Yes. _02 is just a small bug fix.Branson said:So the servers can be a different version than the current beta? like the game is .01 and the server .02?
Nice catch. It makes sense...the last Kalnos server didn't feel like it lagged at all for me since I was away from the spawn the whole time.Mik2121 said:Uh....
*snip*
mrklaw said:haven't found one, other than using F3 to home in on them and keep your fingers crossed you don't drown.
I had some spawn in a river which was odd - anyone know the spawn rules for squid, or made a squid grinder?
Thanks guys. I guess I'll just keep looking for Black Sheep in the meantime.Ranger X said:As far as I know it's not possible to "grind" squids. They generate once and anywhere with 2 square deep water. Once killed, they never come back.
Seriously, this makes the ink sacs some of the rarest items around.
Pretty much what happened with me. Although, I did make a nice doggie house for my pack. Too bad they all were killed by a CreeperArticalys said:I admit I haven't had much of a chance to play since 1.4 hit.
How true is this?
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I'm not sure about never coming back, but they definitely seem to not be able to move upward, so they get stuck in holes underwater. While making my underwater tunnel I kept hearing a bunch of shuffling noises. I knew it must be squids, but when I finally went to where they were, dropped a Jack-o-Lantern and started killing them, there were a ton of squids there. I ended up with like 50+ ink sacs from just those kills.Ranger X said:As far as I know it's not possible to "grind" squids. They generate once and anywhere with 2 square deep water. Once killed, they never come back.
Seriously, this makes the ink sacs some of the rarest items around.
So, I got something working. I found a small piece of land just below the surface, tunneled like I was mining for minerals. Once I got to the point where I heard that scratching/shuffling noises, I started digging outwards. I placed some glass on part of the opening & torches around the opening. With this way, it was easy to go up quickly & attack them & still have enough time to get back inside before I drowned. As of now, I have 15 Ink SacsBooJoh said:I'm not sure about never coming back, but they definitely seem to not be able to move upward, so they get stuck in holes underwater. While making my underwater tunnel I kept hearing a bunch of shuffling noises. I knew it must be squids, but when I finally went to where they were, dropped a Jack-o-Lantern and started killing them, there were a ton of squids there. I ended up with like 50+ ink sacs from just those kills.
I was also playing around with an X-Ray texture pack once and saw a pack of squids in a small underground lake with no entrances.
Mik2121 said:I just tried this server out and it lags in the same way the other did. I just try to mine something, but the blocks keep reappearing..
Mik2121 said:Yep. It has to be something server client-side. Many other servers work flawlessly, so...
Ranger X said:But did you try digging at the spawn area on a server that works fine?
This you would get rid of the question as to know if there's some spawn area protection now. I really want to believe it's only a server issue but it doesn't explain why at my office, on a super server that is really freaking fast, I still got the reappearing block issue near the spawn.
Ark said:I did so on the servers that let me, and it was 100% fine.
You have to change one line in one of the files in the server client for it to let you dig around the spawn area.Ranger X said:So my office's server might be at 1.5.01 instead of 1.5.02 I suppose...
I've been playing earlier for a while. The server seems to work just fine, even though there's some slight lag. For now we can stay here until we find a better host. But we need to make soon something around the spawn (something like a train station!) with a sign telling people they can't dig/mine there.Kalnos said:Agreed. This thread has proven it's not an issue of player bandwith speed or with the servers themselves. I'm thinking it's a problem with the games client as well.
He can easily just bring the world save data to another server. And this world seems quite interesting!. Btw I'm playing in the last one he posted, not the first one..Ark said:Is it really a good idea to start building if Kalnos is trying new hosts?
Apologies for not reading the posts following, but are you certain its just not spawn protection? Player's can't typically alter blocks within a 16 blocks from the spawn or so, and that needs to be changed server-side.Kalnos said:Agreed. This thread has proven it's not an issue of player bandwith speed or with the servers themselves. I'm thinking it's a problem with the games client as well.
All I did was download the Minecraft_server.exe and run it, wait for it to create a new world and spawn points, then in my own Minecraft I put the IP to join as "127.0.0.1". Other machines on my LAN could connect to the server using my internal IP address (192.168.0.whatever-yours-is).Neo Child said:So just got this game with the intention of setting up a mutliplayer game with my girlfriend so we can explore on our own. How do I go about doing this? I run the server and try to connec to to 'localhost' on my machine but it wont connect. Im running Windows 7. Any help?
