ArtistDude88
Member
Did the update fix item frames? I need to make the Harvester snazzy again.
Grow your trees in tube-like chambers. Leave the minimum space required at the bottom for the seed grows and you can even narrow the space in the higher part of the tube so you will never see huge pack of trees spreading.
The login problem has happened to me a fair few times. Last time it happened was yesterday just after the server did an automatic restart. I don't believe it is related to item frames and as far as I am aware the item frame bug has been fixed. So if you want to go crazy with them feel free.
Having the same problem now trying to login to Neocraft and checking the server status page for Mojang it is in a whole world of pain (website down, account servers down). So I would say the login issues some are experiencing are solely down to Mojangs ZX81 server and nothing to do with Neocraft or item frames.
Mollstam said:Working on system stability issues, trying to find the root of the problem.
Yeah it's Mojangs servers :-
https://twitter.com/mollstam/status/276018271466168321
So we have to play with ourselves for a bit :-/
It took me several times to get in as well. As a last ditch attempt I updated to the latest version and I was able to get in. Before that the server was listed at an IP of 1.4.5. Quite odd.
Suddenly started having problems connecting to our local server too, which is odd. Updated to 1.4.5 just in case, but still no joy.
also get really bad ping even though the server is on our lan - like 5000ms
would this even affect a lan server? Oddly I can run minecraft on the same computer that is running the server, and that can connect.
This is not the connection problem lol, this is normal. The server had been updated to 1.4.5 and not your client apparently
This means all server games are checking on Mojang if only to authenticate your game copy.
A screenshot preview of a new feature coming to minecraft. I won't say what it is so as not to spoil it for those that want to be surprised :-
http://i.imgur.com/LHpLq.jpg
Yea. It's cool and all but pointless when there's so much that needs to be added.? Kinda... pointless, I guess, but I like it.Fireworks
What I think they should do is flesh out the adventure mode and make it worthwhile. Make it a main mode just as much survival is with people easily exchanging worlds/quests, etc.
The linear side of Minecraft and could be a nice contrast to switch to from time to time. This would probably lengthen our playtime even more than it is.
I love the game just the way it is, but if I was the one developing it then fireworks would be very low on the list. I'd be adding more mechanics to the game to improve it's replayability, meaning adding incentives to do things within the game. Giving us XP for mining and smelting and breeding animals was a great step towards this. So was adding trading with villagers, but the trading really is lackluster. I would also be adding new crafting recipes to allow players more creativity in building.
This would by my list, in order of importance to the game:
1. Villager quests - things like "bring me 128 watermelons and I'll pay you rubies" or "bring me 64 rotten flesh". Give the players more reasons to go monster hunting or farming food. This leads to my number two...
2. Add villager shops - give the player stores to spend rubies. Have items for sale like diamonds, or glowstone, or capes, or chainmail, or bonemeal, or arrows, etc. Maybe even add a few things that can't be crafted at all, only bought.
3. Add stained glass - the community has been asking for it for two years now.
4. Add colored torches - different colored lighting would be fantastic.
5. Add food buffs - give us a reason to make different kinds of food.
6. Varying degrees of weather - adding weather was awesome, but I would add some more levels of weather.
7. Ambient sounds and animals - bats in caves was a great move, now lets get the damn birds out in the wilderness!
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99. Fireworks.
They were originally rubies though. Before Jeb changed them to Emeralds. And I believe Diamonds were originally also rubies.Also, numbers 1 and 2 on that list are kinda-sorta already in the game (albeit there aren't any trade-only items that I'm aware of).
Also they're emeralds, not rubies. Emeralds are green. Rubies are red.
They were originally rubies though. Before Jeb changed them to Emeralds. And I believe Diamonds were originally also rubies.
And yes, I want villagers that ask for pumpkins and melons and seeds and cocoa beans. Stuff I have millions of and have no use for. (As I only eat chicken. So why do I need a dozen different food types that may or may not make my meter lower faster?) And make the trade offers change at random on a daily or weekly basis instead of sitting waiting for you to trade before adding new ones. There's a lot of trades that I just will not bother wasting my items on that make the villager useless.
Also, make it so we can tell what the villager is offering at a glance by popping a sign over their heads when we point our cursor at them. So I can tell what they want before I click on them.
Agreed on all counts.I love the game just the way it is, but if I was the one developing it then fireworks would be very low on the list. I'd be adding more mechanics to the game to improve it's replayability, meaning adding incentives to do things within the game. Giving us XP for mining and smelting and breeding animals was a great step towards this. So was adding trading with villagers, but the trading really is lackluster. I would also be adding new crafting recipes to allow players more creativity in building.
This would by my list, in order of importance to the game:
1. Villager quests - things like "bring me 128 watermelons and I'll pay you rubies" or "bring me 64 rotten flesh". Give the players more reasons to go monster hunting or farming food. This leads to my number two...
2. Add villager shops - give the player stores to spend rubies. Have items for sale like diamonds, or glowstone, or capes, or chainmail, or bonemeal, or arrows, etc. Maybe even add a few things that can't be crafted at all, only bought.
3. Add stained glass - the community has been asking for it for two years now.
4. Add colored torches - different colored lighting would be fantastic.
5. Add food buffs - give us a reason to make different kinds of food.
6. Varying degrees of weather - adding weather was awesome, but I would add some more levels of weather.
7. Ambient sounds and animals - bats in caves was a great move, now lets get the damn birds out in the wilderness!
...
...
...
