for Ghast armor. Now those ruins that used to be too treacherous to survive on due to Blaze? You can go there! Their fire attacks do less damage now! You'll feel like some monster slaying badass who earned the right to explore Nether Ruins by slaying Ghasts. Then, why not make those Blaze Rods help you in some other way that makes the Nether even more fun.
The game needs more challenges like this, but Notch's extraordinary ability at listening and implementing fan requests could be come a liability if the solution to "This is too hard!" is to make the game easy.
I completely agree. This isn't a PvP game (yet?) where things need to be nerfed. This is a PvE game. Instead of nerfing the environment, implement ways for the player to buff themselves, so they grow and feel more badass the longer they play.
The experience system is, obviously, working toward that end, but there's so much more potential. See: Terraria.
Of course, the irony is, in asking him to ignore players, we're asking him to pay attention to us. And we're players. :trollface: