Im embarrassed by how hard I laughed at that.Eccocid said:BEDBUGS LOLOLOL uggh i am tired![]()
Im embarrassed by how hard I laughed at that.Eccocid said:BEDBUGS LOLOLOL uggh i am tired![]()
mrklaw said:you can ignore the lava bits if you like. do the 13.6 depth thing and mine strips every 3 blocks - that will give you the best opportunity for finding diamonds. Although when I did that, I found some lava immediately below me, so you might want to start one block up from 13.6.
edit: you want a layout like this (top down view):
![]()
the main hallway and side tunnels would be a lot longer in real life, just squashed it down to fit on a small image..
so a 2 wide, 2 high main tunnel, then side tunnels 1 wide x 2 high with three blocks between them. This is because most ores take up more than one block, so even if there is some gold/iron etc in the centre (so you can't see it directly), most of the time it will also have an adjacent block which will be visible from the walls of your side tunnels.
The back passage is helpful because once you have that you can then mine forwards and backwards, rather than always having to return to the main hallway.
You can then stack these mines on top of each other, leaving one layer for the floor. In that case you should try and stagger the side tunnels so they overlap, giving you the best coverage.
Barberetti said:And right now, an obsidian diving helmet that allows unlimited underwater breathing would be really fucking handy.
Also, a good reason for going into the Nether is needed. it's fucking boring in there at the moment.
I like these ideas. Also, if said obsidian pickaxe were to exist, it would be awesome if it mined obsidian blocks five times faster than the diamond pickaxe; obsidian mining is the most tedious thing I've done in minecraft.Barberetti said:I think what I'd like to see the most as far as updates go are better loot drops in the dungeon chests. Have obsidian weapons and armour with added stats and stuff, and only obtainable from those chests, not craftable. People would have a reason for looking for dungeons then, aside from wanting pig saddles or using the mob spawners for farming.
And right now, an obsidian diving helmet that allows unlimited underwater breathing would be really fucking handy.
Also, a good reason for going into the Nether is needed. it's fucking boring in there at the moment.
Salaadin said:I was actually thinking about making an excel spreadsheet with each cell being a block and then planning out something that way.
Noticed the "2" in the thread title?enzo_gt said:How come this thread gets to stay in gaming when other games have been sent to the community graveyard?
Just a bit mind boggling how Minecraft gets immunity.
Cube kingdom looks awesome. Will try out.
WolfofMebu said:Some pictures Godzilla wanted me to take of the area he came across today on Exano's server(click the pictures for larger versions)
Minecraft did get sent to community, long ago, and many people complained about it because it was a game with a major singleplayer component (unlike TF2) and because people stopped posting regularly in the thread since they couldn't even find it to subscribe to it or whatever.enzo_gt said:How come this thread gets to stay in gaming when other games have been sent to the community graveyard?
Just a bit mind boggling how Minecraft gets immunity.
Cube kingdom looks awesome. Will try out.
Probably Frenden's or some permutation thereof.xyla said:Which texture pack is that?
In addition to the scuba helmet, some sort of portable light source would be the biggest thing for me. I can keep diving and returning to get air (and you can make small air pockets underwater), but not being able to see anything at all below 5-10 cubes or whatever is a killer.GDJustin said:FDSHGSDAA The idea of building things under water always seems so cool but the reality is frustrating as fuck. Argh. Wish I could start my current project over...
Blizzard said:In addition to the scuba helmet, some sort of portable light source would be the biggest thing for me. I can keep diving and returning to get air (and you can make small air pockets underwater), but not being able to see anything at all below 5-10 cubes or whatever is a killer.
I've never done it before, but I feel like if I ever did this, I would actually create the body of water last.GDJustin said:FDSHGSDAA The idea of building things under water always seems so cool but the reality is frustrating as fuck. Argh. Wish I could start my current project over...
Eccocid said:Do glowrocks from nether glow under water?
Yes.Eccocid said:Do glowrocks from nether glow under water?