99. Fireworks.
Yeah, as it stands I'm exactly the same. I have a cow farm that I only use for leather because I don't need the beef, so it sits in a chest unused. I have sheep for wool of course. And I only keep pigs for looks because I don't eat the pork. I have a large chicken farm that I use for semi-automating my chicken breeding and harvesting and have two double-chests full of chicken carcasses, two double chests of feathers I don't need and an array of 12 double chests for eggs because once the farm gets going I'm getting eggs by the dozens every second when the farm is full.Yeah, thats why I think different foods should give a variety of buffs. As it is now I only make cow pens and eat beef with a wheat farm to feed them. I usually make farms for other food too but only because of my OCD and not because I actually use any of it, lol.
More coloured stone would be nice too.I love the game just the way it is, but if I was the one developing it then fireworks would be very low on the list. I'd be adding more mechanics to the game to improve it's replayability, meaning adding incentives to do things within the game. Giving us XP for mining and smelting and breeding animals was a great step towards this. So was adding trading with villagers, but the trading really is lackluster. I would also be adding new crafting recipes to allow players more creativity in building.
This would by my list, in order of importance to the game:
1. Villager quests - things like "bring me 128 watermelons and I'll pay you rubies" or "bring me 64 rotten flesh". Give the players more reasons to go monster hunting or farming food. This leads to my number two...
2. Add villager shops - give the player stores to spend rubies. Have items for sale like diamonds, or glowstone, or capes, or chainmail, or bonemeal, or arrows, etc. Maybe even add a few things that can't be crafted at all, only bought.
3. Add stained glass - the community has been asking for it for two years now.
4. Add colored torches - different colored lighting would be fantastic.
5. Add food buffs - give us a reason to make different kinds of food.
6. Varying degrees of weather - adding weather was awesome, but I would add some more levels of weather.
7. Ambient sounds and animals - bats in caves was a great move, now lets get the damn birds out in the wilderness!
...
...
...
99. Fireworks.
Yeah, as it stands I'm exactly the same. I have a cow farm that I only use for leather because I don't need the beef, so it sits in a chest unused. I have sheep for wool of course. And I only keep pigs for looks because I don't eat the pork. I have a large chicken farm that I use for semi-automating my chicken breeding and harvesting and have two double-chests full of chicken carcasses, two double chests of feathers I don't need and an array of 12 double chests for eggs because once the farm gets going I'm getting eggs by the dozens every second when the farm is full.
I keep wheat for obvious reasons, but I also keep melons because I like how they look and pumpkins for the same reason. (Though they can also be used for lighting in many situations so they serve an extra purpose) As well as cacti even though I don't really use it for traps and sugar cane even though I don't need it much.
There's so much farming to do, but a lot of it ends up overkill. You can only eat so much food. But you get so much. Please villagers, take my stuff from me! They should have requirements for every block and item type you can mass produce and should offer those offers at random times instead of requiring you to finish one offer before they change.
What if you went to Kmart and wanted a Wii U but they said you had to buy a bunch of blankets and sheets first before they could offer it to you. Wait, that analogy doesn't work unless you have a Kmart that only offers Wii U's on certain days at random. Hmm...
I would just live on cows too if I didn't have a totally awesome piston and dispenser powered semi-automatic chicken farm that allows me to kill 400+ chickens all at once. I have more chicken than I need. Beef provides more food but chicken is just much easier for me to come by.Me on the other hand find the cows wayyyy too powerful. I live only on them. Their are the ones giving the more meat drops and when cooked, its the meat that gives the most stamina back. Add to this that they give leather, this animal renders farming pigs and chicken completely useless. Only the sheeps are still worthwhile for wool. Now if you farm cows, you have so much food that all the vegetables or anything else in order to survive is useless.
There should be a red block of the same ilk as iron/gold/diamond/lapis/emerald blocks, yes, although I personally think making it out of, say, 9 redstone would suffice.I want rubies in the game, if only so I could make a ruby block.
Bonus points if it actually does something cool when powered. Like light up red or something.There should be a red block of the same ilk as iron/gold/diamond/lapis/emerald blocks, yes, although I personally think making it out of, say, 9 redstone would suffice.
Bonus points if it actually does something cool when powered. Like light up red or something.
I wonder if the blocks would carry a charge over, too? It'd be pretty cool if you could use a stack of these to transfer a signal directly up, vertically.
Real quick question. This black line appears even during the day. If I build a tower of blocks up to it, around the spot where my character was goes back to normal lighting.
I log out, come back, black line is back.
Any ideas?
Well, since we're just debating a mod/new feature, it can do whatever the fuck we want!
Seems like the common lighting glitches manifesting on you. A few torches up there ought to stop it, but it won't go away on its own until the engine gets improved.
Real quick question. This black line appears even during the day. If I build a tower of blocks up to it, around the spot where my character was goes back to normal lighting.
I log out, come back, black line is back.
Was going to build some sort of lighting up there, but if it is a bug that is fixable that is the easier solution.
Any ideas?
Watch the first few minutes of this video and he deals with a similar problem in his world
http://www.youtube.com/watch?v=z4G70X2G6wk
essentially you place string in the chunks to keep it loaded and it gets rid of the lighting glitch. ofc there are so many lighting glitches that it may not be the same
I'm trying this out myself because I too have this weird shadow on the side of my castle. It's annoyingly ugly and I could never get it to stay away. So I'm trying the string thing. Seems to have worked so far.Watch the first few minutes of this video and he deals with a similar problem in his world
http://www.youtube.com/watch?v=z4G70X2G6wk
essentially you place string in the chunks to keep it loaded and it gets rid of the lighting glitch. ofc there are so many lighting glitches that it may not be the same
Some people like chickens, some people like cows. Isn't that the mark of a good sandbox game that you have the choice?
Nice vid, I just subbed to this guy. I like the ice generator idea a lot.