bengraven
Member
Notch:
He's going to have detractors for this, but then again he has detractors for everything. I for one think this is a good way to go, as long as the fee isn't too expensive.
The plan for mods
After some internal discussion and general anxiety, weve arrived at a
plan for supporting mods. Its still a bit vague and the details might
change after weve run it by our lawyers, but heres what we want to
do:
* Let players sign up as mod developers. This will cost money, and
will require you agreeing to a license deal (you only need one per
mod team).
* Mod developers can download the source code from our SVN repository.
As soon as we commit a change, it will be available to all mod
developers, unobfuscated and uncensored.
* Mod developers get a unique certificate for signing their mods. This
means players can see who made what mod and choose to trust individual
developers. The cost of signing up makes sure only serious developers
have access to this certificate.
The rules of the license deal will contain:
* Mods must only be playable by people who have bought Minecraft
* You cant sell your mods or make money off them unless youve got a
separate license deal with us
* The mods must not be malicious (obviously)
* We retain the right to use your mod idea and implement it ourselves
in Minecraft. This is to prevent the situation where we have to avoid
adding a feature just because theres a mod out there that does
something similar. Its also great for dealing with bug fixes provided
by the community.
In the long term, we hope this means people will do awesome new things
with the Minecraft engine and play around with it. We want to buy
and/or license good mods and/or total conversions and sell them
ourselves. Its possible we might have a mod marketplace for selling
and buying mods that fans have written, or we might purchase and
integrate nice mods that fit the main theme of Minecraft.
[edit:]
Just to clear up two things:
The access cost wont be prohibitively expensive, and if you make a good mod or something else based on the source code, its highly likely we will want to license it.
He's going to have detractors for this, but then again he has detractors for everything. I for one think this is a good way to go, as long as the fee isn't too expensive.