Sometimes finding the next inspiration is difficult. I built a nice castle, then explored strip mining, then some spelunking. I've just built a mob grinder which (for me) is massive and took ages, but i'm really proud of it. It's the first 'mechanism' i've built in minecraft. Still tweaking it.Salaadin said:My biggest issue is the overall look of things. I build a fort, it looks like a large wooden box....perfectly square, no real design to it. A lot of the stuff I make comes out like this. Really, I should start thinking things through before I begin building. Planning feels like half the battle.
I found a large body of water and might start working on a bridge to get across it. That might be a good time to make something awesome.
Qwomo said:Probably Frenden's or some permutation thereof.
Grinchy said:I didn't come up with this strategy, but it has worked for me. Mine down until you are at a height of 13.6 (hit F3 to see where you are). This height is a little bit above most lava pools, supposedly, which I've found to be true so far.
Just mine out a wide "main" tunnel, then mine very thin hallways off of the main tunnel. Mark it however makes sense to you. I use cobble, torches and signs so that I can get around my entire mine no matter how deep in I go.
![]()
mrklaw said:you can ignore the lava bits if you like. do the 13.6 depth thing and mine strips every 3 blocks - that will give you the best opportunity for finding diamonds. Although when I did that, I found some lava immediately below me, so you might want to start one block up from 13.6.
edit: you want a layout like this (top down view):
![]()
the main hallway and side tunnels would be a lot longer in real life, just squashed it down to fit on a small image..
so a 2 wide, 2 high main tunnel, then side tunnels 1 wide x 2 high with three blocks between them. This is because most ores take up more than one block, so even if there is some gold/iron etc in the centre (so you can't see it directly), most of the time it will also have an adjacent block which will be visible from the walls of your side tunnels.
The back passage is helpful because once you have that you can then mine forwards and backwards, rather than always having to return to the main hallway.
You can then stack these mines on top of each other, leaving one layer for the floor. In that case you should try and stagger the side tunnels so they overlap, giving you the best coverage.
Blizzard said:In addition to the scuba helmet, some sort of portable light source would be the biggest thing for me. I can keep diving and returning to get air (and you can make small air pockets underwater), but not being able to see anything at all below 5-10 cubes or whatever is a killer.
cluto said:I like these ideas. Also, if said obsidian pickaxe were to exist, it would be awesome if it mined obsidian blocks five times faster than the diamond pickaxe; obsidian mining is the most tedious thing I've done in minecraft.
Grinchy said:I've never done it before, but I feel like if I ever did this, I would actually create the body of water last.
In other words, I'd mine out the cavity I wanted, build whatever I wanted to be under water, then I'd use the "chessboard" method of creating a body of still water at the top of the cavity (the water would run all the way down).
I'm not saying that would work for you, since you are already in the middle of building it. But if I ever do make an underwater fort, that's how I'll do it.
GDJustin said:I literally forget that The Nether exists, quite often. MY current world doesn't even have a portal.
I think it's pretty obvious that Bloodstone and Glowstone will eventually be used in exotic crafting recipes, justifying Nether excursions.
Strummerjones said:I'd love for the oceans to be properly fleshed out (and Notch said he wanted to add stuff underwater in game after going scuba diving?). At the moment they're just completely dead areas. Squids seem like a completely wasted opportunity to do something interesting (when they even deem to spawn), and barely even work properly as it is (they just seem to get stuck on sand bars). I'd love everything from underwater plants to shoals of fish to sharks - who wouldn't want an underwater base with a huge glass wall with a view of all that? I can imagine deep dark underwater caverns to explore full of terrifying nocturnal monstrosities like this in there.
GDJustin said:FDSHGSDAA The idea of building things under water always seems so cool but the reality is frustrating as fuck. Argh. Wish I could start my current project over...
