Are they still the same, though, as if you hadn't built there? It still uses the same seed, right?Ark said:You can use MCEdit to cut out sections of the map you don't want, when you go back to these sections, the game generates those chunks again, completely fresh and new.
Twig said:Are they still the same, though, as if you hadn't built there? It still uses the same seed, right?
Ark said:It generates an entirely new chunk of map, so I'm afraid not.
That's what I thought, since it uses the same seed.Toki1776 said:Actually, it does generate pretty much exactly as it was originally, although things like ore distribution may be a bit different.
Ah, must have missed it. My bad.Ranger X said:I think I answered you earlier but you didn't see me. There are Youtubes out there but they might not answer your questions directly. I however know how to make the most effective mob grinders so I suggest you ask your questions. I will help you.
Amneisac said:I'm trying to host a server and this is what keeps happening:
http://i.imgur.com/xEaPt.png[IMG]
My friends and I can all connect, but the world is obviously messed up. I've uninstalled and reinstalled java, and deleted and reinstalled the server.
Anyone have any ideas? Does it just take a while to actually populate the world or something? I've waited a few minutes, but it's still the same.
I guess it just takes >10 minutes to set the world up? Maybe I was just being impatient? I played for about 30 seconds and the screen went black. Hmm.. I'll keep messing I guess![/QUOTE]
Pretty sure your problem is Minecraft 1.6.x
[url]http://www.minecraftwiki.net/wiki/Version_history[/url]
If you look down that list, most of the bugs listed next to 1.6 through 1.6.4 are still there. This patch seems to have wreaked havoc on multiplayer servers.
Mengy said:WAIT, are you saying that even harvested wheat from farms won't give seeds back in 1.6? Surely I am misunderstanding that, right???
ToyBroker said:Don't drop anything in the new update BTW guys or it'll be gone forever.
I found the bug the hard way when I dropped my brand new diamond pickaxe, only to pick it up again and have it disappear after destroying one block.
Same goes for armor and everything else.
Yeah I'm starting to agree more and more with this sentiment after every update. Seems like it's getting worse and worse, and I'm assuming a lot of these bugs are because the code is getting more and more convoluted.NotTarts said:I'm looking at the bug list here, and I can't help but feel that Minecraft just needs a complete rewrite :/ A bit extreme, but it's just a complete mess if stuff like this is going to happen every update.
NotTarts said:I'm looking at the bug list here, and I can't help but feel that Minecraft just needs a complete rewrite :/ A bit extreme, but it's just a complete mess if stuff like this is going to happen every update.
I still think he needs to rewrite it in a language better suited for big 3D games. Minecraft may look simple, but it is a lot of polygons and is very complex. They should rewrite it in C++ or something else cross-platform. Java just isn't suited for this kind of performance.NotTarts said:I'm looking at the bug list here, and I can't help but feel that Minecraft just needs a complete rewrite :/ A bit extreme, but it's just a complete mess if stuff like this is going to happen every update.
The problem is that every time he adds a new feature/fixes something, another completely unrelated element of the game breaks. I mean, the stuff about cobwebs acting like solid blocks now - how does that even happen?Ranger X said:Well, I am looking at the list and it's not bugs that are hard to find. It probably just goes to show that Mojang doesn't test their stuff enough and would need a couple of QA guys doing just that. If they have some already, looks like they need more or them.
Jasoco said:I still think he needs to rewrite it in a language better suited for big 3D games. Minecraft may look simple, but it is a lot of polygons and is very complex. They should rewrite it in C++ or something else cross-platform. Java just isn't suited for this kind of performance.
NotTarts said:The problem is that every time he adds a new feature/fixes something, another completely unrelated element of the game breaks. I mean, the stuff about cobwebs acting like solid blocks now - how does that even happen?
Ark said:Minecraft has been ready as a full game since long into Alpha tbh.
Java can be good for developing a small indie game, but Minecraft has become bigger than just an Indie game, and even at its earliest iterations it was pushing the limits of Java. It's time to move onto a more professional and portable language. Something that can be compiled to pretty much any platform it needs to be on.Ranger X said:Yes, but this is normal in software devellopment. If you'd be playing a videogame while it's being made and still in alpha/beta, this happens alot. If he's fixing more bugs than he is introducing, it will be fine in the end. What scares me is that the game is supposed to receive new stuff and system for at least until next November when it's "released". If he's having a hard time debugging his stuff now, it will be crazy debugging it next fall. He WILL need to hire people to test his stuff.
I know how you feel. I use Jolicraft because I've hated the default skin for a long time. Obviously everyone has their preferences, but I've yet to see anyone here using Jolicraft, so I'll just share it. U:Treefingers said:I think I'm finally getting tired of the shitty art. Those "shrubs" are hideous as are the birch and pine saplings, the map, pretty much every new texture gets uglier and uglier. The charm of the graphics is slowly disappearing for me. I used to be able to use the default textures but I don't know anymore.