It just says 'Lost Connection End of Stream' in the Minecraft Window, and the Server window says '*lots of numbers* lost connection'
Salaadin said:Is the Minecraft demo essentially the full game with a time restriction? My brother kinda wants to play but he wants to see how well his so-so HP desktop will run it first. I think he should be ok. These are the specs:
Intel(R) Pentium(R) Dual-Core processor E5400 [2.7GHz, 2MB L2, 800MHz FSB]
3GB DDR2-800MHz SDRAM [2 DIMMs]
750GB 7200 rpm SATA 3Gb/s hard drive
512MB ATI Radeon HD 4350 [DVI, HDMI, VGA adapter]
Kuran said:If he passed the 2 million sales mark, why is he moving developers OFF Minecraft? That is just insulting.
Jasoco said:I don't suppose the Minecraft server will work on a PowerPC Mac? Even if it's 1.24GHz? I have an old mini and would love to play around with having my own server, but I don't want to run it on the one Intel Mac I have and I don't have any PC's lying around.
Salaadin said:Is the Minecraft demo essentially the full game with a time restriction? My brother kinda wants to play but he wants to see how well his so-so HP desktop will run it first. I think he should be ok. These are the specs:
Banzaiaap said:![]()
Tee hee
Mik2121 said:I've been playing earlier for a while. The server seems to work just fine, even though there's some slight lag. For now we can stay here until we find a better host. But we need to make soon something around the spawn (something like a train station!) with a sign telling people they can't dig/mine there.
Do they explode when theyre in "chill out" mode. Ive had several creepers just stand there and watch me like the one in that gif but I was never THAT close either. I always keep my distance whether they chase me or not.Ferrio said:I call shenanigans, creeper would of exploded.
Ferrio said:I call shenanigans, creeper would of exploded.
Ferrio said:I call shenanigans, creeper would of exploded.
Salaadin said:Do they explode when theyre in "chill out" mode. Ive had several creepers just stand there and watch me like the one in that gif but I was never THAT close either. I always keep my distance whether they chase me or not.
I'd play on a fresh server and possibly donate if I could via pay pal or something.Ark said:You can NEVER be too far away from a creeper...
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Guys, if we were to get a Minecraft server, who would actually play, and who would be willing to donate if the server was to upgrade from 10 players, to 15 for example?
Because my Intel mini already handles encoding, torrenting, media viewing, media streaming and backing up of numerous things. I don't need to add a game server that would work better with nothing else running.Ark said:Why don't you want to run it on your Intel Mac? I'm not sure if it'll work on a PPC Mac, but damn boy, those things are old. I don't even think my old PPC G5 will start up anymore.
Zomba13 said:I'd play on a fresh server and possibly donate if I could via pay pal or something.
Jasoco said:Because my Intel mini already handles encoding, torrenting, media viewing, media streaming and backing up of numerous things. I don't need to add a game server that would work better with nothing else running.
If there was a PPC version I could run on my other mini, it'd be just a server for a world for playing around and testing.
Salaadin said:Is clay one of the rarer materials? I really want to make some brick...
Ark said:I'm thinking of purchasing a 10-player MC server via Multiplay with a 10-slot Vent (since it's 50% with multiplay), possibly towards the end of the week?
Mods included would be things like Bukkit, world edit, world guard, chest protection, ect. Mostly anti-griefing measures, because I hate being griefed..
What does everyone think? I mean personally, I just want to get building.
Try it? I don't think the server has high demands, especially if its only for a few friends. I run mine on a 2 GHz intel mini with 2Gb ram, and with three of us on it's using around 300MB and 10% CPU. That is also my PLEX/DVD ripping/sabnzbd machine. Installed bucket and world edit no problem (although it's now vanilla as my kids wanted 1.5 for the new mine carts)Jasoco said:I don't suppose the Minecraft server will work on a PowerPC Mac? Even if it's 1.24GHz? I have an old mini and would love to play around with having my own server, but I don't want to run it on the one Intel Mac I have and I don't have any PC's lying around.
The source was the tumblr blog post. http://notch.tumblr.com/post/4928142990/information-dump-againRanger X said:Their dev planning for Minecraft didn't change. What this the source of your claim? I think Mojang is expanding more than anything. Also, since the core of the game is done, they might not actually need as many progs as before to continue improving/adding stuff.
First of all, Jens got temporarily moved to a new project, so Im on my own on Minecraft for a while (not sure how long..). It feels scary, but hes right across the desk from me. Thank you for your work so far, Jens, I know both the community and I really appreciate all your hard work. :-D
Jens was working on integrating/tweaking the Piston mod, which will probably get delayed as a result of this. We dont want to just add it as-is because it doesnt quite feel fantasy enough, and theres a lot of corner cases we need to solve.