That was Prelude of the Chambered.Diomedeskun said:Didn't he make some wizardry/might and magic type game himself?
Thanks!Cryptozoologist said:Eye of the Beholder.
That was Prelude of the Chambered.Diomedeskun said:Didn't he make some wizardry/might and magic type game himself?
Thanks!Cryptozoologist said:Eye of the Beholder.
celebi23 said:Notch posted this picture on Twitter
Anyone know what game it is?
Cryptozoologist said:Eye of the Beholder.
Yeah, I just saw this. This seems like a big deal. I guess it is just too early and nobody is awake yet.Maxrpg said:Notch just tweeted they won against Bethesda and they can keep using the name. New threads for new news?
It'll be all over the net tomorrow. G4 will post about it and so will gameinformer, pc gamer, etc.Quicksilver4648 said:Yeah, I just saw this. This seems like a big deal. I guess it is just too early and nobody is awake yet.
Fuck yes. That is such great news.Maxrpg said:Notch just tweeted they won against Bethesda and they can keep using the name. New threads for new news?
just heard about this.Maxrpg said:Notch just tweeted they won against Bethesda and they can keep using the name. New threads for new news?
Maxrpg said:Notch just tweeted they won against Bethesda and they can keep using the name. New threads for new news?
Maxrpg said:Notch just tweeted they won against Bethesda and they can keep using the name. New threads for new news?
So awesomeMrMister said:
I don't know since when, but Diamonds used to spawn between layers 10-18, now tye actually spawn near bedrock.. I was mining my usual pattern and couldn't mind anything in about 5 chunks, then just dug deeper and voila! Diamonds!N-Bomb said:Man, I cleared like half of that new community mine and only found 4 diamonds
Maxrpg said:Notch just tweeted they won against Bethesda and they can keep using the name. New threads for new news?
That was pretty bad. Like "hurr durr guys IT'S MINECRAFT! Get it? It's funny, cuz we're in Minecraft." Interesting though that's it's now managed to break into "mainstream" pop culture.MrMister said:
Yeah the blocks they pick up have been limited since 1.9 prerelease 2.Salaadin said:Notch did say he was nerfing Endermen block removing, right? Did he say which update? Is it in any of the "leaked" betas yet?
I have a huge ass pyramid and every single day I log on to patch holes and remove out of place blocks. This is getting real old.
Treefingers said:Yeah the blocks they pick up have been limited since 1.9 prerelease 2.
http://www.minecraftwiki.net/wiki/Enderman#Moving_blocks
That could have been so much better, but it wasn't.MrMister said:
Jasoco said:That could have been so much better, but it wasn't.
The jokes were terrible. Especially "Oh, I forgot I die in the sun!" *Falls over dead*CreativeSK said:agreed
Houston3000 said:I think a good compromise for Endermen would be to make them afraid of light when neutral. Not like other mobs that simply spawn in the dark and then wander wherever... but make them literally avoid lit areas unless in attack mode. So even if Endermen teleport randomly onto your Pyramid or whatever during a rainstorm as soon as they see that torch light they teleport away. This kind of goes with their whole darkness theme.
Jasoco said:That could have been so much better, but it wasn't.
Watch this video, make sure you watch the video he links in video comment to since he fixes it for one of the patches.Salaadin said:Piston Door
Houston3000 said:Watch this video, make sure you watch the video he links in video comment to since he fixes it for one of the patches.
http://www.youtube.com/watch?v=346yRSqWot8&feature=relmfu
Salaadin said:Maybe you guys can help me here. Im trying to get some working piston doors that operate from both sides with switches but am running into issues. Ill try to explain this the best I can.
Here is my setup:
Switch A - Piston - Switch B
Like this, both switches can operate the piston.
I leave Switch A in the "on" position so the piston is open, keeping the door closed. Once I enter the house, I close it with Switch B.
However, if I exit the house through one of the back ways and go back around to the main entrance, Switch A no longer opens the piston door because Switch Bs signal to keep it open is overriding it. It works the other way around too...if Switch A is keeping it open then Switch B does nothing.
What can I do to have one piston be operated by 2 switches at all times?
I need to familiarize myself with redstone better. Is that Redstone simulator program any good?
Jasoco said:The jokes were terrible. Especially "Oh, I forgot I die in the sun!" *Falls over dead*
Both times they did it.
Terrible.
Vlad said:Ok, for Salaadin, here's a quickie look at how you could use buttons or levers to wire up a piston door:
Houston3000 said:I think a good compromise for Endermen would be to make them afraid of light when neutral. Not like other mobs that simply spawn in the dark and then wander wherever... but make them literally avoid lit areas unless in attack mode. So even if Endermen teleport randomly onto your Pyramid or whatever during a rainstorm as soon as they see that torch light they teleport away. This kind of goes with their whole darkness theme.
Xun said:Alright guys, I'm going to start digging the hole for my castle later on today.
If people are still up for helping the spot can be found below. You'll notice a large dirt tower signifying where the central point is. However I want to make sure this place is good to go first before I properly start.
http://i.imgur.com/rj4tw.jpg
I'll first get rid of a few trees in the area to give me space, then begin to plot out the area.
Mengy said:A domed city? We need a new online map! I also need to go on a sightseeing trek over in that direction to see what all is being built there.
CharmingCharlie said:Well you certainly won't have trouble finding the domed city :-
Coordinates are x -102 z -389
It is still very much a work in progress, but by the time I am finished there will be several domes.
At the moment only the "mall dome" and "chicken farm" dome are in any finished state. I will later add a huge "living dome" (with plots for people that want to build a pad in it) and a wheat/melon dome.
2 things.CharmingCharlie said:Well you certainly won't have trouble finding the domed city :-
Coordinates are x -102 z -389
It is still very much a work in progress, but by the time I am finished there will be several domes.
At the moment only the "mall dome" and "chicken farm" dome are in any finished state. I will later add a huge "living dome" (with plots for people that want to build a pad in it) and a wheat/melon dome.