I know junkboy is working on Scrolls but surely he has some time to design the new textures.
Jasoco said:Java can be good for developing a small indie game, but Minecraft has become bigger than just an Indie game, and even at its earliest iterations it was pushing the limits of Java. It's time to move onto a more professional and portable language. Something that can be compiled to pretty much any platform it needs to be on.
Hawkian said:Most of the things I feel about Minecraft are captured very well in Yahtzee's excellent Zero Punctuation review. He touches on the ways in which Minecraft is not exactly a game, the Beta-ness of it all, and above all else, the things it does right and the undeniable fun that comes with then.
Ranger X said:Minecraft however is 100% a game if you feel like talking about that though. It's not a complete game either but more because if its nature than anything else imo.
Hawkian said:But can you really stand behind this?
Hawkian said:This is not what a 1.x patch deployment looks like for a full, released game. This kind of widespread chaos, the introduction of new bugs and performance problems, especially considering the relatively light set of new singleplayer features included, would cause an absolute ragestorm if this had been a patch automatically pushed to a retail game on Steam. The prevailing "just wait to update" attitude in here right now is not the kind of thing that is tolerated by people who have paid the price for a finished product.
Hawkian said:This kind of widespread chaos, the introduction of new bugs and performance problems, especially considering the relatively light set of new singleplayer features included, would cause an absolute ragestorm if this had been a patch automatically pushed to a retail game on Steam.
hawkian said:The prevailing "just wait to update" attitude in here right now is not the kind of thing that is tolerated by people who have paid the price for a finished product.
Hawkian said:Sure, let's have at it.For starters, what's your case that it's not only a game but 100% a game? Surely you believe there's a toy/creation tool/funtime musicbox in there, somewhere?
What did you mean?Ark said:Minecraft has been ready as a full game since long into Alpha tbh.
See... I read this post as a question being asked and then answered. And I agree with the answer.Ark said:How is Minecraft not considered a game? It's essentially virtual Lego![]()
mrklaw said:Ark, it is a bit of a PITA considering this is a fairly significant bug fix release though. You'd think they'd test a *bit* more.
And the literal use of the term beta is a bit misleading really. Too many companies are hiding behind the 'beta' banner as an excuse for bugs and flaky updates. If you're charging for it, there is a minimum quality level I would expect to be offered. Maybe not all final features in, but I'd expect it to work well, and I'd expect each release to work well with no obvious and major impact to end users.
we aren't really beta testers, we're still customers.
Ark said:Have you ever been in a beta before? I can tell you that I've been in many beta's before, and this Minecraft 'beta' is probably the most well handled beta I've ever participated in.
Ark said:We are customers who have pre-ordered Minecraft and have all been given the privilege of playing every stage of development that Notch has been through so far. I saw that phrase used before, I it's how I would describe it too.
You have to remember that it is only Notch working on Minecraft now, Jens is working on another Mojang project.
Hawkian said:Ark, what did your post mean?
Ark said:Minecraft has been ready as a full game since long into Alpha tbh.
This patch brought more bugs than it fixed?Ark said:Stand behind what? Beta patches that bring more bugs than they fix? Of course I can. Have you ever been in a beta before? I can tell you that I've been in many beta's before, and this Minecraft 'beta' is probably the most well handled beta I've ever participated in.
Hawkian said:..the one I misunderstood:
Twig said:This patch brought more bugs than it fixed?
News to me. Been playing 1.6 since it was released and have only had marginal issues. x:
The referense is lost on me, anyway. U:bengraven said:Nah, I kid.![]()
"Well, isn't that special?"Twig said:The referense is lost on me, anyway. U:
bengraven said:I've put in 300+ hours into this. I've had fun, building shit, killing people, exploring, getting lost, getting blown up, swimming, crafting.
I don't know, people who say it's not an actual "game" yet are out of their fucking minds.
Kalnos said:People use that argument for two reasons:
1. There's no real objective (sandbox).
2. Lack of content.
I agree with them on the second point somewhat. Re-Logic pumped out Terraria fairly quickly with plenty more 'to do' outside of just making random buildings with no functionality.
Minecraft is a game that draws all of it's 'content' by how creative the person is that's playing it and how much they feel like grinding for ore. Ultimately though, after creating a building what do you do? Well, you gather more ore and create more empty buildings. I'm not saying that Minecraft should change its style, it needs to stay a sandbox building game, but Notch really needs to add some content to spice the game up. I realize that is what Notch is doing, but he's doing it rather lazily, and I'm probably a lazier programmer than he is. I would imagine having a pile of money is a rather big distraction, though.![]()
Hawkian said:Sure, let's have at it.For starters, what's your case that it's not only a game but 100% a game? Surely you believe there's a toy/creation tool/funtime musicbox in there, somewhere?