Nothing indicate the clouds would stay there right?
If that was a "fix" to make them above the limit, they should get above the limit again.
Same.I am kinda torn on the cloud issue, I understand it would be cool to have buildings enveloped by clouds and yeah it would be great. However I still remember when the clouds would float through enclosed buildings and it looked like crap.
Now I know they "fixed" the issue and by fixed they simply moved the clouds above the height limit that you could build at so you wouldn't get clouds floating through buildings. If they have really fixed the clouds then great, but if not I would prefer the clouds to be above the height limit to stop them floating through buildings.
Nope, as I said a few posts up, Jeb is currently tweeting that the clouds will stay as-is, as he wants people to be able to build above the clouds.
There's no news whether or not there will be anything done about clouds going through buildings and stuff.
There's no easy way to fix that could issue anyways. The cloud doesn't know if its inside or outside a structure you built. We would need to place some manually some "no clouds" blocks or something the likes and this would make the game less intuitive for no good reasons.
I think if Lava and Water can recognize that it's touching something, why cant the clouds?
Well this seems like it could be done easily enough and Notch even said he would try it.There's no easy way to fix that could issue anyways. The cloud doesn't know if its inside or outside a structure you built. We would need to place some manually some "no clouds" blocks or something the likes and this would make the game less intuitive for no good reasons.
With both solutions from the last posts, clouds could possibly reappear inside large buildings...
With both solutions from the last posts, clouds could possibly reappear inside large buildings...
I'd be ok with them not re-appearing at all tbh.Yeah, I figured mine had some flaws, but Treefingers' could work pretty well, given the proper rules for the cloud map. For example, something like "remove the clouds when they hit a block, and don't make them reappear until after they've traveled X amount of blocks with nothing over them". This way they wouldn't reappear as long as there's a ceiling of some sort over them.
Yeah, just the look of clouds UNDER island would be so awesome.That could be a nice strategy if the clouds were only checking if blocked placed by players are OVER them. Still wouldn't be perfect though. No cloud under sky islands...
yes but this would mean that if a cloud would hit a mountain then they wouldn't appear at all.I'd be ok with them not re-appearing at all tbh.
Can't wait to build my 256 blocks high tower with walls of lava.
Problem, GAF?
Can't wait to build my 256 blocks high tower with walls of lava.
Problem, GAF?
I've wanted to make this castle for a while but haven't built up the motivation beyond getting lots of shots of it from google images - every time I make a start I stall because it seems like such a big project!Speaking of which I'll probably attempt this after my current castle...
I doubt I'll do it alone though.
>_>Can't wait to build my 256 blocks high tower with walls of lava.
Problem, GAF?
You would have to dismantle them and it would take ten times as long, so your problem.
I've wanted to make this castle for a while but haven't built up the motivation beyond getting lots of shots of it from google images - every time I make a start I stall because it seems like such a big project!
Honestly, I'm kind of scared about this next update, because having a hugely increased height limit is just the kind of thing that might drag me back into this game. I still remember my initial disappointment with the build ceiling when I first bought the game. Heck, the first thing I did once I had a couple stacks of dirt was to make 1x1 tower on top of the highest hilltop I could find. The disappointment when I had to stop building after about 15 blocks was rather memorable.
I'm pretty sure we all have stories of ours where the height limit hit us square on the head. I still have the first world I ever made, way back in alpha (back when your entire map was either a rain map or a snow map). I spawned right at this awesome mountain and promptly began to convert it into a base, digging tunnels all over the thing and building entrances and balconies all over it. Eventually I began to build towers and walls on top of the mountain, and I soon realized that I didn't have much space up there to build due to the world height limits. I wanted a castle up there but couldn't.
Stuff like that shouldn't ever be a problem again once 1.2 hits, not reasonably anyway.
Excellent. With this height increase, all we need now are craftable parachutes. Or gliders. Then make a jump station.
Excellent. With this height increase, all we need now are craftable parachutes. Or gliders. Then make a jump station.
That. would. be. awesome!
Just something to break the fall would be great.
Wool Wool Wool
Wool Wool Wool = PARACHUTE
Stick Stick Stick
There. Get it done, Jeb!
Pff, all you need is a little pool of water.
I think we're getting ahead of ourselves here, lets wait for the height limit to be raised first.
When do you guys expect 1.2 to be released?
I think we're getting ahead of ourselves here, lets wait for the height limit to be raised first.
Why do they take so freaking long?!There isn't a date yet for 1.2, but Jeb wants to get the new snapshot (with the new biome data and height limit) out tomorrow.
Just remember that even when patch 1.2 does release, it will be some time until bukkit and Multiplay update, so Neocraft will lag behind again a bit. We've got quite some time until this hits the server.
Nope. It's in my singleplayer Survival world.Oh and, is that huge excavation that -SD- posted a few pages back supposed to be on the server ?
Dreams are good for your mental health
Repeated disappointment weighs heavily on the mind.
So does magma, oh god of lava
Not sure if anyone posted this but redstone-controllable lights of some sort will be in tomorrow's snapshot according to Jeb.
Cain, it was actually an awesome idea. It' major flaw though, was location, location, location.
For 1, it blocked the road for the new land mass. 2: you better be glad that Minecraft isn't physics based, or that heavy ass thing would have tipped that island over .
and 3:, it really didn't fit the feel of the island what everyone was going for. I think if you were to do something like that NEXT to the island, it would work. not to mention, after we put the fires out, the base of it looked so awesome.
I'll take the role as God Of Bad Advice (This is one thing I pride myself upon), but I'm not taking up the position of God Of Lava and other related titles. It wasn't me who built the massive tower of doom, if anything our friend SMG should get the blame for this one.
And since I recently seem to have become a God where's my tributes eh? One statue? BAH! I want diamonds and gold otherwise I might just start handing out some more advice to unsuspecting newcomers, I think we can all agree that won't turn out well for anyone involved.
I apologize if its been discussed ad nauseam but how is the iOS version of Minecraft?
They've added survival mode in the newest patch but it's very basic.The world is really small (although still procedurally generated) and there's no resource gathering involved. It's s creative mode, but without exploration too. It's basically just the building part of the PC version, but with slightly worse controls. I picked it up for one dollar during some Android ultra sale months back, and it was worth that. Not sure how much it is normally.
I'm assuming the Android version is identical feature-wise.