Ranger X said:Man that's really awesome that the beds are finally fixed. I will soon fall into some spelunking rage!!
mrklaw said:How do they work now?
build a bed, sleep in it, die, spawn back at bed. ok?
build bed 1 in your main house, go off on an expedition for a few days, taking bed 2 with you. sleep in it, then break it up to carry with you. Then get killed. Where do you end up?
(hoping its just storing coordinates of your bed and your bed doesn't actually have to still be there). Would still like a way to get back 'home', otherwise multi-day excursions are handy because if you die you are close to your stuff to get it back, but you're isolated in the wilderness unless you cheat and use F3 which isn't really sporting
and for all of that - where does your compass point and is that also fixed?
From what I saw earlier, the spawnpoint changes with the bed, however the compass never updates itself to point to the new spawn. Compass always points to original spawn.Ranger X said:There's alot of testing I still didn't do when I think about it.
I slept in the bed in my house, killed myself and I respawned there. So they really update the spawnpoint now.
Now if you destroy the bed, I would bet you still respawn there as it's probably just a coordinate the spawn is set to and it's not dependant on the bed. Sleeping in a bed would just update that coordinate for spawning and that's it. But I will test it tonight just to be sure.
I did not think about checking my compass. I will also have to check that. I suppose the rule doesn't change and it still points to the spawnpoint -- therefore your last spawnpoint.
evilgreg said:From what I saw earlier, the spawnpoint changes with the bed, however the compass never updates itself to point to the new spawn. Compass always points to original spawn.
I'm not sure if maybe destroying and building a new compass would fix it or not.
Ranger X said:hmmm, I would consider this a bug with the compass. I will test it. I wouldn't be surprised the compass, when created, remembers whatever spawnpoint is currently set.
Yaweee said:I'd assume it just points to 0,0,0.
enzo_gt said:How come this thread gets to stay in gaming when other games have been sent to the community graveyard?
Just a bit mind boggling how Minecraft gets immunity.
Cube kingdom looks awesome. Will try out.
Salaadin said:My biggest issue is the overall look of things. I build a fort, it looks like a large wooden box....perfectly square, no real design to it. A lot of the stuff I make comes out like this. Really, I should start thinking things through before I begin building. Planning feels like half the battle.
I found a large body of water and might start working on a bridge to get across it. That might be a good time to make something awesome.
evilgreg said:From what I saw earlier, the spawnpoint changes with the bed, however the compass never updates itself to point to the new spawn. Compass always points to original spawn.
I'm not sure if maybe destroying and building a new compass would fix it or not.
webrunner said:The devs said it's intentional: they wanted the compass point to be constant.
Ranger X said:This is stupid if true. Why not make it point North then? you know, since we know can change our spawnpoint, the barely useful compass becomes totally useless. I dunno if they realise.
webrunner said:Well, it's like a real compass. i Guess.
The original spawn point is like.. the center pole, or something.
Ranger X said:This is stupid if true. Why not make it point North then? you know, since we know can change our spawnpoint, the barely useful compass becomes totally useless. I dunno if they realise.
Vlad said:Having the compass point North would make it entirely redundant, given that you can navigate N/S/E/W by using the sun, moon, and clouds. Having it point to a fixed point on the map means that you can always find your way back "home" no matter what.
Ferrio said:So we got netherworld working on our multiserver, so my first time going to that place. Oh god it's horrible in there, we were able to get a bitch of glowdust.... but not much as we kept dying to ghasts. I don't know if the mod we're running causes it but we can't see the fireballs ghasts throw... which really sucks.
I guess with this mod we're using too we can make portals link to other servers now... so we might link up our two worlds.
Ranger X said:This is stupid if true. Why not make it point North then? you know, since we know can change our spawnpoint, the barely useful compass becomes totally useless. I dunno if they realise.
mrklaw said:what we need is a method of choosing where the spawn is. You can't assume its the last bed you slept in, thats the problem. Give us a little 'barber pole' we can plant to create 'spawn'. Then we can choose to either leave it at home, or take it with us on trips, and therefore choose where we respawn, and where the compass points.