Yup I recorded all 14 mins of it. Not bad going 20,000 fireworks in 14 mins (available in 1080p too) it kinda ballooned from 10 launchers too 20 launchers. It probably would've been more but I was running out of time.
Anyway Firstly thanks to Minsc for rigging up a single lever launch mechanism which made it a hell of a lot easier to start the display on time. Then of course Dryuriev who started it all off and made us a cool observation/get drunk platform.
Now without further ado I give you Neocraft's 2013 welcome celebrations :-
http://www.youtube.com/watch?v=d66yn2Rdb10
(HD version should be ready shortly, if it doesn't show up in the quality settings then give youtubes Commodore 64 a bit longer to sort it out).
Next year will be even better you'll see.
Cool beans.Now without further ado I give you Neocraft's 2013 welcome celebrations :-
http://www.youtube.com/watch?v=d66yn2Rdb10
In five months, the server will have been running for two years! Happy New Year!
Gentlemen I believe this momentous Anniversary SHALL NOT PASS without recognition. I believe we should honour (yes that is how you spell honour PROPERLY) this momentous occasion by blowing the crap out of stuff in 5 months time :-D
Just do not go to the Nether this time for Blow Crap Up Day.
Do not go to the Nether.
However, I almost want to make my own texture pack -- or at least update / convert one like Grids to 1.4.6 or 1.4.7 with shader support. Not sure where to begin
Ooooohhhhhhhh my goodness. Hooray!Announced at Minecon.. the daylight detector!
Announced at Minecon.. the daylight detector!
I've tried shader mods before... All they did was make my FPS worse in an already terribly optimized java game. Lol
Nightly automatic fireworks? Fuck yeah.Announced at Minecon.. the daylight detector!
Anyone here familiar with shaders and modifying texture packs to support specular reflections and parallax occlusion? I've been messing with shaders of all sorts and have fallen in love with some of the looks.
However, I almost want to make my own texture pack -- or at least update / convert one like Grids to 1.4.6 or 1.4.7 with shader support. Not sure where to begin
I tried out some of the shaders but found it was a bit of a bother to get them going before some of them were updated to the latest versions of minecraft. Really love the added effects, though it occasionally kills my fps. Usually fine however. Never managed to get the parallax occlusion to work, but it looks awesome.
I'm using GLSL Shaders OF with Sildur's shader (as well as Sonic Ether's v8 stuff) and a few texture packs Sildur posted on his site. Sonic Ether's sitting in Magic Launcher as well, but it seems to have less compatible packs.
The parallax solution is only really useful on the "bumpier" packs and high res ones. I know it's either a greyscale map or colormap for it. The other being for specular reflection mapping. I'm sure I'll figure it out with enough time.
If dry is leaving you melons you know your in good.
I got the Android version for $0.10 a year or so ago. The maps are incredibly small (like, Classic small), and there's virtually none of the features of the full game available. Added onto the awkward touch controls, and I just don't care for it.
Is there a video of all the new stuff yet?
(i.e. Power it once and it toggles on, again and it toggles off. Every time it's powered it inverts. Very useful. And a single block that does this would be amazingly useful.
You guys sleep on the wheel!!
New snapshot is out and there's much cool stuff in it!
■ Redstones circuits are more consistent and pistons should be more stable
■ Added the Redstone Comparator block (this replaces the Capacitor we talked about at Minecon)
■ Added the Daylight Detector block
■ Added a Hopper block (still work in progress)
■ Added a chest that activates redstone
■ Added weighted pressure plates that detect item stacks
■ Added Block of Redstone block (works as a pushable redstone torch)
■ Added a new ore to the Nether
■ Added a Nether Brick item for crafting Nether Brick blocks
■ A whole bunch of other stuff… Try for instance double-clicking items, or drag-placing them, in the inventory
Snapshot here:
■Client: http://assets.minecraft.net/13w01a/minecraft.jar
■Server: http://assets.minecraft.net/13w01a/minecraft_server.jar (or EXE)
That's called a lever. I click it and it toggles power on. Click it again, it toggles off.
That's called a lever. I click it and it toggles power on. Click it again, it toggles off.
Ye but levers need to be activated by a player. A lever is not influenced by nearby redstone signals.
I dont actually want there to be a t-flip-flop block. I like the fact that you can make everything in minecraft from the basic building blocks.
Yes, a lever does that. However, when you take building aesthetics in mind levers just don't always cut it. There are times I want a button or pressure plate to act as a toggle. While there are aways it can be done with current game mechanics it generally take up space. Having a one block T-Flip Flop would be a dream come true.
This thing just need to emit a redstone pulse when the container under it is full, it would make automating things even easier.
Many other things would need fixing, but it's a WIP and it works already quite well.
Yeah, I agree with that. Anyhow, this update looks interesting!
Although I don't see how people will make perfectly automatic stuff as they are suggesting. Also, can we UNLOAD chests with hoppers? I mean, if you put a hopper beside a chest, how does it know its for loading or unloading?
I dont actually want there to be a t-flip-flop block. I like the fact that you can make everything in minecraft from the basic building blocks.
As soon as you start introducing whole blocks in their place you remove the necessity to fundamentally understand the processes going on in the background.
If you had an Android or Windows mobile device I'd suggest you take a look at Survivalcraft. I absolutely love it on my Nexus 7. It has infinite worlds, weather, clouds, sun, moon, etc. It has some basic circuitry stuff (no piston equivalent yet).Does anyone play with any regularity on the paid version for iOS? After playing maybe a hundred hours on the PC, I have tried the free version on both iPhone and iPad and can't imagine myself enjoying the paid one but am still tempted for times like tonight where I'll be on a long trip and want to mess with Minecraft. Seems so limited and mostly the controls are what keep me from paying the (admittedly small) price of $6 to check it out on the go, so I'm just curious for GAF opinions.